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Most people who played the original seem to hate it, most people who didn't seem to like it. The people who hate it never seem to give a reason other than "it wasn't like the original".

 

I tried to play it by taking it on its own value, it's still rubbish.

 

Their attempts at a streamlined, more user-friendly interface ended up to be intrusive, convoluted, and I'm still not sure how it works. It's a giant circle that is planted around the center of the screen and has a slot-based inventory, except there are two "layers" of slots except you can only see the first layer unless you stop and open the full inventory, and all sorts of crazy garbage like that.

You select from a circular menu, what's so hard about that?
Universal Ammo is terrible. The idea is that it's like mana, and the game is balanced by the fact that firing a pistol uses 2 ammos and using a rocket launcher takes 10 ammos. The problem is that when you run out of ammos you're screwed! The point of carrying multiple weapons in any FPS or RPG is that if you run out of ammo for one or can't use it for whatever reason you have another one. It's like they thought this through for about 2 seconds before implementing it.
Ah, no, that's not the point at all. If you're not screwed when you run out of ammo, there's no point of having limited ammo. The point of universal ammo was so that it was up to you which gun you wanted to use in any situation, but more powerful weapons used a lot more ammo, so you weren't overpowered.
The awful engine is stuttery even on current-gen cards, is prone to crashes, has some of the ugliest lighting I've ever seen, and can only handle small areas of about 3 or 4 small-to-medium-ish sized rooms in between agonizingly long load times. And since it's Deus Ex you have to backtrask through areas quite a bit meaning a simple fetch quest amounts to "walk through two rooms-- 15 second load time -- walk through three rooms -- 15 second load time -- etc etc etc" just to get from one end of a city to the other.
I didn't have any of these problems, but then I played on the almighty Xbox. I thought the areas were pretty decent size, in fact about the same size as HL2, and loading was about the same. Also the areas although not terribly large were quite detailed.
The gameplay is all about picking a faction and doing missions against the other factions, except there's no sort of reputation system in place to keep you from taking missions from the people you were just slaughtering ten minutes ago.

The gameplay was about siding with whomever, and having several options on how to do the mission. There is a bit of reputation actually, like the Illuminati will send Elite troopers after you if you don't do what they want. In any case, the game offered a lot more freedom than most.

 

tl;dr: "DX2 was not crap!"

 

Yes it was.

Edited by Krezack
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No it wasn't, it was just unlucky to have the most lauded fps/rpg hybrid game in the history as its predecessor. Invisible War wasn't crap, it was mediocre.

 

My biggest gripe with the game is the completely butchered Unreal engine they use. Just like Thief 3, IW is an incredible resource hog and has godwafully small areas.

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I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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Tripwire Interactive, of Red Orchestra fame, and the original authors are upgrading it and releasing it as a stand-alone product. ;)

 

Killing Floor looks awesome and I'm pre-ordering it now. :)

 

Killing Floor is a survival horror total Unreal Tournament 2004 conversion set in London, England.

http://www.moddb.com/mods/killing-floor

 

?

Edited by Deadly_Nightshade

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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No it wasn't, it was just unlucky to have the most lauded fps/rpg hybrid game in the history as its predecessor. Invisible War wasn't crap, it was mediocre.

 

My biggest gripe with the game is the completely butchered Unreal engine they use. Just like Thief 3, IW is an incredible resource hog and has godwafully small areas.

 

I mostly agree, but I wouldn't consider it unlucky, they were fully aware that they were making a sequel to a highly lauded game and that the expectations were high. It's not like it was impossible to make a game of DX's quality or even better, they just failed miserably at it.

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Why, does DX get a lot better later? All I saw were long textureless walls, match stick figures, and pretty boring and clumsy combat.

 

 

Combat is not very good in DX. Totally agree there. But it was crap in IW as well, so a wash in that area.

 

 

The mechanics of the games are similar enough that if you loved IW you should play DX. DX does the whole build-your-character-find-your-way-through-levels-to-objective better than IW. Better aug system, skill system, lots of gear options, better levels, more interesting situations.

 

AGain, I am not simply dismissing IW as total crap. I finished it twice. But I finished DX like 5 times and played it through a substantial way probably another 30 times.

 

Also, again, I am not saying DX is a great, perfect game or anything. It's not. There's some stuff about it that really irks me.

 

edit: System Shock 2 is similar in style yet far superior to either one. IMO. ;)

Edited by CrashGirl
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Eh, Combat in DX1 was very enjoyable and leagues above DX2's combat.

 

I'd say the combat did okay for stealth stuff and not so well for going in and shooting everyone in the face(which is way less fun anyway). Placing mines on walls and stunning people with the cattle prod was awesome, but the assault rifle and auto shotgun needed some heavy mods to be of any use.

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I'd say the combat did okay for stealth stuff and not so well for going in and shooting everyone in the face(which is way less fun anyway). Placing mines on walls and stunning people with the cattle prod was awesome

 

True. I was also a fan of nanoblade attacks in their backs.

 

but the assault rifle and auto shotgun needed some heavy mods to be of any use.

 

In that case, I think your mouse skills need some have mods to be of any use. :*

 

Seriously, silenced SMG = BEST GUN EVAR. One mouse click to their head and they go down without a sound.

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Eh, Combat in DX1 was very enjoyable and leagues above DX2's combat.

 

 

Stealth kills using most weapons worked fine.

 

Face up FPS combat eh not so much.

Edited by CrashGirl
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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but the assault rifle and auto shotgun needed some heavy mods to be of any use.

 

In that case, I think your mouse skills need some have mods to be of any use. :*

 

Seriously, silenced SMG = BEST GUN EVAR. One mouse click to their head and they go down without a sound.

 

My main problem was the recoil. In any case a stand-up fire just wasn't fun.

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but the assault rifle and auto shotgun needed some heavy mods to be of any use.

 

In that case, I think your mouse skills need some have mods to be of any use. :shifty:

 

Seriously, silenced SMG = BEST GUN EVAR. One mouse click to their head and they go down without a sound.

 

My main problem was the recoil. In any case a stand-up fire just wasn't fun.

 

T'was with the flame thrower. Whatch them dance!

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No it wasn't, it was just unlucky to have the most lauded fps/rpg hybrid game in the history as its predecessor. Invisible War wasn't crap, it was mediocre.

 

I'd say Oblivion is crap because it came after Morrowind. But if Oblivion was Elder Scrolls 1 I'd think it was pretty fun for what was, because I wouldn't have already experienced better.

I'd say Doom 3 is crap because it's not a proper Doom game. But if you accept that it's doing its own thing and take it all on its own merits, it's well done and all-around a cool experience.

Likewise, If Quake 4--

 

Well nevermind that last one. What I'm getting at is that Invisible War is crap.

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I'd say Oblivion is crap because it came after Morrowind.

I'd say Doom 3 is crap because it's not a proper Doom game.

 

And I would call both of those crap even if they were the first games in the series. :banghead:

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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I'd say Oblivion is crap because it came after Morrowind.

I'd say Doom 3 is crap because it's not a proper Doom game.

 

And I would call both of those crap even if they were the first games in the series. :(

 

Doom 3 was not the best game ever made, but did you try to play it on hardest difficulty? I tell you theres, realy much difference... The game meant to be played that way imo... I realy liked how was many of the levels covered with absolute darkness, and you have to use flashlight all the time... last time something like that was in an FPS was Alien versus Predator...

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