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Posted

Contract Level Designer

Obsidian Entertainment is currently looking for a top notch contract level designer to join us in creating a unique next generation game.

This designer will work closely with artists to produce interesting levels with exciting, engaging gameplay. Responsibilities will include planning and populating missions/quests, scripted sequences, encounters, challenges and rewards. The ideal candidate for this position needs to have an established track record designing fun and exciting levels. Candidates should be prepared to show and discuss past examples of their level layouts and designs.

All applicants may be required to take a design test.

Requirements
  • Level/Area design experience on at least one AAA title.
  • Exceptional attention to detail.
  • The ability to evaluate and understand the mechanics of a game and create 2D layouts that complement the experience.
  • Proficient with a modern game editor such as Unreal 3, CryEngine3, Source or equivalent.
  • Love of computer and console role-playing and action games.
  • Excellent communication skills - you must be able to get up out of your chair and talk to your coworkers!
  • Able to adhere to tight schedules and possess the ability to assist others in meeting deadlines.
  • Skilled with Microsoft Office, level layout programs (SketchUp, Visio, etc.), bug tracking software, and source control software.
Pluses
  • Experience working on games with role playing elements.
  • Proficiency with 3ds Max, Maya or XSI.
  • Programming or scripting experience.
Responsibilities
  • Communicate area design requirements with art and programming teams.
  • Design 2D layouts and work with art and programming to create a unique and fun experience.
  • Design game content - quests, NPCs, items, puzzles, et al.
  • Maintain game design documentation.
  • Contribute to all aspects of game design.

All resumes should be accompanied with portfolio, preferably via website.

Simply apply via e-mail: jobs@obsidian.net

Please put the job you are applying for in the subject line please.

Contract lasts until the completion of the project.

Please no phone calls or drop ins. We only accept emailed applications.

 

 

Posted (edited)

Ken LeSaint - 3D Artist

 

With this we're at 120 again according to Linkedin (Which for obvious reasons is not a too accurate number) That means around ~30 hires since the big layoffs in march 2012 and a sign off good health. Congratulations!

Edited by C2B
  • 2 weeks later...
Posted

It's getting way too MMOish for my tastes.

 

?

 

There's been 2 people that were most likely hired for a MMO project Obsidian just assists on.

 

With one of them being Ex-Black Isle and the other a Network engineer who worked on some of the most profilic MMO's. As a network engineer that is FAR from a bad thing.

 

How's that too mmo-ish?

Posted

Well, I don't know, usually when I see "MMO", things start turning ugly. I'm a bit sceptical about expensive and risky projects like that :/ . "MMO panic"

Posted

I'm a bit sceptical about expensive and risky projects like that :/ . "MMO panic"

 

how can this be of any risk for obsidian? they're hired to help out to bring this to life and to let their name speak for the game, mostly to get more western world's folks playing it.

Posted

Uh... I never said that it would be any risk for Obsidian itself >.> . And even then, I was exaggerating in both post, I thought that was clear enough. I'm not stupid enough (even though most people like to think so) to judge anything by rumors or hires, especially when it comes to a company that has a record of a large number of canceled / suspended projects. So there

Posted (edited)

I don't remember if that was covered, but Tools Programmer Brendan Booth left back in June and is now working at Blizzard.

 

Edit: And someone else has joined, though I can't seem to find his profile.

Edited by C2B
Posted

Contract Visual FX Artist

Obsidian Entertainment is looking for a talented self-motivated VFX Artist to create a range of 3D effects and animations for a highly stylized 3D world.

This artist will be responsible for creating both ambient effects (such as smoke, fire, and lightning) and more detailed prop animation (a tree limb breaking, a glass shattering, etc.). These effects will be created using Maya, but experience with comparable programs is acceptable.

Requirements
  • High proficiency with a major 3D software i.e. Maya, 3DS Max or XSI (preferably more than one.)
  • Previous experience working with animation, film or games creating effects.
  • Ability to rapidly master proprietary tools and development pipelines.
  • Independently resourceful and able come up with creative solutions.
  • Receptive to art direction and critiques from project art leads.
  • Strong organizational and communication skills.
  • Passion for gaming.
Pluses
  • Worked on previous game titles, either console, online, or mobile platforms.
  • An interest in video game theory and design.
  • Storyboard experience.
  • Experience with video compositing.
Responsibilities
  • Create a wide range of 3D effects alongside environment artists and animators.
  • Work closely with Art Director and Level Designers to ensure the visual target is met or exceeded.
  • Actively participate in technical and aesthetic problem solving discussions.
  • Complete work under reasonable deadlines.
Portfolio Requirements
  • An online VFX reel.
Portfolio Pluses
  • Examples of non-VFX animation skills.
  • Life drawings or Character Concepts.
  • Environment concepts.

All resumes must be accompanied with Website portfolio.

Simply apply via e-mail: jobs@obsidian.net.

Please put the job you are applying to in the subject line please.

Please no phone calls or drop ins. We only accept emailed applications.

 

 

Highly stylized?

 

What?

 

I thought the game was to be *realistic*?

 

New project?

Posted

 

Lead QA Tester

Obsidian is looking for an experienced and talented Lead QA Tester to join our team of game developers.

The Lead QA Tester position requires managing a team of testers, delegating testing tasks, tracking tester performance, providing guidance as well as coordinating with department leads and owners to ensure all aspects of the project are bug free. The Lead QA Tester position requires a strong knowledge of QA methodologies and practices, as well as an ability to handle and act upon high volumes of information and responsibilities.

Responsibilities
  • Coach and train QA testers to continually improve performance and understanding of processes.
  • Work with producers to improve test procedures and process test coverage.
  • Monitor and report progress of the testing team.
  • Attend planning meetings and provide input.
  • Evaluate QA tester candidates and conduct interviews.
  • Communicate and coordinate activities with team members and other departments.
Requirements
  • 4+ years experience in a video game Quality Assurance environment.
  • 2+ years experience in a team management role.
  • Experience with bug database software.
  • Experience playing role-playing games, preferably on multiple platforms.
  • Understanding of the Product Release Process.
  • Creative and analytical thinker.
  • Ability to communicate and coordinate between multiple teams.
  • Able to work in a fast-paced, fluid environment with minimal supervision.
Pluses
  • Understanding of C# and JavaScript.
  • Pen and paper gaming experience (Dungeons & Dragons, Pathfinder, Warhammer, etc.)

Simply apply via e-mail: jobs@obsidian.net.

Please put the job you are applying to in the subject line please.

Please no phone calls or drop ins. We only accept emailed applications.

 

Posted

Both those positions are linked in the kickstarter update that went out yesterday, and according to that they're both for PE.

Posted

Both those positions are linked in the kickstarter update that went out yesterday, and according to that they're both for PE.

 

Yeah, they adjusted that. Just compare what I quoted and what the description is now.

Posted

Jon Burke's profile updated

 

(unannounced project)
June 2013 – Present
Programmer
-- audio programming
-- gameplay programming
 
 
South Park: The Stick of Truth
July 2011 – Present
Programmer (XBOX360, PS3, PC)
-- general gameplay programming
-- memory and performance management
-- visual effect system design/architecture and programming
-- created systems used to synchronize pre-rendered video playback with game events
  • Like 1

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