mkreku Posted April 15, 2009 Posted April 15, 2009 Thanks, Funky rock! It looks great! Let's hope that they'll show off some of the conversations, town views, character sheets and combat (mostly combat animation, since that has been a concern) in the next video. Swedes, go to: Spel2, for the latest game reviews in swedish!
WILL THE ALMIGHTY Posted April 15, 2009 Posted April 15, 2009 Looks nice. I'll probably wait for a price drop though. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
mkreku Posted April 18, 2009 Posted April 18, 2009 I found these posts on the Risen forums and they were so interesting and good that I had to repost them here. They're written by an employee at Deep Silver, the publishers of Risen, and touches on the subject of what it takes to publish an AAA title, why Gothic 3 was such a failure and why he hopes that Risen will not step on the same mines: It's not that you can't do games any cheaper - you can But don't expect to play with the big boys then Just to give you an estimation: you can calculate anything between 5500 and 8500 euros per capita and month in a development company. Not that everyone EARNS that much (stop dreaming :D) no - but these are the costs in which software licenses and IT infrastructure, food, rental space, logistics, your christmas party with open bar and everything else you can imagine (including the paycheque) is included. Now take this times the number of employees and you get something like between 2.3 or 3.6 mio euros burnrate PER MONTH for such a big team. Multiply this by the numbers of months to produce such a game (15-18months) and you're at a whoppin' 40-50+ mio investment just for a developer like Crytek for the whole project as the worst case. You can then of course save some money by not allocating all people at once (you will have low staff at the beginning and at the end of the development time) so you might get it down to like 30 The only problem left: You haven't accounted a budget for motion capture, voice over, translation, render cutscenes, etc. and those production values are VERY important. So open you're wallet some more, you cheap investor As for the marketing: I don't want to start with media buyout costs for TV ads etc. you know that it is horribly expensive. Something like 500k and one million for one 30 second spot (depending on the placement and frequency). For the production: Media is expensive, especially if you're talking X360, PS3 or Wii. Since Crysis was only available for the PC, they might have saved some bucks here and there. But all in all, it's realistic scenario. [Other quoted post edited out] I know what you mean. Sure there are platforms out there (especially consoles) which are benefitting from decent graphics. But if you're looking for highend stuff take a look at my calculations and you can guess how much you have to sell to get the money back from the customer. Especially when you see that several thousand are currently sucking the **** of Pirate Bay. I'm not someone who blames the pirates for everything but once you're aware of the sums involved here you begin to understand that their behavious is potentially ending some people's business. And if you as an investor got into such a project with all you've got, you better be angry at them As for Risen we plan to release the game simultaneously worldwide. I say "plan" because there is currently no guarantee that it will happen because we are still calculating all the risks involved and some territories are not under our direct control. If you take a peek at Russia or Poland - we do have our publishing partners there who will publish the game (Novydisk in Russia, Cenega in Poland). We are working with them to translate and localize everything for their markets but grave decisions like full voiceover lies at their discretion, and depending on their choice the product might have some delay there (still speaking of weeks, not months). If those delays are benefiting the quality of the product, I'm all for it (generally speaking) As for Germany being the target market for Gothic 3, it is true to some extend. First of all the choice of platforms was completely unsexy for international sales and marketing. If you want to buy some PC games in the UK, you sometimes have to look under the toilet sink in the shop because they don't sell any PC games anymore. The rise of floor space in the UK resulted in the disappearance of MANY small shops and only some specialists and the big chains like GameStop survived. What they are currently doing is getting rid of EVERYTHING that is not in the Top 10 of the sales charts. So even if you spend money like crazy for your game, if it doesn't make the Top 10 list you're a dead fish in the water. So the PC only decision was a nail in the international coffin so to speak Second nail was the lack of usability. I still wonder how PB was able to ship G3 in the last weeks of development (they must have worked around the clock for almost several weeks) because the world was simply so huge, that the idea of a tutorial was completely abandoned. However a good tutorial is needed for the international market because the players there do not read manuals and they also don't want to die in the first 2 minutes. It's just frustrating as hell and not really meaning full. Don't get me wrong there is no sense in making a game as easy as that my grandmother can play it, but hey - if you boast 30+ hours of gameplay there is still a LOT of time left to make it challenging, right? Third nail was undoubtly that the technical quality was not great at the beginning. In countries where consoles are dominating the PC is not the primary investment in the household, and those guys do have older hardware at home. So even if you did convince a console player to buy Gothic 3, his PC might have not been able to run it in all its glory. All of those nails are now taken care of in the case of Risen. So I'm quite positive that Risen will be successful in the international markets. Do I believe that Risen will perform there as good as here in Germany? No because Piranha Bytes is still not a house hold name there and Risen is also not a sequel to a successful game series. However I hope that we can plant the seeds in the international players that our product is worth a look. And when we got their attention they will like the game because they will expirience something different than their typical RPG fast food Kind of beats "our game is going to be awesome" or Rorie's "We can't tell you anything.. about anything.." standard answers, huh? Swedes, go to: Spel2, for the latest game reviews in swedish!
Nightshape Posted April 18, 2009 Posted April 18, 2009 "shop because they don't sell any PC games anymore" Bull****! I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM!
mkreku Posted April 24, 2009 Posted April 24, 2009 Second mood trailer from Risen is up: http://risen.deepsilver.com/blog/pages/pos...mood-clip79.php This time showing more of a harbour town. It reminds me of a colourful Khorinis from Gothic 2. That's a good thing (except perhaps the colours that remind me of Fable..). Swedes, go to: Spel2, for the latest game reviews in swedish!
