C2B Posted July 7, 2011 Share Posted July 7, 2011 From the Front Page http://nightmaremode.net/2011/07/interview...-avellone-7247/ Link to comment Share on other sites More sharing options...
ShadowScythe Posted July 7, 2011 Share Posted July 7, 2011 Great interview, I'm glad he also feels voiced protagonists aren't that important to roleplaying. Hopefully that won't become the norm. Link to comment Share on other sites More sharing options...
bommel Posted July 11, 2011 Share Posted July 11, 2011 Great interview, yes voiced protagonists are not important roleplaying. Link to comment Share on other sites More sharing options...
Lexx Posted July 11, 2011 Share Posted July 11, 2011 (edited) Depends a lot on the game. If I can see my character all the time and dialogue is voiced, I'd like to have my character a voice too. If I don't see my character all the time or if text is not voiced in general, I don't mind. Edited July 11, 2011 by Lexx "only when you no-life you can exist forever, because what does not live cannot die." Link to comment Share on other sites More sharing options...
Bos_hybrid Posted July 11, 2011 Share Posted July 11, 2011 From the Front Page http://nightmaremode.net/2011/07/interview...-avellone-7247/ Great read and as Scythe said it's good to read his thoughts on voiced protagonist, which I agree with. Link to comment Share on other sites More sharing options...
Labadal Posted July 11, 2011 Share Posted July 11, 2011 Voiced protagonist is ok if they have the budget for it. I'm ok with both voiced and silent. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted July 11, 2011 Share Posted July 11, 2011 Voiced protagonist is ok if they have the budget for it. Except that it's a waste. There is many places were that money would be better spent, VO for other characters, level design, art design, QA etc. Link to comment Share on other sites More sharing options...
Flouride Posted July 11, 2011 Share Posted July 11, 2011 Voiced protagonist is ok if they have the budget for it. Except that it's a waste. There is many places were that money would be better spent, VO for other characters, level design, art design, QA etc. Depents on the concept if you ask me. Games like Alpha Protocol and Mass Effect need it. And games like Fallout: New Vegas most definately shouldn't have one. Hate the living, love the dead. Link to comment Share on other sites More sharing options...
sorophx Posted July 11, 2011 Share Posted July 11, 2011 games like Mass Effect shouldn't exist in the first place. this whole cinematic experience+awesome button thing will drive video games into the ground Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe. Link to comment Share on other sites More sharing options...
Flouride Posted July 11, 2011 Share Posted July 11, 2011 games like Mass Effect shouldn't exist in the first place. this whole cinematic experience+awesome button thing will drive video games into the ground There is room for Mass Effect like games, as long the publishers remember people still like to play "old school" crpgs that aren't as cinematic experiences as Mass Effect games. Knowing most/some of the publishers, this ain't gonna happen though, just look at Dragon Age 2. Hate the living, love the dead. Link to comment Share on other sites More sharing options...
C2B Posted July 11, 2011 Author Share Posted July 11, 2011 Theres room for all types of games and every gerne and system has its place. Otherwise we just end up at an even worse point than now where all games are the same. Link to comment Share on other sites More sharing options...
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