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SW: The Old Republic Part 5


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I'm bouncing around with my Smuggler at 52, my Inquisitor (who stayed grey rather then go light or dark) is hovering around 51, my Jedi Knight is at 50, my Sith Warrior is at 50, my Bounty Hunter is at 50, my Consular is at 40, and my Imperial Agent is around 18... I haven't pushed a trooper yet properly (although I did run one to about 30th level in the pre-release trials way back when).

 

I have to say the Imp Agent does have a nice storyline in that early stages that pulls you in. The Consular's seems to lose it a bit in that chapter 2...  It's interesting how some chapters can be incredibly engaging, then others are just meh. There doesn't seem to be a ryhme nor reason to that. Although both the Inquisitor and Sith Warrior seem to have the most consistent from prologue to chapter end that I've seen so far.

"Cuius testiculos habeas, habeas cardia et cerebellum."

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I was a big fan of the Imperial Agent.  I loved when the actor changed accents depending on cover.

 

I didn't have any real issues with the voice acting talent, though the ones I am most familiar with are Male Jedi Knight, Male Agent, and Female Inquisitor.

Did she doe that more than once - the Hutt infiltration is the only time I can think of. IA sure was satisfying at times - leave a Republic spy to slowly die when he can't MC you, or clean out a Republic spy and his wife once you're done with them :lol:

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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just started playing this for the first time, got a bounty hunter to level 10 so far, having a pretty fun time so far. 

 

trying to convince my wife to play, got her to make a character, but she was immediately turned off by the combat being "slow and confusing" and "not enough gold to find" (her favorite games are borderlands and diablo...)

 

i'll see if i can get her to try again

 

is there a toggle to get melee combat to feel less clunky?  like being able to right click an enemy from far away and have your character actually move into range to engage instead of just giving an error message?  thats how i remember it working in guild wars and it felt a lot smoother


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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Nope. For some melee classes there will be gap closers, like force leap, but other than that you have to manually move into range, then click attack.

 

Combat isn't very fast paced, it's more based on ability sequencing than blistering reflexes.

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Yeah, it turns into a math game if you are not careful :p

 

My bounty hunter is specialising in the defensive (Powertech) skill tree, so he has a jet pack to get into the thick of the action (usually plays tank, so it makes sense).

 

I had planned on starting a few new lowlevel characters this weekend (finally got one all for my self, no work, no obligations). Unfortunately the double xp thing threw a spanner in that, so I had to focus on my older high level characters, clearing out backlogs. Damage isn't so bad when you 12 instead of 6 xp ;)

 

Of course, I couldn't quite help myself, not having played flashpoints for quite a long time, so Gorth MacRoth is now level 41, despite trying to be careful and avoid xp. Completing "Boarding Party", "Foundry" and "Colicoid Games" twice has that effect  :(

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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The IA changed between english and american accents all the time, though most of the time not as obvious as then.

Hm, ok. Forget if the voice changed during Act 2 or 3, well along with much of the plot, heh.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Begeren (US West Coast)

 

I tried the east coast server and the two main English speaking European ones (RP and PVE), but the lag was just atrocious. 600-1000ms

 

At least it sticks with 250-500ms here. Still annoying when you are used to 30-50ms, but I'm not really into the whole PVP thing other than as a casual experience, so lightning reflexes is less important ;)

 

Edit to add: I originally tried them out a while ago, before we were forced out of our current "home", just to see if the name 'Gorth' was available. Created a character on each server, played around for 30 minutes and noticed the latency times back then. It's possible they are different now, but most of my characters (sans a one level 1) have moved to the US west coast).

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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I have to admit, I do enjoy starting a new character and running around on the beginner planets...

"Cuius testiculos habeas, habeas cardia et cerebellum."

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I really hate my Sith Warrior. Was glad to finish the MQ and dump him for a Vanguard, which is a zillion times more fun to play.

And yeah, how I wish so many times clicking something would make me walk up there and do it than that stupid error.

 

Atleast it's not nearly as annoying as playing my Shadow in Huttball, everybody flying about and shooting me from ledges and then I have to take a long walk around all the stupid traps.

God, I hate huttball.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Guest Slinky

I really hate my Sith Warrior. Was glad to finish the MQ and dump him for a Vanguard, which is a zillion times more fun to play.

And yeah, how I wish so many times clicking something would make me walk up there and do it than that stupid error.

