septembervirgin Posted September 22, 2012 Posted September 22, 2012 Background play before "the event that changes your character" would be possible! "This is what most people do not understand about Colbert and Silverman. They only mock fictional celebrities, celebrities who destroy their selfhood to unify with the wants of the people, celebrities who are transfixed by the evil hungers of the public. Feed us a Gomorrah built up of luminous dreams, we beg. Here it is, they say, and it looks like your steaming brains." " If you've read Hart's Hope, Neveryona, Infinity Concerto, Tales of the Flat Earth, you've pretty much played Dragon Age."
Playgu Posted September 22, 2012 Posted September 22, 2012 As long as the prologue isn't too defining.. I don't want the entire back story of my character to be written before I start the game.
Astanas Posted September 22, 2012 Posted September 22, 2012 (edited) Do we really need Project Eternity: Origins? The origin gimmick in DAO was nice, but I think the Arcanum approach to character background would fit this game better. It allows more freedom and takes less work to do. It'd also be less fraudulent. Edited September 22, 2012 by Astanas
Mamoulian War Posted September 29, 2012 Author Posted September 29, 2012 Resurrecting this, so more people notice this thread and write down their thoughts on this idea.... Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Aedelric Posted September 29, 2012 Posted September 29, 2012 I am against this idea because what it adds to the game is not equal to the amount of resources it would require to create.
CosmicCommander Posted September 29, 2012 Posted September 29, 2012 I did enjoy the origins mechanic in Dragon Age: Origins, primarily for the RP capabilities it gave to players. It fell on it's face when trying to make the rest of the game much different, though; so I'd say go for different starting points for races, sub-races, and so on -- but try to make these things actually alter the game beyond the first hour.
ravenshrike Posted September 29, 2012 Posted September 29, 2012 I agree. I don't care where the player starts as long as he or she is not a prisoner of some sort. Thank M'Atra someone mentioned it. TES has been hammering the exact same plot device for years. Technically TES has been remaking the same GAME for years. You're always an incarnation of God fighting various other incarnations of yourself. "You know, there's more to being an evil despot than getting cake whenever you want it" "If that's what you think, you're DOING IT WRONG."
tox1c5lug Posted September 29, 2012 Posted September 29, 2012 Different prologues for different races is one of my favourite features of DA:O. I think it can help with creating some extra replay value for a game.
Aedelric Posted September 29, 2012 Posted September 29, 2012 (edited) Agreed CosmicCommander, it had a nice origin selection, but the mechanic was wasted for almost all of the rest of the game. I never got to take back my characters family castle. Edited September 29, 2012 by Aedelric
LadyCrimson Posted September 29, 2012 Posted September 29, 2012 Not really into it. Would rather just have different origin starting scenes about how they arrived at a certain place and then start gameplay in the same area. I think it makes for a tighter storyline when it originates in the same place ... it's the decisions/actions you make later that should affect the tale and where/how you travel the land, not what city/town/hut you start in. But if they put it in, I wouldn't actually object. It's just not my preference. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Mamoulian War Posted September 29, 2012 Author Posted September 29, 2012 Not really into it. Would rather just have different origin starting scenes about how they arrived at a certain place and then start gameplay in the same area. I think it makes for a tighter storyline when it originates in the same place ... it's the decisions/actions you make later that should affect the tale and where/how you travel the land, not what city/town/hut you start in. But if they put it in, I wouldn't actually object. It's just not my preference. What about if they put these two things together: small prologue in a place specific for your race, and then some narrative intro, which will tell the story for your character, how he happened to get into the center of the story? Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
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