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I always wanted to make games

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23 replies to this topic

#1
Cluas

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Hi all,

I'm glad to have joined theese forums, looking forward to PE, and i just wanted to say, i always dreamt of beeing part of making a game. It never really happened, but i got no regrets. Here is my story...

When i was younger i wanted to be a writer, but my massive interest in roleplaying made me make adventures for my friends in stead.
Then we played a lot of Baldur's Gate and Icewind Dale. Then i started making music, and couldn't decide a career path. I should have gotten into the business back then. But as i live in Denmark, there was really no options to get educated as a gamedeveloper, the market here is too little for that. My dreams kind of shattered. I got older made a lot of music, i got kids and thought, what the hell, it was just a dream, it would have never worked out for me. Then NWN came out, i thought wouw a toolset, let metry this. Got new hope i guess. Time to make a game.

I did get to make games. I made a few modules for my kids to play. They loved it. It educated them to learn to read better (and to think for themselves). And kill the bad evil monsters all around them just like in real life.

Now here i am, thinking how different my life could have been, had i been a little wiser in my younger days. I am no expert in anything beeing a self-learner. I COULD have been. I am very good allround, as long as things don't get too complicated. I have done stuff like translating, music, 3D, and even storytelling (and programming in Aurora - i was using a script generator, and never wrote much code, but i learned how the basic scripting workes).

So what i am really trying to say, is that i am happy things played out this way. As long as i know that I COULD HAVE been a game maker.
And for all the bright people out there, that got cought by the headline, my advise is: Follow your dreams where ever they take you.

I chose this different path, as it was destined long ago. Now im a happy amatour, making my stories come to life.

- Now that's a happy ending, right ?


:cat: (thought this 'smiley' was the cutest)

And sorry for my spelling :biggrin:
Hope the mods can move this if it's in the wrong subforum

Edited by Cluas, 01 December 2012 - 04:11 AM.

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#2
Sandro G Meier

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yeah, really got some same as that time I hadn't got involved into the game industry. Got that thinking when I was in high school, that time in China the PC game was just become popular, and most families still haven't got computer, so did my family. The chances that I play the games is in others' home and internet bar. So when I at home I have to copy those games in a pen and paper version, such as Heroes of M & M and Civilization. And like most players, always got such "that could be better if put this in..." or "if that story could be..." thinking, then I decided to be a game designer in my rest life, and as there's no such a education for game making(especially for designer) in China that time, I chose a computer major as a path for what I want to be, and when the university time I finally got my first computer, and then catch up lots of games that I should've played at early time, and as I want to be a designer not just a coder, I began to analyse games when I was playing, which is good, which is bad, and use some editor try some modding. On the other hand, after 4 years muddling, I graduated, then try to find some game designer jobs, I've sent some resume to 2K, UBI or kind of that, but no reply, I know I may not be qualified, but I still feel lost, don't know the future of mine.
With a coincidence I took my life to Australia, after another muddling life, in the end of 2011, at the point of my 25, I make a thought of my life again, I still want to get into this industry, no matter how hard I would be. Then I back to Shanghai start my plan to get into the industry, I start apply QA jobs and other job that need low qualification, and also began getting some game developing knowledge. Luckly, I found a translation job in a small game company and then getting doing the executive designer work after some weeks.
So as you said,

my advise is: Follow your dreams where ever they take you.

Sometimes it really feel great if you can realize the dream, yes, some one might say that job won't gets lots of money, and look at that lawyer, earn some much. But I was happy when I making games, that's it. Now what troubles me is how can I move on, to make some games I really interested, not just make some IOS or Andorid nameless trash(as most Chinese Company does).
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#3
Cutlock

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Hi all,

I'm glad to have joined theese forums, looking forward to PE, and i just wanted to say, i always dreamt of beeing part of making a game. It never really happened, but i got no regrets. Here is my story...

When i was younger i wanted to be a writer, but my massive interest in roleplaying made me make adventures for my friends in stead.
Then we played a lot of Baldur's Gate and Icewind Dale. Then i started making music, and couldn't decide a career path. I should have gotten into the business back then. But as i live in Denmark, there was really no options to get educated as a gamedeveloper, the market here is too little for that. My dreams kind of shattered. I got older made a lot of music, i got kids and thought, what the hell, it was just a dream, it would have never worked out for me. Then NWN came out, i thought wouw a toolset, let metry this. Got new hope i guess. Time to make a game.

