Darth Sithari Posted June 27, 2009 Share Posted June 27, 2009 Upon reviewing the walkthrough video, I had a concern that I hope could be dispelled. Before missions we choose handlers. These handlers seem to be divided into differing playstyles. For example, in Moscow there is Albatross (stealth oriented) and SIE (combat oriented). My concern is that players will be inclined to pick a particular handler in each hub over and over depending on the manner in which they've allocated their skills. My hope is that the handlers will differ in the manner in which they want the missions to be accomplished to such a degree that players will be forced to make a choice with whom they want to side based on more than just what equipment they want. If gear and playstyle are allowed to dominant the choices we make, then the story risks turning very linear. However, if we need to be constantly evaluating the goals and consequences of our actions and alliances, the story can become much richer and intriguing. So, handlers: is it all about gear, or will we need to make roleplaying decisions as well? Opinions are the root of all evil. Link to comment Share on other sites More sharing options...
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