Maria Caliban Posted April 10, 2007 Posted April 10, 2007 lol EB can burn in hell If anthromorphized corporate entities were offered a short dip in the fiery pit, I think EB would be good for it. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Volourn Posted April 10, 2007 Posted April 10, 2007 EB is awesome. Best game store EVAR! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
MLMarkland Posted April 10, 2007 Posted April 10, 2007 Why? Planescape is based on the baseline Dungeons and Dragons cosmology, which the Forgotten Realms do not use. The Forgotten Realms uses its own unique cosmology which have some similarities but also some stark differences as well. Those similarities likely being custom content RD has been working on. You can get to Sigil from the Forgotten Realms. As one of those poor RD bastards, I would be excited for an expansion that goes out to the outer planes or even Sigil. It would mean getting access to a lot of planar content for the modules we are working on, that we would otherwise have to make ourselves. Rogue Dao Studios The Planescape Trilogy
Maria Caliban Posted April 10, 2007 Posted April 10, 2007 (edited) As one of those poor RD bastards, I would be excited for an expansion that goes out to the outer planes or even Sigil. It would mean getting access to a lot of planar content for the modules we are working on, that we would otherwise have to make ourselves. I can appreciate that it might be helpful. At the same time, I imagine it would be frustrating for someone who's spent a month or so working on, for example, an abishai model, to have one released in the expansion pack. Edited April 10, 2007 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Dark_Raven Posted April 10, 2007 Posted April 10, 2007 EB is awesome. Best game store EVAR! EB sucks. They should stick with their little console titles and not make up propaganda about pc titles. Hades was the life of the party. RIP You'll be missed.
MLMarkland Posted April 10, 2007 Posted April 10, 2007 As one of those poor RD bastards, I would be excited for an expansion that goes out to the outer planes or even Sigil. It would mean getting access to a lot of planar content for the modules we are working on, that we would otherwise have to make ourselves. I can appreciate that it might be helpful. At the same time, I imagine it would be frustrating for someone who's spent a month or so working on, for example, an abishai model, to have one released in the expansion pack. Well, I guess there are two ways of looking at that sort of thing. I'd be more apt to take the glass is half full outlook and say: "now we've got two different versions of an abishai, which means all the abishai in the module won't all look like the same doof retinted over and over" etc. I'll take as many variants of as many different things as I can get my grubby hands on. Rogue Dao Studios The Planescape Trilogy
MLMarkland Posted April 11, 2007 Posted April 11, 2007 (edited) Also, my general view of the project is pretty simple. What we're doing isn't a competition with anyone else, be they other mod makers or professional game studios. There are really three things that are important: 1) That the team members have fun participating in a cooperative creative effort; 2) That the team members gain valuable experience in game design; 3) That the end product is fun for people to play. Anything else is just noise or gravy or noisy gravy. So back to the topic at hand, wild speculation on expansions: I would be pumped if the expansion gets its planar groove on, but even if it doesn't I'm still looking forward to hearing about it and playing it, because NWN2 really brought back that old infinity engine feeling with the full party control and companions and fun dungeon crawling DnD adventure-goodness. Edited April 11, 2007 by MLMarkland Rogue Dao Studios The Planescape Trilogy
Schazzwozzer Posted April 11, 2007 Posted April 11, 2007 (edited) My end goal in all this custom content stuff is to segue into a career from it, but I also get major warm fuzzies from knowing folk are out there using my stuff in their modules and PWs, so I'm actually pretty wary of producing anything that might be rendered obsolete in the near future. If you're a lowly custom content dude, you really just can't compete with an official commercial product, so even if your release is a dozen times better than the official stuff, the overwhelming majority of builders are just going to go with whatever is already in the game. And I'm actually a pretty competetive guy, deep down. Basically what I'm saying is that the life of a custom content artist is sad and full of tears. Edited April 11, 2007 by Schazzwozzer
metadigital Posted April 11, 2007 Posted April 11, 2007 Were you terrorized by a bat when you were young? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
