Jump to content


  • Posts

  • Joined

  • Last visited


3 Neutral

About sanian

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Piglet set off the traps when I visited the dungeon via the back entrance (broken statue entrance) which killed the piglet and glued the cleric to to the floor though she could still swivel around if you clicked for her to go in different directions. The warrior got stuck afterwards for some reason, fighting a temple guard next room over same as Cleric. Could swivel but not move. Re-loading the game fixed the problem.
  2. No, I am merely disagreeing that 'combat xp' is necessary to be motivated to explore the world you're in. This is an RPG, half the fun of these kinds of games is exploring and looting along with story/dialogue/characters/combat not the 'xp' which is there solely for stratification purposes/segregation. Exploring unknown lands, seeing new sights, fighting through dungeons and loot galore, these are all 'fun' and if you don't seem to want to fight solely because of the absence of 'combat xp' then I would think you'd be happy to not be obliged to do so to advance/develop your character. i think it is too much to ask from any developer to make a game that will not be tiresome to play through after 14 years of putting it through the wringer with repeated playthroughs.
  3. Because levels are not a reflection of your combat skill, they are a reflection of the characters 'life-experience' or 'maturity' or whatever. So what you should be asking for is 'x number of kills - gives this or that attribute'; e.g. killing a hundred wolves gives you an attribute that gives you bonus aim and crit chance or something, against wolves. Reading this thread makes me wonder if character levels ought to be scrapped along with combat xp and instead only have talent trees. From what I've seen of the beta, you can avoid most of the fights by sneaking. Not all granted but then I want you to consider how fun it would be to get all the fun parts without any struggle. Instant repeated gratification with no effort. That kind of game-play turns me into a zombie.
  4. I don't agree with the 'it makes combat less rewarding' thinking. Loot. That's the reason I go into every nook and cranny in rpg's, the xp is just a necessary 'drop' because the game is stratified by levels. I actually didn't even notice that the combat didn't give xp, I was too absorbed in the looting and killing.
  5. i haven't tried fiddling with it yet, do you by chance know if that ability when not in melee will affect a fire spell you might cast? Like scrolls or that fireball necklace. The text gave me that impression, that you could do that but the game crashed loading and nearly killed my laptop closing PoE so I'm giving it a rest for now.
  6. "Do you have any crazy or wacky ideas for gods? Share your ideas in this forum thread!" I always thought combining a god of revelry and a god of rain would be fun. As in, every time it rains its 'that god' taking a piss on the world cause his bladder is full to bursting.
  7. So, well to begin with could we bring to mind the Souls update and how Sawyer mentioned that the gods are meddlesome and also are purposely obscuring the nature of souls/how they work. I have an idea for why this might be and thought I'd make a thread on here to see if anyone has any of their own ideas/theories/what have you. What occurred to me is I'm guessing the most obvious reasoning. The souls spend time among the gods in-between re-incarnations, so perhaps the souls are intertwined with the gods and not just leaves floating about the godly landscape? Are souls a source of power for the gods as well as the earthly races? Are gods equivalent to a huge accumulation of souls who somehow ended up conjoined? Were gods maybe at the beginning individual extremely powerful souls who stayed awake when entering the realm of the gods and use freshly arriving souls as some sort of sustenance or power increaser? Like a water skin being emptied then sent back to re-fill with a new lifes worth of experiences? If any of that is spot on, then it would make a lot of sense for the gods to be actively interested in preventing magicians or anyone else from learning how to ably manipulate souls for if they do they may end up being able to manipulate the gods themselves or through artificial means turn themselves into gods. Of course it could be anything but this is what came to my mind.
  8. You know that scene from Gladiator where maximus dreams of walking through a field of wheat, blue sky. A lone very nice house. Would like to see something like that, the romans elysium eh?
  9. A neat feature I guess. Not against its inclusion but I'd rather they spent that time developing the world more. It's not like this game is planning on being s.t.a.l.k.e.r. but then again they are adding modes now. *shrug* indifferent.
  10. Dawn of war would have been a better example considering that PE is going to be an eye on the sky game with no first person/close up third person view.
  11. Well, a map that doesn't have a little magical arrow on it saying where exactly you are and in which direction you're facing sounds to me like something else for the expert mode.
