Jump to content

New Warren Spector Interview


Llyranor

Recommended Posts

For me the moment came when I slaughtered every WTO guard and civilian at the WTO Air Terminal. Not only were there absolutely 0 consequences from this at any point in the game, but the WTO chief still gave the same standard recruitment speech on the holoterminal making no memntion of the fact that I had just completely depopulated her entire air terminal right in front of all the cameras and sensors.

 

As I walked around the empty air terminal completing my objectives with ease because everyone was dead and realizing the no one cared, I decided the whole thing was completely assinine and that Harvey Smith was either a total genius snake-oil salesman or an utter cretin.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Link to comment
Share on other sites

As I walked around the empty air terminal completing my objectives with ease because everyone was dead and realizing the no one cared, I decided the whole thing was completely assinine and that Harvey Smith was either a total genius snake-oil salesman or that game "journalists" who couldn't spot this a mile away in their reviews were (...) utter cretin(s).

 

Fixed.

Link to comment
Share on other sites

I can't read anything even remotely resembling Deus Ex without getting this gigantic urge to replay that damn game again.

 

http://www.offtopicproductions.com/hdtp/

 

"Project HDTP is a High Definition Texture Package for the original Deus Ex game."

 

:)

Link to comment
Share on other sites

The ammo crap wasn't a big deal at all. The big deal was that actions that were supposed to have consequences didn't.

 

Also, Spector did not design DX2. Harvey Smith was the Project Director; it was his game vision from start to finish. Spector has stated that he did not interfere in game design decisions at all. SMith had a free hand.

 

Yeah, sure. I would say the same thing to if I was involved with one of the most dramatic failures in gaming history. Considering how much he defended the game after release, such as the "PC gamers didn't get it" comment, I find this remarkably hard to believe quite frankly.

 

For me the moment came when I slaughtered every WTO guard and civilian at the WTO Air Terminal. Not only were there absolutely 0 consequences from this at any point in the game, but the WTO chief still gave the same standard recruitment speech on the holoterminal making no memntion of the fact that I had just completely depopulated her entire air terminal right in front of all the cameras and sensors.

 

You can just massacre everyone in the game, regardless of who they are or who they work for without anyone getting upset beyond a chastising. It's completely devoid of actual consequences for being a homicidal maniac.

Edited by Aegeri

Boss: You're fired.

Me: Ummm will you let me have my job if I dance for you?

Boss: No, I don't think so-

Me: JUST LET ME DANCE

*Dances*

Link to comment
Share on other sites

Yeah, sure. I would say the same thing to if I was involved with one of the most dramatic failures in gaming history. Considering how much he defended the game after release, such as the "PC gamers didn't get it" comment, I find this remarkably hard to believe quite frankly.

 

It was known to be Harvey Smith's game during development, in fact I remember a dev on ttlg pointing this out, and not in a "it's all his fault" way, rather "give credit where it's due".

 

Also, while DX:IW was a disappointment, to call it "one of the most dramatic failures in gaming history" is completely over the top and ridiculous.

Link to comment
Share on other sites

Yeah, sure. I would say the same thing to if I was involved with one of the most dramatic failures in gaming history. Considering how much he defended the game after release, such as the "PC gamers didn't get it" comment, I find this remarkably hard to believe quite frankly.

 

It was known to be Harvey Smith's game during development, in fact I remember a dev on ttlg pointing this out, and not in a "it's all his fault" way, rather "give credit where it's due".

 

Also, while DX:IW was a disappointment, to call it "one of the most dramatic failures in gaming history" is completely over the top and ridiculous.

 

How so? It basically ensured the end of Ion Storm, it sold dismally and is the poster child in ANY discussion about how a console port can negatively impact a PC gaming franchise. I think this more than qualifies it as a 'failure', especially considering the critical AND gaming publics approval that the first game derived. To drop the ball so dramatically is an impressive feat for anyone.

Boss: You're fired.

Me: Ummm will you let me have my job if I dance for you?

Boss: No, I don't think so-

Me: JUST LET ME DANCE

*Dances*

Link to comment
Share on other sites

@Aegeri: Spector's title at the time was Studio Director, so ultimately he was still responsible for the success or failure of the game. I don't think it was any surprise that he defended the game since he had to basically green light everything Smith did. SMith was also someone who had worked with Spector for years on Deus Ex, so its also no surprise the Spector defended SMith and his game since I am sure Spector felt a lot of loyalty to Smith.

 

However, Spector has stated time and time again that while he supported SMith's choices even when he did not completely agree with them, he did not ever tell SMith how to implement the game or its content.

 

And I agree with Hell Kitty that it was not such an awful game. Once I got over the pretty extreme disapointment of my intitial experiences with IW, I had a reasonable amount of fun with it.

 

IW was the game that basically was a lesson for me that I should never believe any hype or have any expectations for a game, because regardless of what anyone says, you'll never know the truth of a game until it is released and people start to play it for real.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Link to comment
Share on other sites

if i hadn't played the first one, IW may have seemed alright (although still rather annoying and obviously designed for consoles)

 

but after playing the first one (many, many times at that) it was really rather disappointing :lol:

when your mind works against you - fight back with substance abuse!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...