 

Atleast it's not nearly as annoying as playing my Shadow in Huttball, everybody flying about and shooting me from ledges and then I have to take a long walk around all the stupid traps.

God, I hate huttball.

 

If I could somehow store the user error energy that radiates from that post, I wouldnt have to pay electricity bills for the next year  :p

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User error, huh? :huh:

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Guest Slinky

You have to be in range to be able to hit with melee skills, the more you know.

 

Shadow/assassin is one of the best classess, if not the best class for huttball. Really, stealth + knockback + immunity to knockbacks from cooldown + immunity to the flametrap from cooldown = monster in huttball.

Edited by Slinky
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Ehm, yes, what made you think I didn't know that?

 

Stealths pretty useless. You can't use it in combat, except for the long cooldown skill, makes you run slow, most people can still detect you (also helped by graphical glitches, yay!). Knockback's pretty nice, I agree.

Pretty sure we got no immunity to knockbacks, I can't see the skill in my list anyway. My trooper has one for 6 seconds. What's the name? Also tell me about that immunity skill. Since I'm not seeing it either.

 

EDIT:

Just checked the descriptions of all 3 defensive buffs my Shadow has and none of them do what you say. Nor does 'Resilience' the power that untangles you from slowing effects I think all classes have. So, what *are* you talking about?

Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

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Guest Slinky

Resilience gives 100% chance of resisting force and tech attacks, guess what that does to enemy knockbacks. About the flametrap I'm not 100% sure, if resilience doesnt work on that, then I guess there isn't a way to get immunity to that after all.

 

Stealths pretty useless.

grinanimated.gif

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My powertech got jump packs (similar to force leap) and the grapple hook for pulling, so I can either go to the action or bring it to me. He's only so-so in the damage dealing department though. That resilience does come at a cost ;)

 

Stealth sucks when doing the defend doors thing... I can deploy my scanner, but it lasts 10 seconds and only covers a small area. They walk right up to you and stun you for an eternity, and often in pairs, so you waste your long cooldown stun break (my smuggler on the other hand has stealth detection as an ability, improving the longer she stays in cover, nobody sneaks up on her).

 

Anecdotal: Funniest "own goal" was being grappled by a powertech (while carrying the ball) and being pulled over their goal line. Talk about back firing ;)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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The long stun (or mez) lasts for 8 seconds, and it takes 8 seconds to place the bomb. So don't use your stun break on the first stun, let it pass while targeting the bomb placer and be ready to fire. And type "incoming" in the chat.

 

When the stun runs out, fire immediately and if you get stunned again your resolve will be filled and you can now break and be immune from stuns for a while.

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Resilience gives 100% chance of resisting force and tech attacks, guess what that does to enemy knockbacks.

Okay, never really tried that, only used it for countering slow. But the 100% is for like 3 or 4 seconds, and knockback is instant, so I'm not seeing it being that effective a counter.

You're forgetting force speed and force pull (if specced into it) as well. Assassins (and shadows) are monsters in hut ball, only really matched by powertechs.

Just speed for me. And it's really only a patch to the bleeding. With a 2 minute cooldown, speed isn't so effective. Maybe with the Infiltrating skilltree (which lowers it's cooldown). But that's majorly a pvp skill, and since I only do pvp as an aside, and you really don't need it for anything else than Huttball, I put my points elsewhere.

 

Speed really doesn't cover how knights/warriors can just zip around or how ranged classes can just shoot you silly from a ledge while you have to take a 30 second detour, probably getting quite dead before arriving.

The long stun (or mez) lasts for 8 seconds, and it takes 8 seconds to place the bomb. So don't use your stun break on the first stun, let it pass while targeting the bomb placer and be ready to fire. And type "incoming" in the chat.

Actually, it takes 15 seconds. Disarming it is 8 seconds IIRC. But viewing your suggestion, the '8 seconds to place' might have been unintentional anyway.

Stealth sucks when doing the defend doors thing... I can deploy my scanner, but it lasts 10 seconds and only covers a small area. They walk right up to you and stun you for an eternity, and often in pairs, so you waste your long cooldown stun break (my smuggler on the other hand has stealth detection as an ability, improving the longer she stays in cover, nobody sneaks up on her).

Yeah, the 60 second stealth stun is handy. Can't use while in combat though.

Perfect for holding up a node (very useful in Alderaan) or taking out the defender. Gets harder in Voidstar since usually when you try to stun an enemy your teammates crash in and make it unusable. And of course pretty much useless in Huttball since there's no real defending or attacking there.

