Nick_i_am Posted March 17, 2008 Posted March 17, 2008 Is there really any more difference between the two geners in Mass Effect as there is in any other RPG? I mean, in Fallout, playing a chick meant you could sometimes hump your way out of a problem, but that was about the limit of it. I'm all for gender equality, but that is what most RPGs go for, and there's no real difference between one or the other. (Approved by Fio, so feel free to use it)
Xard Posted March 17, 2008 Posted March 17, 2008 (edited) Over 9000 hours in MS Paint Edited March 17, 2008 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Nick_i_am Posted March 17, 2008 Posted March 17, 2008 Dude, Hades isn't a scientologist. Is he? (Approved by Fio, so feel free to use it)
Xard Posted March 17, 2008 Posted March 17, 2008 Well, he thinks God is some malicious prick And isn't Xenu like that? How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Morgoth Posted March 17, 2008 Posted March 17, 2008 Since I only play male characters I couldn't care less about the lack of a female option. Rain makes everything better.
mkreku Posted March 17, 2008 Posted March 17, 2008 Usually it's always the people who absolutely SUCK at FPS's that calls Deus Ex anything but a RPG. Deus Ex is a shooter. As I was saying.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Sand Posted March 17, 2008 Author Posted March 17, 2008 Is there really any more difference between the two geners in Mass Effect as there is in any other RPG? I mean, in Fallout, playing a chick meant you could sometimes hump your way out of a problem, but that was about the limit of it. I'm all for gender equality, but that is what most RPGs go for, and there's no real difference between one or the other. I am just for giving the player as much character creation options that is possible. I just don't see how eliminating options makes for a better CRPG, especially when there is proof that giving players full creation control of their character doesn't hamper story quality in the least. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Nick_i_am Posted March 17, 2008 Posted March 17, 2008 Because having a female spy do the same things as a male spy would be out of context for the (assumed) semi-realistic international espionarge setting. Chick spys get different training and different mission profiles, so what would be 'character creation!' to you would be 'crappy continuity!' to all the spy buffs out there, or indeed, anyone who cares more about immersion than a pretty butt. This isn't an excuse, but what i'm saying is that the setting in this case is unlike basically any other RPG ever made because the PCs gender actually does matter, on which basis it COULD be said that creating a female character would hamper the story. For example, Indiana Jones being a chick wouldn't actually matter, in terms of plots, nor would Luke Skywalker or Neo, but if James Bond were a chick, key elements of Casino Royal would have had to have been altered. Don't get me wrong though, in an RPG where gender actually matters I would love to be able to play both genders (assuming they were equally catered to). RPGs have little enough replayability as it is, but that's accepting the limits of the devs I guess. (Approved by Fio, so feel free to use it)
Sand Posted March 17, 2008 Author Posted March 17, 2008 Hmmm... I guess you have a point there, Nickster. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Tigranes Posted March 17, 2008 Posted March 17, 2008 in an RPG where gender actually matters I would love to be able to play both genders And I think this is the crux of the matter. If, in the past, in RPGs where we could choose genders, we had seen significant or 'believable' amounts of variety in experience or even cosmetics between male and female protagonists, then I would probably be joining Sand in the cry for genders, at least before nick's latest post. The fact is that I don't see this as a big loss anyway, because adding male/female option hardly ever does anything at all in most RPGs. Either they should really concentrate on making these different races/backgrounds/genders matter, or just stick with one character and flesh him out well. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
SteveThaiBinh Posted March 17, 2008 Posted March 17, 2008 Hmmm... I guess you have a point there, Nickster. He does indeed have a point. It was a very good post, Nick. "An electric puddle is not what I need right now." (Nina Kalenkov)
Humodour Posted March 17, 2008 Posted March 17, 2008 (edited) If a game plays like a shooter, feels like a shooter, looks like a shooter, then its a shooter. Deus Ex is a shooter. Best damn shooter I have ever played, but still a shooter. Bloodlines was a nice hybrid. Anybody who felt Deus Ex played like a shooter has brain function problems. It has to be one of weirdest shooters I've ever played. On the other hand, it certainly felt, looked and played like a typical (good) RPG. I would rather have a story and dialogue system that is twice as deep and immersive then have an average dialogue system just so they can have both male and females. I rather have a story and dialogue system that is very deep and immersive for both genders than have limited character creation options. The idea that the story and immersion will suffer because both genders are catered to is an antiquated notion that has been squashed by modern CRPGs. Want proof? Play Mass Effect. I haven't heard anything special about Mass Effect. I heard it was a good game with a good story, but that it was too short and limited in many ways. It's a fairly well known concept that the more you limit character choices, the stronger the story you can tell. It is the reason the storyline and plot in computer games isn't as intricate and complex as the better books out there; some story complexity is traded for greater player choice. I think it is self-evident to anybody who played PS:T how pre-determination of gender allows for twice as much backstory, for example. Edited March 17, 2008 by Krezack
~Di Posted March 17, 2008 Posted March 17, 2008 Anybody who felt Deus Ex played like a shooter has brain function problems. It has to be one of weirdest shooters I've ever played. Well, I was going to wade through your last post to me and try again to explain how I personally define the differences between a RPG, and FPS and a hybrid... but your comment above proves that you're not really interested in my views on the subject in lieu of my brain function problems. So I guess we'll just have to disagree.
