Purkake Posted June 14, 2009 Share Posted June 14, 2009 If that did it then congrats! Though, I'd have tried a reinstall before all the other crazy stuff. Link to comment Share on other sites More sharing options...
ramza Posted June 14, 2009 Author Share Posted June 14, 2009 Ok, I managed to get rid of the script problem but the other one I had still remains: some enemies simply disappear and the only thing I can find is their loot without even having to fight them! For example, this happened when I was supposed to fight the grey dwarves on the ground floor of my character's house or the dwarves I was supposed to fight in Bevil's house. The same thing happened in the swamps with the lizardfolk that were carrying greatswords: they were nowhere to be seen. All I could see were some loot bags at the place they were supposed to stand with the greatswords within them. Really weird bug... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
Purkake Posted June 14, 2009 Share Posted June 14, 2009 Sounds like all those mods are screwing things up. Try removing/disabling them one at a time if you don't fancy a complete reinstall(better option). Link to comment Share on other sites More sharing options...
ramza Posted June 14, 2009 Author Share Posted June 14, 2009 Mmm, maybe you are right... The good thing is that those mods are just files that I put in my override folder, so it's easy getting rid of them... Now, which ones should I keep? Here are the ones I have installed: ECL removed for races Dangerous resting No more story prerequisites for nw9 and shadow thief prestige classes TonyHawk improvedAI Some Soz script fixes Some Spell and feat fixes "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
Purkake Posted June 14, 2009 Share Posted June 14, 2009 (edited) Mmm, maybe you are right... The good thing is that those mods are just files that I put in my override folder, so it's easy getting rid of them... Now, which ones should I keep? Here are the ones I have installed: ECL removed for races Dangerous resting No more story prerequisites for nw9 and shadow thief prestige classes TonyHawk improvedAI Some Soz script fixes Some Spell and feat fixes Don't ask me, I'm not really into the NWN2 mod scene. Just move/rename them all and if it works put them back one by one. Edited June 14, 2009 by Purkake Link to comment Share on other sites More sharing options...
Starwars Posted June 14, 2009 Share Posted June 14, 2009 The only mod that I use for the official campaigns is the TonyK AI one, no problems whatsoever with it. If files from different mods in the Override folder overwrite one another then it'll probably be a sure bet that you'll get issues. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
ramza Posted June 14, 2009 Author Share Posted June 14, 2009 (edited) Ok, I take back whatever I said about Obsidian. As an experiment, I emptied my Override folder and everything was working fine including the graphical glitches (except for the "horizon issue" though)! I have to find out what files may be causing this... Edited June 14, 2009 by ramza "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
ramza Posted June 14, 2009 Author Share Posted June 14, 2009 UPDATE: So, the two mods that were the source of all my problems were the following: -Impartial gender flirting pack -ECL removed for races Moral of the story: avoid installing unnecessary things... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
ramza Posted June 22, 2009 Author Share Posted June 22, 2009 I am planning my character for MotB. I am thinking of a Cleric 15 / Warlock 15. Is that a build that would work? "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
Purkake Posted June 22, 2009 Share Posted June 22, 2009 I am planning my character for MotB. I am thinking of a Cleric 15 / Warlock 15. Is that a build that would work? Anything that doesn't require resting will save you A LOT of frustration. Also the evil ending is really awesome and satisfying, so don't go all goody-two-shoes because that's what you always do. I was a straight up Warlock and it worked pretty well. Link to comment Share on other sites More sharing options...
ramza Posted June 22, 2009 Author Share Posted June 22, 2009 Huh? Most of my party is made of spellcasters anyway (the red wizard, the spirit shaman and the cleric), so it won't change much if I add another character that has limited-uses per day abilities... Thanks for the tip, btw... I just wanted to try something fresh and a cleric/warlock combo seems quite promising... It's just that I have never played a warlock before and do not know if it is even worth taking levels in this class... They don't look that strong to me, that is why I am trying to find some cool combo... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
Purkake Posted June 22, 2009 Share Posted June 22, 2009 Huh? Most of my party is made of spellcasters anyway (the red wizard, the spirit shaman and the cleric), so it won't change much if I add another character that has limited-uses per day abilities... Thanks for the tip, btw... I just wanted to try something fresh and a cleric/warlock combo seems quite promising... It's just that I have never played a warlock before and do not know if it is even worth taking levels in this class... They don't look that strong to me, that is why I am trying to find some cool combo... Warlocks are awesome. Play for a while and you'll see why resting might be an issue. No idea about the Cleric/Warlock, doesn't really scream like that great of a multiclass, also who needs 2 clerics? Link to comment Share on other sites More sharing options...
HoonDing Posted June 22, 2009 Share Posted June 22, 2009 Warlocks are awesome. Play for a while and you'll see why resting might be an issue. I forget... aren't there Stones of Alarm in MOTB? The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Purkake Posted June 22, 2009 Share Posted June 22, 2009 Warlocks are awesome. Play for a while and you'll see why resting might be an issue. I forget... aren't there Stones of Alarm in MOTB? No, they were in SoZ. I'm talking about the Spirit Meter and it's tendency to leave you with very little energy after resting. Link to comment Share on other sites More sharing options...
HoonDing Posted June 22, 2009 Share Posted June 22, 2009 Never had a problem with it. I never play evil. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Walsingham Posted June 22, 2009 Share Posted June 22, 2009 Never had a problem with it. I never play evil. Pansy. It's just a game, for heaven's sake. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Purkake Posted June 22, 2009 Share Posted June 22, 2009 (edited) Evil is great and good can still be a bitch, Suppress just isn't that awesome... Edited June 22, 2009 by Purkake Link to comment Share on other sites More sharing options...
Walsingham Posted June 25, 2009 Share Posted June 25, 2009 I got annoyed at the notion that suppressing makes you good. I only did it because of my character's monumental ego. He just didn't like giving in. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Starwars Posted June 25, 2009 Share Posted June 25, 2009 Alignment changes for Supress were removed in a patch, as were some of the other alignment changes (not all) related to the Spirit Eater powers. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
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