czinczar Posted September 23, 2012 Share Posted September 23, 2012 What is the challenge of using non-combat skills ? We all know what the challenge of a fight is, but I don't want those non-combat skills to be easy to use, one click capabilities. Maybe we can imagine some kind of mini-game for stealing, a mini-puzzle game, like the lockpicking interface in some other games ? Please, not mini-games. If the skill of my character is high enough to deal with specific problem, then it's all that is needed. I assume my character is skillful enough to overcome any obstacles and can just open that damn lock or pickpocket that fat trader. Minigames are annoying, because in the end it's the skill of a player that matters and not the skill of character he created. It's perfectly fine to have skills working as "one-click", because it'll mean the PC is experienced enough to solve imposed problem and it should be entertaining and rewarding without the need of minigames. Well, the stats of the character can easily be made essential to the mechanics of the minigame. And also, obsidian wants to separate the combat skills from the non-combat skills, so how do you imagine that you will gain enough XP in for example the pickpocket skill ? By one click actions ? It's boring, and there is no fun, no challenge. Anyway, the minigame what just an idea, but there has to be some kind of challenge, otherwise it's useless. Link to comment Share on other sites More sharing options...
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