WILL THE ALMIGHTY Posted July 29, 2008 Posted July 29, 2008 It doesn't look too scary actually, just creepy. The gameplay looks fun though, I lik ehow the "gun" is more for dismemberment (and you can switch between horizontal or vertical). "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
wesley2 Posted July 29, 2008 Posted July 29, 2008 It doesn't look too scary actually, just creepy. The gameplay looks fun though, I lik ehow the "gun" is more for dismemberment (and you can switch between horizontal or vertical). I like their choice of weapons a lot because honestly most of them aren't traditional weapons and having to use only what you can find really makes the game more intense. It's a little odd that as you're running around a research laboratory in Doom or something there are just Flack jackets and extra clips sitting around..
mkreku Posted July 30, 2008 Posted July 30, 2008 Scary is only good when it's built-up scary and not jumpy scary. Like System Shock 2 = good, Doom 3 = bad. Swedes, go to: Spel2, for the latest game reviews in swedish!
WILL THE ALMIGHTY Posted July 31, 2008 Posted July 31, 2008 (edited) FEAR did a mix of both well enough. This just looks really really dark. Edited July 31, 2008 by WILL THE ALMIGHTY "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Rosbjerg Posted July 31, 2008 Posted July 31, 2008 It seems quite restrictive in movement.. Which is always annoying in these kind of games. But really I like the fact that you could work on almost any surface! Fortune favors the bald.
WILL THE ALMIGHTY Posted August 1, 2008 Posted August 1, 2008 Claustrophobic environements can work well, and the zero G rooms are just what they are supposed to be: utterly confusing. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
wesley2 Posted August 1, 2008 Posted August 1, 2008 I am looking forward t my first run through of a 0 g room and the battles in there. Should be really cool.
Pop Posted August 8, 2008 Posted August 8, 2008 (edited) It's been revealed that Warren Ellis (the Transmetropolitan guy) did up most if not all of Dead Space's story and writing. So... that ought to interest some of yous. Edited August 8, 2008 by Pop Join me, and we shall make Production Beards a reality!
Musopticon? Posted August 8, 2008 Posted August 8, 2008 Well, damn. IIRC, the last time when Ellis' worked on a game was on Rage Software's Hostile Waters back in '01 and while the plot wasn't anything to tell home about, Hostile Waters was brimful of atmosphere thanks to it's very decent characters and the those little quips of lore that it offered in every mission. It had very solid writing and that was a saving factor for a game that slowly but surely became repetitive. Of course, then there's TransMet and Nextwave, which are all the reason I need to be excited. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Musopticon? Posted August 8, 2008 Posted August 8, 2008 Bargain bin, here I come! kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Morgoth Posted September 9, 2008 Author Posted September 9, 2008 (edited) Hands On @ IGN An overall very positive preview. "Being an entirely single-player experience, Dead Space has the kind of focus that is reminiscent of a game like Bioshock; the team is afforded the time to focus on a handful of key ideas and – at this stage – seemingly get them right, rather than water down the overall quality of the game with unnecessary or unfocussed co-op modes or multiplayer. It's a stance we applaud and we're as keen as you likely are to see if the campaign is truly as good as it's shaping up to be." Although I'm still pissed they couldn't do it in First Person View, I'm nonetheless interested in this eerie, bloody Horror-Sci-Fi game. Hopefully it will stand out enough and doesn't suffocate under a brainless brawlfest experience a'la Resident Evil. Still, I like the setting more than the jolly-quirky-colorful parade that is Bioshock. Probably will pick it up at release. Edited September 9, 2008 by Morgoth Rain makes everything better.
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