  12. Forgive me if I am wrong, but I have read that the setting for the game is late Middle Ages but has not yet reached the level of a reniassance, so would banks even be viable in such a setting?? Not entirely sure. I know the Knights Templar acted as lenders to kingdoms (and were killed off by the French King/Pope as a result) but did they lend to individuals/businesses?
  13. Unless they go over-board and include flying invisible donkeys that carry your gold for you I am not sure how exactly they are supposed to make gold with weight 'fun'. Unless gold is worthless and insanely heavy, why wouldn't having a genuine system of currency be a little more interesting? Why not carry that emerald worth 200 gold since it weighs less and just sell it when you're bartering for that +2 longsword... ya know? hum....I can see the worth in that in expert mode but then I would go back to the point about means of transport. Why would you as a daring, smart adventurer go to a dungeon without the means to transport the goods? If they do add means of transport though then you would still have the smart decision making included only here it would involve managing the hiring of a donkey, keeping it alive (maybe, sounds like a pain in the arse tbh but that's what the expert mode is for) and whatever else the devs can think of. I as a brave and strong adventurer, would assume that me and my companions could carry the loot between all of our combined strengths - the only time that being not true, would be going after an old dragon who had a massive hoard... Mages with Tensor's floating disks (http://www.d20srd.or...loatingDisk.htm) also make transport nice and easy if we found more than we could take by ourselves, and having a bag of holding or a portable hole also makes life easier. Assuming access to none of those things, we could take a carriage to the site, kill the dragon, load the carriage, and then have to defend it from bandits on the way back to town. ;D Honestly, if we are killing a dragon we should have access to that kind of equipment by that point... I am all for floating discs/whatever. That aside, I would quibble that unless the dungeon is teeny or devoid of any of the standard loot like armour/weapons/artifacts then there's no way your group of strong and brave adventurers would ever be able to haul ALL the loot without multiple trips. Armour especially weighs a lot, not so much when distributed all around your body but that's not happening if you're lugging it back to town in a sack and this multiple trips business I really don't want to see.
  14. I'd be fine with just adding banks myself, they being much more important then money weighing something. However, most of these type of games don't have banks in them, and I figured the main reason why is that gold has no weight in them. Give gold weight and you will NEED banks. So that is the main reason why I support gold having weight. I think banks could be very interesting addition to this game. As far as some thinking they will have to go to the banks too often, well I believe people are too used to having to pay HUGE sums of gold for just about everything. As an example, I believe that instead of having to pay 1,000 gold coins for a suit of plate mail one should have to pay 100. What I'm saying is that if inflation wasn't quite so huge, enemies wouldn't be needing to drop huge mounds of gold, and thus you could go much further without worrying about its weight. And finally I added the "Bag of Holding" as a quest reward idea so that once you get to a certain level and you are finding too much gold to carry for long this quest will pop up, or maybe it will be given by a bank when you have a certain amount of gold in it. Thus this will make it so one doesn't need to run to the bank when you are finally getting huge amounts of the golden cash. Like I said before though, if they gave me a choice between money weighing something or just adding banks, I'd choose banks every time. I think they would add so much more than just dead weight. "Give gold weight and you will NEED banks." No, if you add weight you add the need for a cast-iron with triple locks trunk at your house with a golem standing guard. Giving gold weight doesn't make banks useful unless you eliminate any and all storage means in the game other than banks. I support the idea of banks though. What the devs would do with them, quests/whatever could be interesting. Your inflation point is interesting also, I would ask though..if the devs adjust the amount of currency and its value down to accommodate the weight mechanic as well as make gold more valuable over-all why do it because of weight? Why not just make gold valuable and as in life 'rare'. You would have the same effects without the nuisance, which you could add in expert mode if you really wanted to since sawyer did say they would make individual features within any given mode selectable. If the devs do add weight to gold then a 'bag of holding' would be a pretty damn valuable reward, only thing I'd say is that they don't make it an easy item to acquire. This bag would be worth a lot.
  • Create New...