October 5, 201213 yr Well except when the obsessive / compulsive part of me got frustrated because there was a tiny "fog or war" cloud I couldn't clear on a map. Yes this! Totally this. Have some areas frustrate us because we can't explore it fully and it'll annoy us to no end (I'm not being sarcastic xD). Actually another idea just sprung to mind about this. A Clairvoyance ability(!) should be able to clear out areas which you can't by standard means explore. Clairvoyance = Far-Sight An ability which let's you explore an area (By the use of Divination... right?) with Magic. Ah! Another idea! Secret Island, which you can only find by the use of Clairvoyance and Teleport to it I don't like glorifying my own ideas but: Genius!! Edited October 5, 201213 yr by Osvir
October 5, 201213 yr While I like FoW, I'd also like enemies to be allowed "shouts" that draw in other combatants within hearing range. One of the flaws of BG is that you could move forward in small increments and draw in only a subset of the combatants, allowing you to steadily whittle the enemy force down without exposing yourself to significant risk. "It has just been discovered that research causes cancer in rats."
October 5, 201213 yr While I like FoW, I'd also like enemies to be allowed "shouts" that draw in other combatants within hearing range. One of the flaws of BG is that you could move forward in small increments and draw in only a subset of the combatants, allowing you to steadily whittle the enemy force down without exposing yourself to significant risk. That's true. They need a group AI for each group of enemies and an Alarm AI for nearby groups. Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll!
October 5, 201213 yr While I like FoW, I'd also like enemies to be allowed "shouts" that draw in other combatants within hearing range. One of the flaws of BG is that you could move forward in small increments and draw in only a subset of the combatants, allowing you to steadily whittle the enemy force down without exposing yourself to significant risk. Some of the AI mods added exactly this, and it worked pretty well IIRC.
October 6, 201213 yr The radius would need to be sensible. Most games I've seen it in seemed to be under the impression that every single character ever was incredibly near sighted. "Step away! She has brought truth and you condemn it? The arrogance! You will not harm her, you will not harm her ever again!"
October 6, 201213 yr As many others have said, I too would like to see fow with a reasonable area and line of sight.
October 6, 201213 yr I feel like the most important aspect of FoW is that doors etc block vision into connected rooms (especially since it's usually 1 room = 1 encounter). IE games did FoW well.
December 14, 201213 yr Well except when the obsessive / compulsive part of me got frustrated because there was a tiny "fog or war" cloud I couldn't clear on a map. I heartily agree. This bugged the hell out of me in Torment, Baldur's Gate and especially Temple of Elemental Evil, where you had this gorgeous map for the temple and couldn't see all of the eponymous Temple, even though you'd circumnavigated it. Would be nice to be able to see all the gorgeously pre-rendered artwork and not have to sacrifice it for the sake of the artifical game mechanic. I propose that once an object (be it a large boulder or building in the wilderness) has had a circuit made around it, if there's no way to get into that area then it should be completely revealed in the GUI.
Create an account or sign in to comment