Humodour Posted March 17, 2008 Posted March 17, 2008 (edited) Anybody who felt Deus Ex played like a shooter has brain function problems. It has to be one of weirdest shooters I've ever played. Well, I was going to wade through your last post to me and try again to explain how I personally define the differences between a RPG, and FPS and a hybrid... but your comment above proves that you're not really interested in my views on the subject in lieu of my brain function problems. So I guess we'll just have to disagree. I edited it before you posted to clarify my point. It was along the lines of "if you couldn't see how Deus Ex was different from a typical shooter then you've problems". Kinda like somebody saying humans are as dumb as other mammals because they act like other mammals (fight, reproduce and eat); a pretty nonsense argument. This isn't a shouting contest. If I came off as rude, that was unintentional; I'm just slightly passionate about the topic. It shouldn't have any bearing on your own argument, however, and I'm sure the other posters would like to hear you side of things. Ignoring my previous posts, I would still like to see you basic argument for or against what makes an RPG, for example. Edited March 17, 2008 by Krezack
Sand Posted March 18, 2008 Author Posted March 18, 2008 Well, one of the reasons why I liked it was because it wasn't your usual shooter. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Spider Posted March 18, 2008 Posted March 18, 2008 I just don't see how eliminating options makes for a better CRPG, especially when there is proof that giving players full creation control of their character doesn't hamper story quality in the least. Please prove how Mass Effect's story wouldn't have been better if they had limited character choices more.
sharkz Posted March 18, 2008 Posted March 18, 2008 (edited) Because having a female spy do the same things as a male spy would be out of context for the (assumed) semi-realistic international espionarge setting. Chick spys get different training and different mission profiles, so what would be 'character creation!' to you would be 'crappy continuity!' to all the spy buffs out there, or indeed, anyone who cares more about immersion than a pretty butt. This isn't an excuse, but what i'm saying is that the setting in this case is unlike basically any other RPG ever made because the PCs gender actually does matter, on which basis it COULD be said that creating a female character would hamper the story. For example, Indiana Jones being a chick wouldn't actually matter, in terms of plots, nor would Luke Skywalker or Neo, but if James Bond were a chick, key elements of Casino Royal would have had to have been altered. Don't get me wrong though, in an RPG where gender actually matters I would love to be able to play both genders (assuming they were equally catered to). RPGs have little enough replayability as it is, but that's accepting the limits of the devs I guess. This is pretty much what I was trying to say before but you did it a hell of a lot better. On top of that lets say the game has 24 months for development, I would prefer they put the full 24 months into creating an awesome storyline, character, dialogue then having to split the development time into redoing the exact same scenes but with a second gender instead of fleshing out the one gender they have. Edited March 18, 2008 by sharkz
Sand Posted March 18, 2008 Author Posted March 18, 2008 I just don't see how eliminating options makes for a better CRPG, especially when there is proof that giving players full creation control of their character doesn't hamper story quality in the least. Please prove how Mass Effect's story wouldn't have been better if they had limited character choices more. I don't see how it can be better. It is the only game in a decade that has removed Fallout from its number 1 position in my top ten list. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
thepixiesrock Posted March 18, 2008 Posted March 18, 2008 Oh my god I think that's the most ridiculous point you've ever made. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
Humodour Posted March 18, 2008 Posted March 18, 2008 Oh my god I think that's the most ridiculous point you've ever made. I was going to say that, but then I realised I think that almost every time Visc says something outlandish, and it's not possible that he tops himself each time. I then reconciled this knowledge by accepting my fallibility as a human, and that memories fade, so in fact I am capable of being astounded equally much each time I read said material.
Xard Posted March 18, 2008 Posted March 18, 2008 (edited) I just don't see how eliminating options makes for a better CRPG, especially when there is proof that giving players full creation control of their character doesn't hamper story quality in the least. Please prove how Mass Effect's story wouldn't have been better if they had limited character choices more. I don't see how it can be better. It is the only game in a decade that has removed Fallout from its number 1 position in my top ten list. Sand, hardcore roleplayer... choosing "consolised stupid POS" over legends like Fallout... Truly wonders of having sex with genderless aliens are unimaginable Geez Sand... Next you inform us that you've become christian Edited March 18, 2008 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Nick_i_am Posted March 18, 2008 Posted March 18, 2008 (edited) Hades is a team of sociological scientists testing your reations to stimuli. EDIT: and is it kind of sad that you can tell how long someone has been here by what name they refer to him with? Edited March 18, 2008 by Nick_i_am (Approved by Fio, so feel free to use it)
Tale Posted March 18, 2008 Posted March 18, 2008 On the other hand, it certainly felt, looked and played like a typical (good) RPG. You're going to have a very very hard time justifying this statement. Even if one considers Deus Ex an RPG, it is a giant stretch to label it typical. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Sand Posted March 18, 2008 Author Posted March 18, 2008 Sorry for your shock and disbelief, but Mass Effect is a damn good game. It has great voice acting, good amount of action, good replay value, and it is downright fun to play. Bottom line, Mass Effect is more fun to play than Fallout 1 thusly knocks it out of its #1 position. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Xard Posted March 18, 2008 Posted March 18, 2008 (edited) How come it is more fun to play? Hades is a team of sociological scientists testing your reations to stimuli. EDIT: and is it kind of sad that you can tell how long someone has been here by what name they refer to him with? Hey, I was here long before Hades created his eleventhhundred alt Sand! Edited March 18, 2008 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
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