mkreku Posted September 22, 2006 Posted September 22, 2006 It creeps me out when Hades refers to his imaginative friends (his roleplaying characters) as if they were real persons. Swedes, go to: Spel2, for the latest game reviews in swedish!
Ellester Posted September 22, 2006 Posted September 22, 2006 (edited) It creeps me out when Hades refers to his imaginative friends (his roleplaying characters) as if they were real persons. <{POST_SNAPBACK}> agreed, and it Edited September 22, 2006 by Ellester Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
Judge Hades Posted September 22, 2006 Posted September 22, 2006 (edited) It creeps me out when Hades refers to his imaginative friends (his roleplaying characters) as if they were real persons. <{POST_SNAPBACK}> agreed, and it Edited September 22, 2006 by Judge Hades
Ellester Posted September 22, 2006 Posted September 22, 2006 To be honest I made Visceris before I used the name on the forums. <{POST_SNAPBACK}> So I take it when you started posting you roleplayed Visceris the half-god of flamming? Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
deganawida Posted September 22, 2006 Posted September 22, 2006 is not that we don't like gnomes... is just that they is inherently silly, and Gromnir tends to be more subtle (or at least less cliche) with our comical characters. play the assassin gnome who acts the clown but is really a diabolical power broker? still comes off as goofy. HA! Good Fun! <{POST_SNAPBACK}> Eberron does a good job of making gnomes scary (for example, the gnomes of Zilargo have a secret agency that "removes" problematic individuals). You should read City of Tower by Keith Baker (creator of Eberron); the gnome in that book is downright frightening.
Arkan Posted September 22, 2006 Posted September 22, 2006 I like the sound of the blade golem (if they give it some sort of personality ala Nordom or Vhailor), and the elven wizard, but I sure hope none of these companions are manditory. I do not like the sound of that gnome. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Judge Hades Posted September 22, 2006 Posted September 22, 2006 Well, if it is like the first game then no, they wouldn't be mandatory.
Atreides Posted September 22, 2006 Posted September 22, 2006 I think it's KOTOR style where we can swap them around as the job needs (I'm assuming they hang out at the stronghold). Spreading beauty with my katana.
Judge Hades Posted September 22, 2006 Posted September 22, 2006 I hope we can just dismiss the one's we don't like. Last thing I want is some Disciple like bugger taking up space.
Arkan Posted September 22, 2006 Posted September 22, 2006 I hope we can just dismiss the one's we don't like. Last thing I want is some Disciple like bugger taking up space. <{POST_SNAPBACK}> I'll let that gnome rot in the cargo hold of the Ebon Ha--....I mean the cellar of the stronghold. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Nick_i_am Posted September 22, 2006 Posted September 22, 2006 If Deekin shows up i'm going to freaking murder him. (Approved by Fio, so feel free to use it)
Volourn Posted September 22, 2006 Posted September 22, 2006 "The problems are not the rules(even if they are restricting) but the Forgotten Realms as a setting. It's a world that came to be by stacking fantasy clich DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted September 22, 2006 Posted September 22, 2006 What is up with that, J.E.? I know you weren't the head guy throughout the project but couldn't you change one or two things like no NPC death or allowing the player to ditch one or two of them that he or she didn't like?
kirottu Posted September 22, 2006 Posted September 22, 2006 I thought it "forces" NPCs to you like kotors did. This post is not to be enjoyed, discussed, or referenced on company time.
Volourn Posted September 22, 2006 Posted September 22, 2006 I should point out that you don';t necccessary have to have the npc in your actual aprty except inc ertain situations much like KOTOR. Why take the bad things about KOTOR? DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
kirottu Posted September 22, 2006 Posted September 22, 2006 Does it really force NPCs to you or is just balanced for a party? This post is not to be enjoyed, discussed, or referenced on company time.
Volourn Posted September 22, 2006 Posted September 22, 2006 (edited) Forces. At least the last time it was brought up on the NWN2 baords. I know because I ranted about it. And, moved on. Now, i just shake my head in sadness when this dead issue is brought up again like in this thread. The exuse used is 'story reasons' which I don't buy. Two games with some of the best npcs don't force you to have them in your party (at least not more than 2 seconds). Those two being PST, and BG2 so this 'needing them for story reasons' is sad. Edited September 22, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Arkan Posted September 22, 2006 Posted September 22, 2006 Forces. At least the last time it was brought up on the NWN2 baords. I know because I ranted about it. And, moved on. Now, i just shake my head in sadness when this dead issue is brought up again like in this thread. The exuse used is 'story reasons' which I don't buy. Two games with some of the best npcs don't force you to have them in your party (at least not more than 2 seconds). Those two being PST, and BG2 so this 'needing them for story reasons' is sad. <{POST_SNAPBACK}> Agreed. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
kirottu Posted September 22, 2006 Posted September 22, 2006 I rather play it first and then decide how sad it was. This post is not to be enjoyed, discussed, or referenced on company time.
Judge Hades Posted September 22, 2006 Posted September 22, 2006 The concept in of itself is lame. I rather have no companions than have one forced on me. That is one of the major things I hated about KotOR series.
kirottu Posted September 22, 2006 Posted September 22, 2006 The concept in of itself is lame. I rather have no companions than have one forced on me. That is one of the major things I hated about KotOR series. <{POST_SNAPBACK}> I didn This post is not to be enjoyed, discussed, or referenced on company time.
Volourn Posted September 22, 2006 Posted September 22, 2006 "I rather have no companions than have one forced on me." Let's not go extreme, please. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Arkan Posted September 22, 2006 Posted September 22, 2006 I rather play it first and then decide how sad it was. <{POST_SNAPBACK}> We've gotten a taste in both Kotors. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now