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will there be facehuggers?

Featured Replies

Obviously, there have always been two kinds of threats posed by the Aliens in the movies games etc. ... the adult aliens are dangerous, but so are the little facehuggers who can kill you by implanting an alien in your chest, who kills you when it is born.

 

I wonder if this game will feature facehuggers as a "threat" to players and how that will be handled. Will there be a way to cure "infestation"? (Other than suicide, the solution Ripley chose in Aliens 3, and the guy chose in Alien Resurrection). Will players face a ticking clock to remove the "parasite" before they die?

 

Obviously, it could be interesting if in certain game scenarios people in the party of characters are infected ... and no one else knows. (Will there be a method of detecting if they are?)

Also, Obsidian, will there be picnics? I think it's important to have a balance of the good times and the bad.

I'll be pissed off if I don't at least see a facehugger or eggs or something.

Facehuggers? Pfft, none of that expanded universe crap.

"Show me a man who "plays fair" and I'll show you a very talented cheater."

I am pretty confident we can assume facehugers will appear in the game.

I would love to see facehuggers. not attacking me, but maybe in a cutscene attacking an idiot that got too close to an egg

when your back's against the wall it's time to turn around and fight

-John Major

I would love to see facehuggers. not attacking me, but maybe in a cutscene attacking an idiot that got too close to an egg

 

That's what I was thinking. I'm not sure how they'll deal with chestbursters and facehuggers, but suffice to say they are important and it would be a shame not to encounter them.

Edited by Krezack

I want the option of wearing breather masks or helmets with faceplates or something, if the threat of facehuggers is there.

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

"Woops, a facehugger jump on you. Game over. Maybe next time you should wear a facemask around for the entire game."

*completely oblivious to implication*

 

Yeah!

Edited by Musopticon?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

Yeah, I don't want to be forced to use weapons either. I hate all of this "Woops, you got mauled to death by an alien. Game over. Maybe next time you should use a weapon for the entire game."

Edited by thepixiesrock

Lou Gutman, P.I.- It's like I'm not even trying anymore!
http://theatomicdanger.iforumer.com/index....theatomicdanger

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.

Actually, I hate all games with any kind of graphical user interface or menu system.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

  • Author
I want the option of wearing breather masks or helmets with faceplates or something, if the threat of facehuggers is there.

 

Maybe we should have picnics where monkeys come and steal your picnic basket, but find it is really full of alien eggs and suddenly get jumped by a facehugger. :aiee:

 

Look, I'm trying to be semi serious, it would be interesting to have facehuggers as a threat in the game, then the question becomes... can you protect yourself against them? (Wearing a helmet doesn't seem to do any good ... the 1st movie makes clear their acid blood can eat through the faceplate of a helmet.) Should it be game over if you get faceraped by a facehugger, or will there be ways of dealing with it? It seems like it's impossible to remove the facehugger in the movies once it's attached without killing the host ... maybe in the RPG universe of this game something has been devised, but it's very rare or hard to get...

I think it would be funny if the facehuggers jumped everyone BUT you. With you they just wanted to sit and talk about their favourite bands, maybe play some pool.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

"Woops, a facehugger jump on you. Game over. Maybe next time you should wear a facemask around for the entire game."

Considering that a facehugger broke through Kane's very thick helmet glass, I don't think a facemask would do much unless it were specifically made to ward off facehugger attacks.

 

Just sayin'...

I have to say that the Facehuggers is probably the most revolting (in a good way) design in the Alien movies. I found the first movie very scary when I first saw it, but it was probably the Facehugger that would cause the nightmares (can't remember if I had any, but eh). I mean, just the whole "hand over your face" thing, and then the tube down the throat... urgh. The scene in the second movie with Ripley and Newt being locked in with the Facehugger also always got to me. They're just disgusting.

 

Heh, I remember the game called Alien Trilogy where facehuggers would jump up in your face and fall off a second or two later. Guess those ones hadn't been doing their excercise. :aiee:

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

I think you should be able to be impregnated by the facehuggers, but then the game won't last long enough for the alien inside of you to pop out. It'll make for a good sequal.

Lou Gutman, P.I.- It's like I'm not even trying anymore!
http://theatomicdanger.iforumer.com/index....theatomicdanger

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.

"Woops, a facehugger jump on you. Game over. Maybe next time you should wear a facemask around for the entire game."

Considering that a facehugger broke through Kane's very thick helmet glass, I don't think a facemask would do much unless it were specifically made to ward off facehugger attacks.

 

Just sayin'...

 

Hey, I completely agree. I was responding to this:

 

I want the option of wearing breather masks or helmets with faceplates or something, if the threat of facehuggers is there.

 

If there is something designed specifically to ward against facehuggers, but it takes up an armour/helmet slot, then it seems to me to be a really stupid idea because it removes any element of choice; you're either forced to wear it, or lose the game. There is no fun there.

 

It would be more appropriate to automatically protect the player from facehuggers via special protective headgear, and have no helmet slot at all, or have the helmet slot free anyway for whatever the player chooses. Alternatively, have all headgear available designed with anti-facehugger capabilities in mind (perhaps some more than others, but none game-stopping).

 

My key point is that offering the player the illusion of choice of an array of options/items, then greatly supporting one of those options over all the others (choose this one or lose the game) seems extremely bad design to me. It's effectively punishing the player for choosing their own path/making their own decision.

