Alchemy
42 members have voted
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1. What type of potions shoud apear in game ?
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Healing potions (HP)
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Stamina Potions (Healing stamina)
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Magic potions (healing mana or recover some spells whout resting)
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Buffying Potions activ for some time (+Inteligence for minute)
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Potions that make you stronger in general (you drink gain +1 intaligence for the rest of the game)
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Poisons/ Weapon poisoning.
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Explosive ( BUM! everybody on fire or dead)
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Potions that give EXP (You drink and have +50 exp)
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Drugs/ Alcochol (not only in name giving you "Drunk" effect not -2 inteligence)
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Other/don't know/ don't have opinion etc.
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2. What features should alchemy have ?
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ingredients for complicated potions should be hard to come by but easy for simple ones
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ingredients even for easy potions shoud be hard to find.
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alchemy should be something rare in the world
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alchemy should be something common in the world
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Alchemy should be clear and easy to use (witcher, skyrim, gothic)
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Alchemy should be complicated and hard to use (hard to understand)
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Achemy shoud be powerful tool (if used properly)
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Alchemy shoud not be to powerfull only some minor addon.
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You shoud be able to make potions even without recipe/formula (you shoud be able to make your own potions and experiment)
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You shoud be able to create potions only with recipe/formula
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3. What Type of limitations you whoud like to see in alchemy ?
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None
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Alchemy only for some classes
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Potions can't be drink in combat
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Potions can be drink in combat but shoud give enemy oportunity to make hit or even critical.
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Drinking potions shoud have some risenble limitation (witcher) if you drink to much you can poison yourself or can't use more then 3-4 potion whout resting etc
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Offencive/fire/explosive potions shoud harm you and your team.
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if you do something wrong you coud poison or even kill yourself
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You can make potions only in laboratory
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other
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