Pop Posted July 31, 2008 Share Posted July 31, 2008 (edited) So I've been hearing a lot of talk, a lot of talk about Alpha Protocol. Alpha Protocol has been compared a lot recently to one "Deus Ex". "Deus Ex" was renowned for its branching gameplay, which allowed you to make decisions that would alter (at the very least cosmetically) the shape of the narrative to come. This is all well and good, everybody liked that about "Deus Ex", but "Deus Ex", as some of you make recall, was initially going to be even more expansive, more expansive than it was when it shipped. One thing that got cut was something similar to what is being touted in this Alpha Protocol game. In this Alpha Protocol game, in the example that's been repeated to us ad nauseam, you break / sneak / talk your way into an American Embassy and face enemy forces with the marines, but it has been mentioned that depending on prior choices you could conceivably be on the other side of the conflict, fighting against marines. This is similar to what "Deus Ex" was supposed to be like, in that you were supposed to be able to align yourselves with either the MJ12/UNATCO or the NSF. However, as most of you are aware, that grand vision was cut short, and players were all but forced into the employ of the NSF. Now, maybe I'm being a negative nelly, but AP is looking to be even more ambitious than "Deus Ex" ever was, in the choices department, promising more than a few dilemmas in the last hour of the game to determine the outcome of it. We've already heard of content being cut in the (superfluous) romance aspects of the game, but will Obsidz be able to implement everything they initially planned on implementing, now when we're about 7 months from launch? Are what we are seeing now in fact a truncated version of the original draft, so to speak? I'm writing all this because what's been said so far about the game is very, very promising, and lord knows we've all been promised things in our games that haven't panned out. So how does it look? If you have to cut corners, can you do so in a way that won't damage the ambition of what we've heard about? Edited July 31, 2008 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now