 

Or if the player is a synth, it's a moot point, since I doubt they can be face-hugged. :sorcerer:

Yeah, and if I'm forced to use weapons, or forced to even kill one alien, it seems to me to be a really stupid idea, because that removes any element of choice from a game that should have every aspect of the game be a choice.

Lou Gutman, P.I.- It's like I'm not even trying anymore!
http://theatomicdanger.iforumer.com/index....theatomicdanger

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.

You are choosing, Pixie Stick. You are choosing to die!

 

After seeing how well the inmates of Alien3 did without weapons it might be possible for the main character to live while everyone else dies if there is only one alien in the game. However if there is going to be multiple aliens and the main has no weapons, there will be much clawing and chewing on brains.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

I want the option of wearing breather masks or helmets with faceplates or something, if the threat of facehuggers is there.

 

If there is something designed specifically to ward against facehuggers, but it takes up an armour/helmet slot, then it seems to me to be a really stupid idea because it removes any element of choice; you're either forced to wear it, or lose the game. There is no fun there.

 

It would be more appropriate to automatically protect the player from facehuggers via special protective headgear, and have no helmet slot at all, or have the helmet slot free anyway for whatever the player chooses. Alternatively, have all headgear available designed with anti-facehugger capabilities in mind (perhaps some more than others, but none game-stopping).

 

My key point is that offering the player the illusion of choice of an array of options/items, then greatly supporting one of those options over all the others (choose this one or lose the game) seems extremely bad design to me. It's effectively punishing the player for choosing their own path/making their own decision.

 

Or if the player is a synth, it's a moot point, since I doubt they can be face-hugged. :lol:

Look, you are reading too much into a simple sentence. Of course if there's only an arbitary choice like that it's not really considered one at all. It would be nice if there was a penalty to wearing the protector, like for instance that it was a highly specialized(thanks Sawyer for the movie comment, I had forgotten that) protection item that would override some of the character's field of vision, resulting in reduced accuracy. Or a character could only wear it periodically, it might need power to function or maybe wearing one would take a slot that otherwise could be used for advanced sensory capabilities like night vision or some kind of scanning software. The good old goggles/helmet inventory slot, in a nutshell.

 

I'm just trying to make a point that having choices is good, please give an ample amount of them. Not to mention, if our characters are part of some specialized military group, like bugstompers, colonial marines, corporate killing team, in any case a unit that knows what it's up against, having some kind of protection against facehuggers should be a given. Now, if on the other hand the player character is a clueless dude, first time meeting xenomorps and all, then of course facehuggers should be deadly because you very well can't prepare against face-raping acid-blooded spiders the size of small dogs.

 

Also, bugger off guys. I'm not daft. :*

Edited by Musopticon?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

Yeah, and if I'm forced to use weapons, or forced to even kill one alien, it seems to me to be a really stupid idea, because that removes any element of choice from a game that should have every aspect of the game be a choice.

 

Many games offer stealth and/or diplomacy over combat. And barring that, with weapons you've got a large array of choices, as well as a variety of tactics to use to kill creatures. Let me know if you ever make a post that isn't spam. :ermm:

 

Look, you are reading too much into a simple sentence. Of course if there's only an arbitary choice like that it's not really considered one at all. It would be nice if there was a penalty to wearing the protector, like for instance that it was a highly specialized(thanks Sawyer for the movie comment, I had forgotten that) protection item that would override some of the character's field of vision, resulting in reduced accuracy. Or a character could only wear it periodically, it might need power to function or maybe wearing one would take a slot that otherwise could be used for advanced sensory capabilities like night vision or some kind of scanning software. The good old goggles/helmet inventory slot, in a nutshell.

 

I'm just trying to make a point that having choices is good, please give an ample amount of them. Not to mention, if our characters are part of some specialized military group, like bugstompers, colonial marines, corporate killing team, in any case a unit that knows what it's up against, having some kind of protection against facehuggers should be a given. Now, if on the other hand the player character is a clueless dude, first time meeting xenomorps and all, then of course facehuggers should be deadly because you very well can't prepare against face-raping acid-blooded spiders the size of small dogs.

 

Yeah I'm not meaning to rag on you. I was more considering the pros and cons of your point and refining it more than anything.

 

I still don't agree with the bolded part, though depending on how facehuggers are implemented. If facehuggers are one-hit killers like in the movies, you'd essentially be giving the player the choice of goggles or facehugger protection, but forcing game-over if they opt for goggles instead, yeah?

 

I don't think wearing it periodically helps. Because the player does not have prior knowledge of when facehuggers will pop up (and to preserve suspense, they shouldn't be given prior warning I guess).

 

I guess my real point is nothing to do with helmets or choices, but more to do with the belief that instant-kill creatures have little to no place in computer games, outside cinematics, cutscenes and scripted events.

 

Also, bugger off guys. I'm not daft. :*

 

Hah, I think pixies was being a tool to me, not you. :)

Edited by Krezack

I guess my real point is nothing to do with helmets or choices, but more to do with the belief that instant-kill creatures have little to no place in computer games, outside cinematics, cutscenes and scripted events.

I agree. And really, that's the issue here. In the movies, and the fps games, the facehuggers are are insta-death. Unless you give a fair amount of early warning and allow dodging, facehuggers are gotcha-traps and there's not much outside the face protection that can plausibly be implemented to protect against that.

 

And gotcha-traps belong in to Quake, back to the mid-nineties.

Edited by Musopticon?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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