I did get to make games. I made a few modules for my kids to play. They loved it. It educated them to learn to read better (and to think for themselves). And kill the bad evil monsters all around them just like in real life.

Now here i am, thinking how different my life could have been, had i been a little wiser in my younger days. I am no expert in anything beeing a self-learner. I COULD have been. I am very good allround, as long as things don't get too complicated. I have done stuff like translating, music, 3D, and even storytelling (and programming in Aurora - i was using a script generator, and never wrote much code, but i learned how the basic scripting workes).

So what i am really trying to say, is that i am happy things played out this way. As long as i know that I COULD HAVE been a game maker.
And for all the bright people out there, that got cought by the headline, my advise is: Follow your dreams where ever they take you.

I chose this different path, as it was destined long ago. Now im a happy amatour, making my stories come to life.

- Now that's a happy ending, right ?


:cat: (thought this 'smiley' was the cutest)

And sorry for my spelling :biggrin:
Hope the mods can move this if it's in the wrong subforum


You should've taken the games over the kids bro.

#4
Deadly_Nightshade

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You should've taken the games over the kids bro.


He might be happier with them than if he had gone into games, ultimately that's his choice to make.

#5
Cluas

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You should've taken the games over the kids bro.


Really? I don't understand? Are you saying i should not have brough my children into this world?
If i could choose today between my children and a career, what would i choose? Do you have any children?
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#6
Prosper

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You should've taken the games over the kids bro.


Really? I don't understand? Are you saying i should not have brough my children into this world?
If i could choose today between my children and a career, what would i choose? Do you have any children?


We don't want your children. Sex is not rape. You must choose the right time to have a child. The right time is when you can financially support them. This means everything from therapy to education to basic essential like food, love, etc.

If you are too ill to raise your children, don't have children. Get therapy yourself.

Children need parents to take care of them, not a full time job raising their guardian to be upstanding citizen . You offend all virgins. The world is 7 billion strong and you have the nerve to tell us it's our problem you didn't get to play/make games? IT WAS YOUR CHOICE TO HAVE A CHILD.

And don't forget you brought your family into this and not us.

A plan for you:
1. Are your kids adults yet? If so you have no excuse not to be living up your video-game producing dreams.
2. Are your kids not adults yet? Then wait until they are. Keep in good health while.

#7
Cutlock

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You should've taken the games over the kids bro.


Really? I don't understand? Are you saying i should not have brough my children into this world?
If i could choose today between my children and a career, what would i choose? Do you have any children?


Obviously you would choose your career. As such without that your children would die of starvation or you would be humiliated in having them have been taken from you for being a **** parent with no job. Boom. You should have aken the games bro.

#8
Deadly_Nightshade

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...for being a **** parent with no job.


I'm not seeing where he said he lacked a job, he simply said he did not go into the gaming industry.

#9
Cluas

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Obviously you would choose your career.


Obviously You don't have children. ;(

Children need parents to take care of them, not a full time job raising their guardian to be upstanding citizen . You offend all virgins. The world is 7 billion strong and you have the nerve to tell us it's our problem you didn't get to play/make games? IT WAS YOUR CHOICE TO HAVE A CHILD.

And don't forget you brought your family into this and not us.

A plan for you:
1. Are your kids adults yet? If so you have no excuse not to be living up your video-game producing dreams.
2. Are your kids not adults yet? Then wait until they are. Keep in good health while.


Yeah you both misunderstood - So the plan is no good, but thanks for the reply's. All virgins offended can PM me :biggrin:

#10
Tigranes

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I spent a few teenage years dipping my toes in and out, but mostly amounted to several barely-finished NWN area files, lots of word files and such. I don't actually think I'd like to work in the games industry, and I think I knew that deep down - from what I know of the process, especially these days, I wouldn't have wanted to make it a career.

But it's a pity I never buckled down and actually finished a mod or two. I still want to reach that stage, but sadly it's rarely high enough on my priority.
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#11
Cutlock

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I spent a few teenage years dipping my toes in and out, but mostly amounted to several barely-finished NWN area files, lots of word files and such. I don't actually think I'd like to work in the games industry, and I think I knew that deep down - from what I know of the process, especially these days, I wouldn't have wanted to make it a career.

But it's a pity I never buckled down and actually finished a mod or two. I still want to reach that stage, but sadly it's rarely high enough on my priority.


I apologize for you having the kill the thread. I see you only had to do was necessary. Please accept my apologies.
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#12
alanschu

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This has got to be one of the weirdest threads I have seen in a long time.

