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Featured Replies

We've seen shark people in BG2 already when they boarded your ship. They were savage, but still sociable, I would like to see some seafaring race of shark people that is not barbaric savages and have own developed culture.

Sadly, when I tried to search for sharkmen pictures to see how they may look like, most results were...porn. Makes me lose faith in humanity.

hilarious! gave me a good chuckle

Philistines. haughty.png

Rat-men have been done before, I am a huge warhammer fan and the skaven are cool and all, but I don't really want to see another rat-man race and I would rather the anthropomorphic animal races be kept to a minimum because well... like Leif said, furries ruin everything.

TBH I'd rather have a legion of Beastmen deep in the woods than the ratlings but I would settle for both.

I think this would lead to some very interesting romance threads.

:wowey:

 

This would be interesting. I don't think I'd like to play as a giant rat, then again this is what I once said about Argonians and now my character in Daggerfall is an Argonian assassin.

I'd rather see a humanoid otter, though. Otters are adorable and deadly.

  • 3 months later...

Who else thought of 'Wind in the Willows' when they read the thread title? 

 

Seriously though, ratmen and other common anthropomorphs have been used far too regularly, particularly in D&D. Although almost exclusively as enemies. I could live with playable intelligent rats, but there are plenty of interesting alternatives.

Primitive Bear-men barely able to talk?

Evolved dinosaurs? 

How about an advanced insectoid race? 

Beings of living crystal?

Shapeless beings?

Living souls in inanimate bodies (like a golem/quasi-elemental race)

etc. 

You say bi-ped rat and I think Lands of Lore

That is more than enough to give the idea a resounding +1

 

foto-lands-of-lore-the-throne-of-chaos.j

Chronicler of the Obsidian Order; for the pen is mightier than the sword!

Rat-men have been done before, I am a huge warhammer fan and the skaven are cool and all, but I don't really want to see another rat-man race and I would rather the anthropomorphic animal races be kept to a minimum because well... like Leif said, furries ruin everything.

Hell hath no... 8)... Furry? ... Like a woman scorned by the genetic splicing of animal DNA?

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Who else thought of 'Wind in the Willows' when they read the thread title? 

 

Seriously though, ratmen and other common anthropomorphs have been used far too regularly, particularly in D&D. Although almost exclusively as enemies. I could live with playable intelligent rats, but there are plenty of interesting alternatives.

Primitive Bear-men barely able to talk?

Evolved dinosaurs? 

How about an advanced insectoid race? 

Beings of living crystal?

Shapeless beings?

Living souls in inanimate bodies (like a golem/quasi-elemental race)

etc.

 

...You lose. Race already designed.

http://eternitywiki.com/File:AumauaWizard.jpg

Edited by AGX-17

...You lose. Race already designed.

http://eternitywiki.com/File:AumauaWizard.jpg

If creatively brainstorming potential physiologies for video game races is losing, I'm not sure I want to win. :)

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

 

Who else thought of 'Wind in the Willows' when they read the thread title? 

 

Seriously though, ratmen and other common anthropomorphs have been used far too regularly, particularly in D&D. Although almost exclusively as enemies. I could live with playable intelligent rats, but there are plenty of interesting alternatives.

Primitive Bear-men barely able to talk?

Evolved dinosaurs? 

How about an advanced insectoid race? 

Beings of living crystal?

Shapeless beings?

Living souls in inanimate bodies (like a golem/quasi-elemental race)

etc.

 

...You lose. Race already designed.

http://eternitywiki.com/File:AumauaWizard.jpg

Didn't you even read the post? I did say that I was fine with it. So how did I lose exactly? The ideas I threw out were just random ideas and nothing more. I wasn't attempting to design the race. If I were you can be sure they would be far more detailed. A couple of lines? I write sagas for fun, friend.

 

Besides I'm busy imagining the reaction of a rat-man being asked as an intro quest to kill rats in a basement. 

I can see potential for some great one liners, taunts and actions.

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