Entropious Posted September 20, 2012 Share Posted September 20, 2012 One should also keep in mind the possibility of borrowing elements of various real-world culture and "transforming" them into a pseudo-English mimesis. Of course, you don't necessarily have to limit yourself to a particular nation, but can reach out to an entire "cluster": Slavs, The Byzantine Empire, The Holy Romane Empire, Oriental Arabs, and so forth. However, I believe that in any game which seeks to be ambitious one element needs to be absolutely avoided: playing on stereotypes. So please, no Polish (or Polish-like) drunks, French faggots, English stiff-as-a-board, arrogant gentlemen, or funny-speaking Russians (In Soviet Russia, experience gains you). Link to comment Share on other sites More sharing options...
molarBear Posted September 21, 2012 Author Share Posted September 21, 2012 One should also keep in mind the possibility of borrowing elements of various real-world culture and "transforming" them into a pseudo-English mimesis. Of course, you don't necessarily have to limit yourself to a particular nation, but can reach out to an entire "cluster": Slavs, The Byzantine Empire, The Holy Romane Empire, Oriental Arabs, and so forth. However, I believe that in any game which seeks to be ambitious one element needs to be absolutely avoided: playing on stereotypes. So please, no Polish (or Polish-like) drunks, French faggots, English stiff-as-a-board, arrogant gentlemen, or funny-speaking Russians (In Soviet Russia, experience gains you). i think obsidian can do better than that but i would like the thiefling girls to speak a strong scottish accent like annah "if everyone is dead then why don't i remember dying?" —a clueless sod to a dustman "if we're all alive then why don't i remember being born?" —the dustman's response Link to comment Share on other sites More sharing options...
nikolokolus Posted September 21, 2012 Share Posted September 21, 2012 It's a nice enough idea to add flavor, but it seems like it would be a huge investment of developer time and resources to fully flesh it out. So for that reason I vote, "Don't care." If Obsidian goes way over their kickstarter stretch goals and makes something like 5 million bucks then I'm all for little touches, but this feels like asking for sprinkles when you're still short on flour and sugar for a cake. Link to comment Share on other sites More sharing options...
WDeranged Posted September 21, 2012 Share Posted September 21, 2012 I'd argue that patois and lingo are utterly inseparable from language itself, they're not just sprinkles, every culture in existence has had deviation from the established norm, in my country it's no strange thing for people living on opposite sides of a hill or valley to talk very differently. Link to comment Share on other sites More sharing options...
nikolokolus Posted September 21, 2012 Share Posted September 21, 2012 I'd argue that patois and lingo are utterly inseparable from language itself, they're not just sprinkles, every culture in existence has had deviation from the established norm, in my country it's no strange thing for people living on opposite sides of a hill or valley to talk very differently. I'm talking about the practicalities of game development when it comes to developing a fully developed cant, or game world colloquial form of speech ... that's takes time and money, something this project isn't going to have an unlimited supply of. Link to comment Share on other sites More sharing options...
WDeranged Posted September 21, 2012 Share Posted September 21, 2012 I don't think anyone is asking for a fully developed cant, just something along the lines of Planescape: Torment would be be great Link to comment Share on other sites More sharing options...
nikolokolus Posted September 21, 2012 Share Posted September 21, 2012 I don't think anyone is asking for a fully developed cant, just something along the lines of Planescape: Torment would be be great The trouble with that is, the TSR folks had already done all the heavy lifting on planescape lore before Black Isle got a hold of it. There wasn't much left to do. Link to comment Share on other sites More sharing options...
Badmojo Posted September 21, 2012 Share Posted September 21, 2012 It adds flavor so I said yes. Link to comment Share on other sites More sharing options...
sanian Posted September 21, 2012 Share Posted September 21, 2012 I'd think various slang would be a given. Multiple races, multiple 'kingdoms'. It'd be strange if there were no linguistic quirks of any kind. Link to comment Share on other sites More sharing options...
Ywerion Posted October 9, 2012 Share Posted October 9, 2012 (edited) It would definitely add more depth if added to. Just big NO to modern insults(f-word and... others). For A) We have a Witcher for constant f-words and grittiness, for B) In my humble opinion its just so unfitting. But, and that's a FACT, look at guy WHO is in charge of writing and narration, AND what level of brilliance in their narrations they always upheld in their games. So with slang/cant or without, it will be of purest of quality and I have no doubts about it. Edited October 9, 2012 by Ywerion "Have you ever spoken with the dead? Called to them from this side? Called them from their silent rest? Do you know what it is that they feel? Pain. Pain, when torn into this wakefulness, this reminder of the chaos from which they had escaped. Pain of having to live! There will be no more pain. There will be... no more chaos." Kerghan the Terrible, first of the Necromancers, voyager in the Lands of the Dead. Link to comment Share on other sites More sharing options...
Amentep Posted October 9, 2012 Share Posted October 9, 2012 I don't think anyone is asking for a fully developed cant, just something along the lines of Planescape: Torment would be be great The trouble with that is, the TSR folks had already done all the heavy lifting on planescape lore before Black Isle got a hold of it. There wasn't much left to do. Of course the Planescape cant was lifted from older english phrases and idioms, so a lot of TSR's heavy lifting had been done for them too. One complaint people have about the PS cant is that it can be gone overboard on - "I catched a skeg of that greybeard. After the well lanned man's serenade, the bally sod went to the ant-hill to wigwag with the jink monger about holdin' out on him. Berk's asking to bite the iron, if'n y'ah ask me..." and so on, so its always something you have to play carefully with. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
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