J.E. Sawyer Posted April 11, 2007 Posted April 11, 2007 My end goal in all this custom content stuff is to segue into a career from it, but I also get major warm fuzzies from knowing folk are out there using my stuff in their modules and PWs, so I'm actually pretty wary of producing anything that might be rendered obsolete in the near future. If you're a lowly custom content dude, you really just can't compete with an official commercial product, so even if your release is a dozen times better than the official stuff, the overwhelming majority of builders are just going to go with whatever is already in the game. And I'm actually a pretty competetive guy, deep down. Basically what I'm saying is that the life of a custom content artist is sad and full of tears. I like your hats. twitter tyme
Gfted1 Posted April 11, 2007 Posted April 11, 2007 My end goal in all this custom content stuff is to segue into a career from it, but I also get major warm fuzzies from knowing folk are out there using my stuff in their modules and PWs, so I'm actually pretty wary of producing anything that might be rendered obsolete in the near future. If you're a lowly custom content dude, you really just can't compete with an official commercial product, so even if your release is a dozen times better than the official stuff, the overwhelming majority of builders are just going to go with whatever is already in the game. And I'm actually a pretty competetive guy, deep down. Basically what I'm saying is that the life of a custom content artist is sad and full of tears. Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? "I'm your biggest fan, Ill follow you until you love me, Papa"
J.E. Sawyer Posted April 11, 2007 Posted April 11, 2007 Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? D&D manticores pretty much look like that. Whether details are Monster Manual-accurate are kind of irrelevant to me because ultimately it looks rad. twitter tyme
Gfted1 Posted April 11, 2007 Posted April 11, 2007 Oh yeah, it definately looks good. Just took me a little by surprise with the "face" on it. "I'm your biggest fan, Ill follow you until you love me, Papa"
Adam Brennecke Posted April 11, 2007 Posted April 11, 2007 Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? D&D manticores pretty much look like that. Whether details are Monster Manual-accurate are kind of irrelevant to me because ultimately it looks rad. Today the manticore is better known as the Liger. Follow me on twitter - @adam_brennecke
Pidesco Posted April 11, 2007 Posted April 11, 2007 That looks like a metrosexual feline. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
@\NightandtheShape/@ Posted April 11, 2007 Posted April 11, 2007 Is that.... Programmer art? "I'm a programmer at a games company... REET GOOD!" - Me
Adam Brennecke Posted April 11, 2007 Posted April 11, 2007 It's pretty much my favorite animal. It's like a lion and a tiger mixed... bred for its skills in magic. Follow me on twitter - @adam_brennecke
Maria Caliban Posted April 11, 2007 Posted April 11, 2007 Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? No, this is a manticore: I prefer the D&D version. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Dark_Raven Posted April 12, 2007 Posted April 12, 2007 Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? D&D manticores pretty much look like that. Whether details are Monster Manual-accurate are kind of irrelevant to me because ultimately it looks rad. Today the manticore is better known as the Liger. It looks anorexic. Hades was the life of the party. RIP You'll be missed.
Azure79 Posted April 12, 2007 Posted April 12, 2007 I definitely want a plane hopping adventure! Cameos by TNO's companions would be cool.
Schazzwozzer Posted April 12, 2007 Posted April 12, 2007 Hey, I just wanted to point out that I didn't make that manticore! I don't want there to be any confusion, as I already got one message about it. That is the work of a guy that went by the moniker of BatintheHat, who I used to work alongside in my NWN1 mod group days.
Gfted1 Posted April 12, 2007 Posted April 12, 2007 Is that what a manticore actually looks like? I thought they were kinda like a lion with wings and a scorpion tail, or am I thinking of another critter? No, this is a manticore: I prefer the D&D version. Lol, the mustache is a nice touch. "I'm your biggest fan, Ill follow you until you love me, Papa"
mkreku Posted April 12, 2007 Posted April 12, 2007 "Neverwinter Nights 2: Mask of the Betrayer's engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2, and focus on combat, exploration and classic D&D dungeon-crawling," said Feargus Urquhart, CEO of developer Obsidian Entertainment. Source: http://www.eurogamer.net/article.php?article_id=75201 Swedes, go to: Spel2, for the latest game reviews in swedish!
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