October 27, 201213 yr Ok. My own thread №1. Hey guys! You ever wondered how can a single swordsman take on an army? Well so did i! Then how about we discuss something common for the basic street fight? And by that i mean all that tackle and grapple business that goes on in unfair fights which are -> -> let's face it -> -> FAR more popular than "En Garde!" tap-tap-tap I'd be guessing that some dudes will now be like, hey it's fantasy! and i'm gonna be like, dude, that's totally outdated i mean who wouldn't wanna get some real street fighting stuff goin' on? to put their skill into shaping the chaos of random beatings into a death's graceful dance! shouldn't be too easy, though, that's for sure so who wants 2 get it on? i know i do
October 27, 201213 yr They already shot that idea down. They decided the cost of those type of animations with clipping avoidance and whatnot wasn't worth it with a limited budget. Edited October 27, 201213 yr by Eryss
October 27, 201213 yr Author They already shot that idea down. They decided the cost of those type of animations with clipping avoidance and whatnot wasn't worth it with a limited budget. Awww maan...
October 27, 201213 yr Sorry Here's the full text of the answer from Tim Cain. Kaaaboom asks...Hi Tim! I'm curious how the close combat in P:E will turn out. Will the melee of P:E encompass stuff like reach weapons, opportunity attacks, flanking, grappling, charging, prone/standing-modes and so forth? Yes, we are looking to include many of these features into our close combat system. Specifically, opportunity attacks and flanking are definitely in, as well as charging. We're not sure about reach weapons yet (we need to figure out if that attribute on a weapon will be worthwhile enough in combat and will supportable with the appropriate UI), and while we will support prone positions, you won't be able to attack while prone because the animations involved are too different from attacks while standing that we would have to make every animation twice, once for standing and once for prone. This limitation also means that grappling abilities will not be included. There are too many new animations needed and special case limitations that apply, e.g. how does a human grapple a centaur or a dragon or an ooze?).
October 27, 201213 yr Author Well, at least there will be something! I mean, duh. And there's no need for a special animation, imho, btw. Just a text informer like "Grapples--" - "Grappled!" and then add some "Stun" or "Entangle" or "Reduced atk spd" effects, while occupying the grappler from performing other actions shouldn't be too much of -- oh, what the hell the guys are smart enough to eventually figure out if it's an option or not soo yeah just, uhm, keepin' up with all the fan activity
October 27, 201213 yr And there's no need for a special animation, imho, btw. Just a text informer like "Grapples--" - "Grappled!" and then add some "Stun" or "Entangle" or "Reduced atk spd" effects, while occupying the grappler from performing other actions shouldn't be too much of -- oh, what the hell Grappled! "It has just been discovered that research causes cancer in rats."
October 27, 201213 yr Author And there's no need for a special animation, imho, btw. Just a text informer like "Grapples--" - "Grappled!" and then add some "Stun" or "Entangle" or "Reduced atk spd" effects, while occupying the grappler from performing other actions shouldn't be too much of -- oh, what the hell Grappled! See? That dude digs it!
October 27, 201213 yr Your dude comes in for the grapple. I poke him with my stabby stick. *poke poke* Edited October 27, 201213 yr by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
October 27, 201213 yr Your dude comes in for the grapple. I poke him with my stabby stick. *poke poke* Uh, kinky?
October 27, 201213 yr Your dude comes in for the grapple. I poke him with my stabby stick. *poke poke* Uh, kinky? WOW... I didn't even mean it that way. I was talking about my sword. I don't think street fighting works well in a world filled with swords and guns. Let's lave martial arts to the crazy kungfu monks that don't really exist... My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
October 27, 201213 yr Author Your dude comes in for the grapple. I poke him with my stabby stick. *poke poke* Uh, kinky? WOW... I didn't even mean it that way. I was talking about my sword. I don't think street fighting works well in a world filled with swords and guns. Let's lave martial arts to the crazy kungfu monks that don't really exist... Well, duh-uh! There's an announced martial arts' err.. dealer.. npc a monk? if im not mistaken Edited October 27, 201213 yr by kabaliero
October 27, 201213 yr I would appreciate it if some village idiot yells "finish him!" near the end of a fight. Anyhow, I have a feeling that the hard streets of the two big cities will be rife with violence.
October 27, 201213 yr ah yes I see, a smartphone pic. Yes, that's my free hand slamming my tankard down.
October 27, 201213 yr Author /me feels like a good old harbour brawl no holiday is complete without one and just, you know badassery
October 27, 201213 yr ...now just imagine that scene 20 pixels tall. "It has just been discovered that research causes cancer in rats."
October 27, 201213 yr Hey guys! You ever wondered how can a single swordsman take on an army? Well so did i! Then how about we discuss something common for the basic street fight? Not really, I realize that's a Nash equilibrium scenario and the army can only win by attrition or coordination. They usually win by attrition. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
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