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Posted (edited)

NWVault has 1.05.912 patch up for English, and looks like a host of other languages as well: http://nwvault.ign.com/View.php?view=NWN2O...etail&id=19

 

Those who want to wait for the autopatcher will probably be able to get it later today when Obsidian peeps wake up. :)

 

Yes, I am obsessing. :)

 

:woot:

 

:o

 

:x

Edited by Sand

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted
And in other NWN2 news Adam Miller's Dark Waters has been released, probably the most anticipated mod for NWN2 so far!

 

Thanks for the heads up! I've been waiting for that one. I really enjoyed his previous modules. I'll probably give that a run through after I finish my fallout 2 game. :thumbsup:

Posted

Hah, I was just about to make topic for Dark Waters :thumbsup:

 

I think I'll wait some time though, I've heard it was quite buggy.

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

Posted (edited)

He's patched it already so some of the bugs are gone. Looks pretty promising so far, but I'm still in the (lengthy) exposition part of the module. Some of the VO is really bad though, it felt like I was playing Serpent Isle again. :)

 

The autoupdater is working now, btw.

Edited by Big Bottom
Posted

At least its not the voice acting from the PS1 Resident Evil1!

 

"For you are the master of unlocking."

 

*whince*

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

Nerds!

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Yeah, you would like that. Nerd.

Lou Gutman, P.I.- It's like I'm not even trying anymore!
http://theatomicdanger.iforumer.com/index....theatomicdanger

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.

Posted

Yep. It will just up date the save. Any areas you haven't been in yet will have the updates in them as well, but for some issues it won't be grandfathered in.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted (edited)
but for some issues it won't be grandfathered in.

Because the save file contains all the information for areas visited that is non-static. Save files don't actually get updated, to do so would be silly difficult.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Exactomundo!

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

That should work since that is tied specifically to the engine.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

How did the multiselect work again? :blush10:

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

Posted

Good news, glad to see they fixed their problem with the patch.

War is Peace, Freedom is Slavery, Ignorance is Strength

Baldur's Gate modding
TeamBG
Baldur's Gate modder/community leader
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester

Icewind Dale - Enhanced Edition beta tester

Posted

The NWN2 forum thread lists the fixes: here.

 

It also claims that 'Mouse 4' activates multiselect. My mouse does indeed sport unused buttons lurking at the sides. I shall have to investigate...

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

Posted

None of my mouse buttons is willing to configure itself as Mouse 4 or Mouse 5 - it doesn't come up as an option on the control panel for the mouse. So instead I'm using CTRL+left click to drag a green box around my party - which seems to fail more often than it succeeds. They did say it was a beta implementation of multi-select, I suppose. :sorcerer:

"An electric puddle is not what I need right now." (Nina Kalenkov)

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