How important is for you that the gameworld is both interactive and animated?
How much gameworld animation/interaction? 128 members have voted
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1. This game will be isometric and will use pre-rendered graphics, so what amount of scenario animation/interaction do you expect/want?
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A lot! Rivers streaming and real sea-waves; vehicles moving, trees swinging, doors and windmills moving, gigantic boulders rolling and walls crushing in dungeons, mechanical puzzles and bridges, gigantic creatures, dragons actually flying!
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To have gameworld interactions and animations is not important for the immersion factor as long as the game is good and I don't feel I'm walking over a painting.
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Only the strictly necessary to quests and keypoints; I like it really old school and I prefer a lot of textual information.
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