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Posted

In many games, inventory management becomes a major hassle once you acquire a large number of items. One way to alleviate this is to introduce separate tabs for specific item types (i.e. weapons, armor, potions, scrolls, etc.). This would make it a bit easier to search for specific items as long as you know which category they belong to. Of course, you would still have a general tab where items from all categories would be listed.

 

Examples of games which had a tabbed inventory: Risen, Gothic 1&3, KotOR 1&2, Divinity 1&2. Disclaimer: I'm not saying that inventory management was perfectly executed in the aforementioned games, just that it had this useful feature which might be worth looking into for Project Eternity. Lastly, here's a screenshot of Risen's character sheet. Notice the tabbed inventory under section 13.

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Posted

It might depend on how they display the inventory. With a grid system, tabs might make less sense. But they could always do a combination: a grid tab for inventory placement, then item-type tabs for displaying item properties.

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Posted

It might depend on how they display the inventory. With a grid system, tabs might make less sense. But they could always do a combination: a grid tab for inventory placement, then item-type tabs for displaying item properties.

I like this idea. Especially the part about displaying item properties; it would be nice at a glance to see what the damage, for instance, of all my weapons are, or how much armor each piece of armor has, just at a glance; being able to compare things by just following the numbers down columns.

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Posted

Tabbed inventory is a nice idea, especially if we can set our own tabs. Perhaps what's needed is really just a system for searching your inventory (and stash) with options like item type, gold value, and/or free text search.

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