funcroc Posted June 25, 2009 Share Posted June 25, 2009 The Crossing was cancelled. Link to comment Share on other sites More sharing options...
Oblarg Posted June 25, 2009 Share Posted June 25, 2009 I think, in hard mode at least, health pools should be vastly lowered or damage vastly increased, for both Mike and his enemies. I hate being able to soak 15 bullets to the chest, or shooting an enemy in the face 20 times before he drops to the ground. In addition, hard mode AI should actively search for Mike when alerted to his presence (looking behind cover, etc.), and actively try to move to get an open shot if they know his exact position. I hate passive AI that stands there waiting for you to do something. "The universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience..." - Ulyaoth "It is all that is left unsaid upon which tragedies are built." - Kreia "I thought this forum was for Speculation & Discussion, not Speculation & Calling People Trolls." - lord of flies Link to comment Share on other sites More sharing options...
Mirren Posted June 25, 2009 Share Posted June 25, 2009 The Crossing was cancelled. no i think Arkane are just pulling a Too Human/Alan Wake and taking their sweet time Link to comment Share on other sites More sharing options...
funcroc Posted June 25, 2009 Share Posted June 25, 2009 I don't think so. Link to comment Share on other sites More sharing options...
Mirren Posted June 25, 2009 Share Posted June 25, 2009 (edited) I don't think so. no official word of it on the Arkane forums, anyways on hold doesn't mean permanent cancellation, and even if it is all that is needed is another publisher(or for Valve to bring it into their stable) to pick it up Edited June 25, 2009 by Mirren Link to comment Share on other sites More sharing options...
WILL THE ALMIGHTY Posted June 25, 2009 Share Posted June 25, 2009 Starcraft Ghost is still on hold. I think the we can safely say its just another way to say "cancelled". "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!" Link to comment Share on other sites More sharing options...
Mirren Posted June 25, 2009 Share Posted June 25, 2009 (edited) Starcraft Ghost is still on hold. I think the we can safely say its just another way to say "cancelled". yeah the longer that passes the more likely it is that it's cancelled as opposed to being on hold, but if the being on hold news is true i'd still say there's fair hope for The Crossing, enough about it is familiar that it makes the game approachable while also doing a number of things both in story and gameplay differently enough to make it interesting, then factor in the its association with Valve, and lastly on a more anecdotal note it'd be hella off if Arkane have managed to release Dark Messiah but never get to release The Crossing(though i think DM was considered a failure and could have damaged Arkane's reputation to the point of making it harder to make another game) Edited June 25, 2009 by Mirren Link to comment Share on other sites More sharing options...
Pidesco Posted June 27, 2009 Share Posted June 27, 2009 It's really sad that it was considered a failure, because in many ways it was damn fine game. It just needed better level design. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
Oner Posted June 27, 2009 Share Posted June 27, 2009 I liked the levels (though never tried a sneaky character, so I dunno if it worked out for them). That 80% of the game played on that damn island, that was what annoyed me. And the mage girl. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Pidesco Posted June 27, 2009 Share Posted June 27, 2009 The problem with the level design is that it turned the kick key into an autowin button. The game just became too easy and unbalanced. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
Hell Kitty Posted June 27, 2009 Share Posted June 27, 2009 That's not really a problem with level design, rather an overpowered attack. Link to comment Share on other sites More sharing options...
Oner Posted June 27, 2009 Share Posted June 27, 2009 Nope, level design. Cliffs, metal spikes, breakable beams. Then again, the intention was to kill stuff using the physics engine, and it's not like you were forced to use kicking. I mostly used it to keep enemies from ganging up on me. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
crakkie Posted June 27, 2009 Share Posted June 27, 2009 The problem with the level design is that it turned the kick key into an autowin button. The game just became too easy and unbalanced. It wasn't much good against a couple of vampire knights, or when you're surrounded and became easily winded (that burning city fight near the end, against 8 or so ghouls). The least fun I had in DM was in levels that didn't allow much kick or attacks using the environment, like the damn spider temple and the parts with those floating squid ****ers. Staff + kick frenzy is some of the most fun I've had in an FPS. Oh Jimmy, you were so funny. Don't let me down. From habit he lifts his watch; it shows him its blank face. Zero hour, Snowman thinks. Time to go. Link to comment Share on other sites More sharing options...
Mirren Posted June 27, 2009 Share Posted June 27, 2009 yeah GFW gave it a D+ and opened the review with "These boots were made for kicking", i suppose it didn't help that the game had built considerable amount of hype in the run up to its release and then was released with technical problems of a level unusual even for a PC game and too much focus on the physics aspect of the gameplay, still imagine the swordplay/combat of DM with open world and RPG depth of Oblivion, if that had been the case i'd still be playing Dark Oblivion now, has anyone played the 360 version of DM and if so how does it compare to the PC version? Link to comment Share on other sites More sharing options...
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