I'm hoping there's a lot of Poe's Law in effect here because otherwise I'm just mostly confused....
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#13
WorstUsernameEver

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This has got to be one of the weirdest threads I have seen in a long time.

I'm hoping there's a lot of Poe's Law in effect here because otherwise I'm just mostly confused....


Everyone is Prosper, Prosper is everyone.

#14
Luridis

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I've always wanted to make games too, since I was playing stuff on C64 back in the 80's. But, after looking at the industry for the last 15 years or so there is one thing I am very certain of now: I still want to do it, but I'd rather not do it for a living.

I'm a Sr. Enterprise Admin, I like it and I'm good at it. Ironically, I probably get to write more "passion" code here than I would have if I had worked for a gaming studio. The code I write is entirely related to making my own job easier, as opposed to some random middleware platform connector code I could care less about.
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#15
J.Burke

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The code I write is entirely related to making my own job easier, as opposed to some random middleware platform connector code I could care less about.

You're assuming that your job would consist of hooking up middleware all day. I work with middleware on a regular basis, but it is not what defines my job in the least.
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#16
Luridis

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You're assuming that your job would consist of hooking up middleware all day. I work with middleware on a regular basis, but it is not what defines my job in the least.


Well of course it's not all you do, and I didn't actually mean for it to sound that way. What I meant was that I don't think I could code for a living when so much of what I do wouldn't be for my own personal benefit. I like doing it when it saves me time, and wouldn't find it as interesting if it were part of some larger project not directly consumed by myself. You might say that, where coding is concerned, I like to tinker, but not get into large scale industrial production. Not that there's anything wrong with that, if it's what you like to do.
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#17
Cluas

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This has got to be one of the weirdest threads I have seen in a long time.

I'm hoping there's a lot of Poe's Law in effect here because otherwise I'm just mostly confused....


Off course there isn't. My intentions was to confuse you :devil:

(Just kidding, friend. Meant you no harm by making this thread)

BTW: Wierd is my middle name :biggrin:

#18
TrashMan

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I'm in a similar boat.

Been modding for years - 3D models, 2D sprite art, texturing, map-making, scripting, writing, balancing.. heck even did a bit of music.
Worked on a LOT of various mods. Even helped a few proper projects (like UFO: AI, Infinity). Freelanced a few models for a real game development studio.

I'm a decent all-rounded, but balancing and 3D modeling are my real forte.

Now I work as a Junior DBA and IT (a little bit of everything really...but to be honest I'm not that good at it) and I do wonder what it would be like if I really worked in a gaming industry.
But from a little personal experience I can tell you it wouldn't be quite as interesting - working on what other people tell you insted of doing your own stuff is a big difference.

Edited by TrashMan, 17 January 2013 - 04:47 AM.

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#19
J.Burke

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I do wonder what it would be like if I really worked in a gaming industry.
But from a little personal experience I can tell you it wouldn't be quite as interesting - working on what other people tell you insted of doing your own stuff is a big difference.

If you're passionate about something, then even the "boring" or mundane work becomes a lot more interesting.  Every bit of work you do contributes to the creation of something that thousands (or millions!) of people will see.  Sure, there is plenty of work that you get "stuck" with that you'd prefer someone else do, but that's true with any job.  

 

By no means am I saying this industry is for everyone, but, personally, I find it very rewarding.


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#20
Zeckul

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My personal experience with the game industry as a software engineer has been overall not very positive. High pressure to deliver a working product under a tight schedule, stringent performance requirements, not nearly enough time to master the tools and engine - by the time the game ships is approx. the time developers start understanding what they're working with as far as technology; this all means code is sloppy, hackish, not much refactoring goes on, summary code reviews at best, metrics are non-existent, unit tests are non-existent, nobody knows if stuff is really working - "it works at my desk!" is the standard and then you hire an army of teenage drones to randomly mash buttons and produce thousands of bug reports i.e. what they call a beta test. Long hours, high stress, lots of potential candidates at the door waiting to replace you if you don't like unpaid overtime. Also C++ i.e. the by far least productive and most ****ed up language in mainstream use is endemic in the game industry, although depending on performance requirements, more or less "scripting" can get done in higher-level languages (i.e. C#, Lua, etc).

 

One can look past all that if one's passionate enough about games, I decided I wasn't. Your call.


Edited by Zeckul, 19 January 2013 - 11:13 AM.

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