That's what I meant with stealth being useless. It's in huttball.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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It would be nice too if you could queue for specific PVP games, like you can with FP's :)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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If only. I would disable Huttball and Ancient Hypergate and enjoy the 3 good ones :)

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Guest Slinky

Yeah, resilience isnt "trolololo I'll pop that up and laught at you the rest of the game" ability, you need to use when it counts. If you are running on the bridge thingys with the ball and an enemy is running at you, chances are he is gonna knockback the second he is in range. Resilience before he gets that close and you can laugh at him standing there looking stupid after trying to knock you off.

 

It does take 8 seconds to place the bomb, and 4 to disarm it. Unless they changed it while I wasnt looking.

 

Really, stealth is awesome in huttball. See an enemy on your side of the arena clearly waiting for a pass? Get close in stealth and knock him off and he cant do anything to stop you. See bunch of enemies running with the ball towards the goal? Stealth close and knock them down. If you arent in stealth, chances are they root/cc/kiil you/knock you off before you can do anything to the ball carrier. Also its REALLY effective to wait for a pass in stealth on enemy side and then force speed to the goal.

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Just speed for me. And it's really only a patch to the bleeding. With a 2 minute cooldown, speed isn't so effective. Maybe with the Infiltrating skilltree (which lowers it's cooldown). But that's majorly a pvp skill, and since I only do pvp as an aside, and you really don't need it for anything else than Huttball, I put my points elsewhere.

 

Speed really doesn't cover how knights/warriors can just zip around or how ranged classes can just shoot you silly from a ledge while you have to take a 30 second detour, probably getting quite dead before arriving.

 

Force Speed is on a 20 second cooldown, and there's a talent in the lowest tier on infiltration that reduces it by 5 seconds (for 2 points), so 15 seconds is easily obtainable. That matches up fairly well to Marauders and Juggernauts, unless they're Rage (or Focus) spec, where they have a second short distance leap (max range 10 meters). So Force Speed is awesome utility in PvP. It's better than charges in some aspects, and worse in some. Sure, you can't use it to traverse between platforms, but you can use it to get ahead when carrying the ball, like run through a flame trap in hutball just as it's about to erupt in flames.

 

And you can't charge snipers anyway.

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First off all an actual bugfixing patch. Sure they broke stuff like usual (like the Cathar)... BUT... an actual patch-patch! Looks good. Hope they keep it up, and not make a dozen cartel-patches again. Still plenty of issues need fixing.

Yeah, resilience isnt "trolololo I'll pop that up and laught at you the rest of the game" ability, you need to use when it counts. If you are running on the bridge thingys with the ball and an enemy is running at you, chances are he is gonna knockback the second he is in range. Resilience before he gets that close and you can laugh at him standing there looking stupid after trying to knock you off.

That's rarely the way I get knocked down though, but I'll keep Resilience in mind if that ever comes up.

It does take 8 seconds to place the bomb, and 4 to disarm it. Unless they changed it while I wasnt looking.

I'll have to check that if Voidstar ever gets my picked WZ.

 

Really, stealth is awesome in huttball. See an enemy on your side of the arena clearly waiting for a pass? Get close in stealth and knock him off and he cant do anything to stop you.

Don't recall ever seeing that, unless they are with 3 killing everyone at the score line, in which you can't get there anyway, even with stealth.

See bunch of enemies running with the ball towards the goal? Stealth close and knock them down.

If they were completely unattacked. Which is also never the case.

Also its REALLY effective to wait for a pass in stealth on enemy side and then force speed to the goal.

I do try that sometimes, but that usually amounts of waiting and my team getting slaughtered and never getting the ball, then get spotted and killed by 3 enemies after doing that long wait for nothing.

Force Speed is on a 20 second cooldown

Indeed it is. Not sure why I though 2 min, just feels so slow maybe.

And Force Speed is a not much use when falling from the top all the way to the bottom. Warriors and Knights can simply jump to the finish line, everyone else just has to take a loooong walk around back to those platforms.

 

I suppose that's one of the reasons I hate that WZ too, the long walking around and vertical puzzling. In other WZ's you can quite easily get back into action and traverse between points. In huttball you're usually taking a looong detour wherever you go.

Maybe I would have liked it more if it were less vertical. Plenty of good CTF or Domination matches to be found in online FPS that aren't super vertical.

I'd just rather get quickly back in action rather spend the majority just walking backwards to get back to the point of interest.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

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