May 9, 200917 yr WHy? Is it a bad engine for stealth gameplay? Shadows, climbing, sneaking? I woud think any engine that can handle TOmb Raider's gameplay would have to be pretty robust as far as level design and jumping/climbing/falling etc. WHich is what a Thief game needs. Climbing/jumbing/falling. Exactly. That's what a Thief game is all about. I expect at least an engine that is programmed from scratch for the special needs of a worthy Thief sequal. The Dark Engine WAS awesome, true. But as long as an engine can be modified to handle shadows, stealth, sound propagation, and climbing, then it has at least a chance of being good. If the same engine is being used for both DX3 and Thief 4, then it must have some useful functionality that makes it work for these sorts of games. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
May 9, 200917 yr Except, that the TR engine, from what I've played, is complete garbage. Everything looks like plastic, and feels too console game-y. I refuse to believe that that engine, no matter how much they modify it, will power Thief 4. We will know on monday when we hopefully get to see first screenshots. Trust me, I'm really very emotional about this franchise, they better not screw it up. Edited May 9, 200917 yr by Morgoth Rain makes everything better.
May 9, 200917 yr Except, that the TR engine, from what I've played, is complete garbage. Everything looks like plastic, and feels too console game-y. I refuse to believe that that engine, no matter how much they modify it, will power Thief 4. We will know on monday when we hopefully get to see first screenshots. Trust me, I'm really very emotional about this franchise, they better not screw it up. Wasn't the same engine used for both Invisible War and Deadly Shadows? In IW the engine didn't seem very good, but was pretty OK in Deadly Shadows. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
May 9, 200917 yr Wow, this way NOTHING will ever please you, so why do you even bother? yeah Unreal engine was used for those two sequels and things looked plastic there already but in the end it was quite alright. And here they have full support of the people that made the engine available if they need it. Anything can be done if you have the right people to do it. Edited May 9, 200917 yr by Majek 1.13 killed off Ja2.
May 9, 200917 yr Except, that the TR engine, from what I've played, is complete garbage. Everything looks like plastic, and feels too console game-y. I refuse to believe that that engine, no matter how much they modify it, will power Thief 4. We will know on monday when we hopefully get to see first screenshots. Trust me, I'm really very emotional about this franchise, they better not screw it up. Wasn't the same engine used for both Invisible War and Deadly Shadows? In IW the engine didn't seem very good, but was pretty OK in Deadly Shadows. It was better in DS, granted, but still felt too compromised. There's no reason these days to compromise the Thief franchise again with a horrible clunky consol-y game engine. Thief deserves better. Rain makes everything better.
May 10, 200917 yr Console is almost always the lead platform, deal with it. The IW and DS engine was also used for Project Snowblind, and not only looked terrific, but also allowed a bunch of AI allies before that became all the rage. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
May 10, 200917 yr I think that the Dark Messiah version of Source engine(with a lot of tweaking) would make a nice engine for Thief 4. It probably doesn't have enough shaders and gray/brown filters, though.
May 10, 200917 yr Well for starters I'd say Unreal Engine 3 would be a good choice for Thief 4. Rain makes everything better.
May 10, 200917 yr Well for starters I'd say Unreal Engine 3 would be a good choice for Thief 4. Yes, we need more oil-dipped faces and no anti-aliasing...
May 10, 200917 yr What are you talking about? Oil dipped faces? The faces in UE3 games tend to look very sweaty/glistening.
May 10, 200917 yr What are you talking about? Oil dipped faces? The faces in UE3 games tend to look very sweaty/glistening. Only if the artists get it wrong. Rain makes everything better.
May 10, 200917 yr What are you talking about? Oil dipped faces? The faces in UE3 games tend to look very sweaty/glistening. Only if the artists get it wrong. I think the shiny effect is a default in the engine and the smarter designers turn it off. It does come up surprisingly ofter, though. Most of the splicers in Bioshock look like they're made of shiny Play-Doh, same for the dogs in Silent Hill: Homecoming.
May 10, 200917 yr I'm really tired of seeing UE3, so I'll be glad if DX/Thief use something else. I think the plasticky look is prevalent in most modern games, and has to do with not supporting skin translucense. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
May 10, 200917 yr Uh, Assassin's Creed engine anyone? Maybe an upgrade on what they used for Splinter Cell? "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
May 10, 200917 yr Uh, Assassin's Creed engine anyone? Maybe an upgrade on what they used for Splinter Cell? Why would Eidos use an Ubisoft engine?
May 17, 200917 yr Uh, Assassin's Creed engine anyone? Maybe an upgrade on what they used for Splinter Cell? Why would Eidos use an Ubisoft engine? Eidos got purchased by Square Enix, and Ubisoft has publishing agreements with Ubisoft for Japan and vice versa... i would not be surprised if they made some agreements about crosslicensing some stuff aswell... In other words SE is in very close relationship with Ubisoft Edited May 17, 200917 yr by Mamoulian War Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.My youtube channel: MamoulianFHLatest Let's Play X-COM Enemy Unknown (2012) (completed)Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)My PS Platinums and 100% - 30 games so far (see below) (my PSN profile) 1) God of War III - PS3 - 24+ hours2) Final Fantasy XIII - PS3 - 130+ hours3) White Knight Chronicles International Edition - PS3 - 525+ hours4) Hyperdimension Neptunia - PS3 - 80+ hours5) Final Fantasy XIII-2 - PS3 - 200+ hours6) Tales of Xillia - PS3 - 135+ hours7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)9) Demon's Souls - PS3 - 197+ hours10) Tales of Graces f - PS3 - 337+ hours11) Star Ocean: The Last Hope International - PS3 - 750+ hours12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours13) Soulcalibur V - PS3 - 73+ hours14) Gran Turismo 5 - PS3 - 600+ hours15) Tales of Xillia 2 - PS3 - 302+ hours16) Mortal Kombat XL - PS4 - 95+ hours17) Project CARS Game of the Year Edition - PS4 - 120+ hours18) Dark Souls - PS3 - 197+ hours19) Hyperdimension Neptunia Victory - PS3 - 238+ hours20) Final Fantasy Type-0 - PS4 - 58+ hours21) Journey - PS4 - 9+ hours22) Dark Souls II - PS3 - 210+ hours23) Fairy Fencer F - PS3 - 215+ hours24) Megadimension Neptunia VII - PS4 - 160 hours25) Super Neptunia RPG - PS4 - 44+ hours26) Journey - PS3 - 22+ hours27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)28) Tales of Arise - PS4 - 111+ hours29) Dark Souls: Remastered - PS4 - 121+ hours30) Mortal Kombat 11 - PS4 - 200+ hours31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours
May 28, 200917 yr Author And having played IW we should be excited because??? ... Because even though Highlander 2 was made, Highlander 3 was okay. And yes, I'm aware that my analogy means that Deus Ex 3 would be a repeat of the first game (with some small tweaks, like Mario van Peebles instead of the Kurgan bad guy, but with the same vocal special effects:), but I'd play a plain remake of the first game ... with some small updates, like cross-wind when trying to snipe (for example).
May 28, 200917 yr ]Highlander 3[/i] was okay. No. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
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