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Posted

Right off the bat, GameBanshee has an interview with Obsidian's Feargus Urquhart, talking details of Project Eternity.

 

Buck: As you're going with a fantasy world, one would assume that there will be a magic system of some kind. What are your goals for the game's magic system, and will the spells that we gain access to be reminiscient of the D&D-based arsenal we had in the IE games?

 

Feargus: We will be talking about the magic system more in the coming week and months, but we are tying magic and overall potential of all characters to the power of a character

inXile line producer

Posted

Hey, it's Hammertime!

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

Posted

Cheers for the link. Great read.

 

One thing that really caught my eye though:

 

Feargus: Our goal is to use voice over as flavor and not as something that exists for every written word in the game. We don
cylon_basestar_eye.gif
Posted

so excited! so excited!


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted

I now know what it's like being that little girl who got a pony for her 10th birthday. Squeeeeee...

 

So excited to have a real RPG in my future again.

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