Promethean Posted April 24, 2009 Posted April 24, 2009 (edited) I hope the localization is good. Wonky translations hurt the atmosphere of the first two Gothics, even though they were good games (I'm playing through 2 right now). Edited April 24, 2009 by Promethean
WILL THE ALMIGHTY Posted April 24, 2009 Posted April 24, 2009 I just hope the mood is like that in the final product. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Promethean Posted April 26, 2009 Posted April 26, 2009 I just hope the mood is like that in the final product. The Gothics are pretty damn good at establishing mood and atmosphere. Its definitely the one thing nobody has to worry about the game lacking.
Llyranor Posted April 26, 2009 Posted April 26, 2009 I really enjoyed the Gothic 1 demo (nice sense of atmosphere), but never got around to playing the full games. It did Radiant AI better than Radiant AI ever did. (Approved by Fio, so feel free to use it)
Promethean Posted April 26, 2009 Posted April 26, 2009 I really enjoyed the Gothic 1 demo (nice sense of atmosphere), but never got around to playing the full games. It did Radiant AI better than Radiant AI ever did. And like 5 years earlier
mkreku Posted April 29, 2009 Posted April 29, 2009 Third mood trailer from Risen: http://www.worldofrisen.de/video_18.htm?PH...162213b0cf98caf They don't really tell you a lot these mood trailers, do they..? All I know by now is that pigs turn around some kind of axis in the middle of their belly and can rotate around their own horizontal axis on the spot.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Kjarista Posted April 29, 2009 Posted April 29, 2009 The mood clip of the jungle looks impressive. All the movie clips look interesting.
Morgoth Posted June 10, 2009 Author Posted June 10, 2009 So, the flash-based website is online! Click It's very moody and definitely ups my appetite for more. Rain makes everything better.
Morgoth Posted June 29, 2009 Author Posted June 29, 2009 There's a video preview of Risen available @Gamestar The previewer sounds like an annoying gaylord, but Risen itself gives me the Gothic vibe...which is a good thing. Rain makes everything better.
HoonDing Posted June 29, 2009 Posted June 29, 2009 The guy's getting whopped by a boar doing insane amounts of damage. Must indeed be a Gothic game. I like it. The ending of the words is ALMSIVI.
Morgoth Posted June 29, 2009 Author Posted June 29, 2009 (edited) Note the swearing. I mean, that's exactly what makes Priranha Bytes games such a believable, self-contained experience. It's the only series I know that doesn't use some cookie-cutter dialogs. At least in the Original German version. Edited June 29, 2009 by Morgoth Rain makes everything better.
HoonDing Posted June 29, 2009 Posted June 29, 2009 (edited) Only problem with their previous games (especially Gothic 3) is the chronic scarcity of human females. But I guess in an island setting, at least, that isn't so much a problem. Edited June 29, 2009 by virumor The ending of the words is ALMSIVI.
Morgoth Posted June 29, 2009 Author Posted June 29, 2009 This time, they have woman in it. Swearing woman, I presume. Rain makes everything better.
Oner Posted June 29, 2009 Posted June 29, 2009 Note the swearing. I mean, that's exactly what makes Priranha Bytes games such a believable, self-contained experience. It's the only series I know that doesn't use some cookie-cutter dialogs. At least in the Original German version. I liked the dialogues in every Gothic 'cause it was like the devs thought "Hey, who the hell needs a serious fantasy setting, let's make a FUN setting!" Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
mkreku Posted July 7, 2009 Posted July 7, 2009 Apparently the international release date is set to October 2. Yay! Anyhow, Piranha Bytes released a gif explaining exactly how dark the nights get in Risen: I thought it was pretty funny.. Swedes, go to: Spel2, for the latest game reviews in swedish!
mkreku Posted July 12, 2009 Posted July 12, 2009 Tiny preview of the Xbox 360 version of Risen over at OXM: http://www.oxmonline.com/article/previews/m-r/risen I really hope it sells on the Xbox 360 too.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Morgoth Posted July 13, 2009 Author Posted July 13, 2009 Tiny preview of the Xbox 360 version of Risen over at OXM: http://www.oxmonline.com/article/previews/m-r/risen I really hope it sells on the Xbox 360 too.. That game is practically unknown for the Xbawks crowd. But if they're smart they will just sell it as an Oblivion clone and everything will be alrighty. Rain makes everything better.
HoonDing Posted July 13, 2009 Posted July 13, 2009 That game is practically unknown for the Xbawks crowd. But if they're smart they will just sell it as an Oblivion clone and everything will be alrighty. I can guess a lot of copies would be returned to store after the Xbawksers repeatedly getting their asses handed to them by even a tiny bloatfly. The ending of the words is ALMSIVI.
mkreku Posted July 19, 2009 Posted July 19, 2009 Small impression of Risen over at RPGamer: http://www.rpgamer.com/event/rtts2009/imp/.../risen-imp.html It sounds like the shapeshifting magic that's always been a staple of the Gothic series is finally getting some good use. I've always wondered why they've never used it more in the previous games. Like when you could transform into a meatbug (the lowliest creature in the Gothic game).. why not make use of its diminutive size and let me crawl beneath locked doors and stuff? They've never really utilized shapeshifting in their quests and puzzles properly. Until now (I hope). Swedes, go to: Spel2, for the latest game reviews in swedish!
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