Humodour Posted March 22, 2012 Share Posted March 22, 2012 (edited) [...] And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup. Let's get the power shifted around a bit! Brian Fargo Sometimes humanity makes me smile pretty hard. Source: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/193810 Edited March 22, 2012 by Krezack 2 Link to comment Share on other sites More sharing options...
mkreku Posted March 22, 2012 Share Posted March 22, 2012 Brian Fargo is a pretty great guy. 2 Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
greylord Posted March 22, 2012 Share Posted March 22, 2012 That's a nice idea. Would it actually work in practice though? 1 Link to comment Share on other sites More sharing options...
Oblarg Posted March 22, 2012 Share Posted March 22, 2012 Yes, if implemented properly. I'm hoping with the rise in fan-funding the whole AAA game trend dies a horrible, painful death. It certainly has the potential to go that way if enough people catch on... "The universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience..." - Ulyaoth "It is all that is left unsaid upon which tragedies are built." - Kreia "I thought this forum was for Speculation & Discussion, not Speculation & Calling People Trolls." - lord of flies Link to comment Share on other sites More sharing options...
Gorth Posted March 22, 2012 Share Posted March 22, 2012 Not likely to happen soon, unless they start doing fan funded console games... Now, how about a kickstarter publisher? Lets raise money to start publishing games “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
entrerix Posted March 22, 2012 Share Posted March 22, 2012 AAA games keep getting worse, im glad to see smaller, better games on the horizon was fallout a big budget title? it was so long ago i can't remember Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Tigranes Posted March 22, 2012 Share Posted March 22, 2012 FO1 was 3 million, and that's 1997 rates. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Drowsy Emperor Posted March 22, 2012 Share Posted March 22, 2012 (edited) Pretty nice of him, two thumbs up from me. Edited March 22, 2012 by Drowsy Emperor 2 И погибе Српски кнез Лазаре,И његова сва изгибе војска, Седамдесет и седам иљада;Све је свето и честито билоИ миломе Богу приступачно. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 22, 2012 Share Posted March 22, 2012 Fallout had such a painfully drawn out developing cycle (it took them a lot of time to finalize things, and they had problems such as with the GURPS license) plus stuff like cutscenes, voice acting with expensive actors and talking heads that inflated the costs. It wouldn't have been as expensive without that stuff. Link to comment Share on other sites More sharing options...
entrerix Posted March 22, 2012 Share Posted March 22, 2012 i wonder how much it would cost today to make fallout 1 exactly as it is, completely from scratch Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Humodour Posted March 22, 2012 Author Share Posted March 22, 2012 i wonder how much it would cost today to make fallout 1 exactly as it is, completely from scratch FO1 was 3 million, and that's 1997 rates. The US dollar has inflated 41.8% since 1997, thus it would cost $4,255,383.18 USD today. That said, other aspects of development might be more, or less, expensive today. I'm going to go with the programming side of things being LESS expensive today. Link to comment Share on other sites More sharing options...
WDeranged Posted March 22, 2012 Share Posted March 22, 2012 People forget that technology has moved on, the creative software we have at our disposal now is mind shattering compared to the late 90's, not to mention the power of our modern day interwebs, an artist could use Zbrush to knock out a talking head in a day, compare this to the hundreds of thousands of dollars it took to sculpt actual clay heads and have them laser scanned, then the beastly computer (by 90's standards) required to handle that data. 1 Link to comment Share on other sites More sharing options...
molarBear Posted March 22, 2012 Share Posted March 22, 2012 the kickstarter indie development can be a real alternative to current style making of games once DFA and wasteland 2 are released and satisfy the backers or exceed their expectations. "if everyone is dead then why don't i remember dying?" —a clueless sod to a dustman "if we're all alive then why don't i remember being born?" —the dustman's response Link to comment Share on other sites More sharing options...
Humodour Posted March 23, 2012 Author Share Posted March 23, 2012 (edited) Brian Fargo has now created a website for the 'kicking it forward' concept: http://www.kickingitforward.org/ The Banner Saga devs have pledged to 'kick it forward'. Hopefully Double Fine does too. Edited March 23, 2012 by Krezack 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now