alanschu Posted July 1, 2006 Posted July 1, 2006 Widescreen imitates the field of vision of your eyesight. People see in "widescreen" thanks to having 2 eyes. So looking at a game in widescreen feels more natural than looking into a square box. <{POST_SNAPBACK}> The "widescreen" of a widescreen monitor is still woefully inadequate compared to the eye analogy you are making. Nevermind the fact that somehow the "eye" is able to be completely in focus wherever you look.
Fenghuang Posted July 1, 2006 Posted July 1, 2006 I'm thinking it's just another fancy thing they can make people pay more money for that doesn't do jack. But I'm a pessimist. Anyhow, was about to finish the game, then it crashed, tomorrow! RIP
Cantousent Posted July 1, 2006 Posted July 1, 2006 Well, I'm in my expert run right now. Just a sec, I have to laugh for a while about the Bok's tallscreen. :Eldar's full blown guffaws icon: Whew. Okay. Anyhow, I prefer watching movies in widescreen, but I'm just not onboard with computer gaming widescreen... yet. At any rate, I started playing on pro, but I needed practice at certain things. I could do the whole Vintage year mission, but getting the chop at the last minute when I took out the son sucked. However, I've got the hang of sneaking up on folks and grabbing or sedating them. I can do it pretty consistently now. Once I'm done with this run, I'll go for pro. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
J.E. Sawyer Posted July 1, 2006 Author Posted July 1, 2006 I've played Hitman on a widescreen laptop since the day I got it. No problems. twitter tyme
Bokishi Posted July 1, 2006 Posted July 1, 2006 I've played Hitman on a widescreen laptop since the day I got it. No problems. <{POST_SNAPBACK}> But the top and bottom are chopped off rather than adding to the sides. It's kind of disorenting Current 3DMark
alanschu Posted July 1, 2006 Posted July 1, 2006 Whew. Okay. Anyhow, I prefer watching movies in widescreen, but I'm just not onboard with computer gaming widescreen... yet. <{POST_SNAPBACK}> Widescreen movies makes sense though.
Bokishi Posted July 2, 2006 Posted July 2, 2006 (edited) Why doesn't a game make sense in widescreen Alan? ANd who am I supposed to kill in the drunk recovery center where everyone wears bathrobes? Edited July 2, 2006 by Bokishi Current 3DMark
Calax Posted July 2, 2006 Posted July 2, 2006 ANd who am I supposed to kill in the drunk recovery center where everyone wears bathrobes? <{POST_SNAPBACK}> the wierdly colored bathrobes. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Cantousent Posted July 2, 2006 Posted July 2, 2006 You're map [m] should give you red targets. Plus, the optional targets are dressed in different colored robes. I didn't get SA on that one, though. I accidently used two methods to kill one of the other people and so had something like three accidents and one kill. Oops. I accident too many. I didn't think it would give me more options than victims, but one of my targets went in to sneak a drink from a bottle of booze. I followed him and then figured I'd just poison it. I'd also sabotaged something that killed him first, which meant there was an extra poisoned bottle of booze. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Calax Posted July 2, 2006 Posted July 2, 2006 I just waltzed around as a doctor and gave everyone the treatment up in the office Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
thepixiesrock Posted July 2, 2006 Posted July 2, 2006 Why doesn't a game make sense in widescreen Alan? <{POST_SNAPBACK}> Well, I'm not Alan, but movies in widescreen makes sense because that's how they are filmed. Because of the film used, they come out looking like that [widescreen]. Video games aren't made the same way. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
Bokishi Posted July 2, 2006 Posted July 2, 2006 Why doesn't a game make sense in widescreen Alan? <{POST_SNAPBACK}> Well, I'm not Alan, but movies in widescreen makes sense because that's how they are filmed. Because of the film used, they come out looking like that [widescreen]. Video games aren't made the same way. <{POST_SNAPBACK}> Still doesn't answer my question because there's a reason why movies are filmed in widescreen in the first place. What is that reason. And why doesn't that reason apply to games in your opinion? Current 3DMark
Bokishi Posted July 2, 2006 Posted July 2, 2006 You're map [m] should give you red targets. Plus, the optional targets are dressed in different colored robes. I didn't get SA on that one, though. I accidently used two methods to kill one of the other people and so had something like three accidents and one kill. Oops. I accident too many. I didn't think it would give me more options than victims, but one of my targets went in to sneak a drink from a bottle of booze. I followed him and then figured I'd just poison it. I'd also sabotaged something that killed him first, which meant there was an extra poisoned bottle of booze. <{POST_SNAPBACK}> What floor is the CIA target on? Current 3DMark
thepixiesrock Posted July 2, 2006 Posted July 2, 2006 Why doesn't a game make sense in widescreen Alan? <{POST_SNAPBACK}> Well, I'm not Alan, but movies in widescreen makes sense because that's how they are filmed. Because of the film used, they come out looking like that [widescreen]. Video games aren't made the same way. <{POST_SNAPBACK}> Still doesn't answer my question because there's a reason why movies are filmed in widescreen in the first place. What is that reason. And why doesn't that reason apply to games in your opinion? <{POST_SNAPBACK}> The film used. The film used in the cameras they use is in a widescreen format. They don't use those cameras to do video games. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
Bokishi Posted July 2, 2006 Posted July 2, 2006 Why doesn't a game make sense in widescreen Alan? <{POST_SNAPBACK}> Well, I'm not Alan, but movies in widescreen makes sense because that's how they are filmed. Because of the film used, they come out looking like that [widescreen]. Video games aren't made the same way. <{POST_SNAPBACK}> Still doesn't answer my question because there's a reason why movies are filmed in widescreen in the first place. What is that reason. And why doesn't that reason apply to games in your opinion? <{POST_SNAPBACK}> The film used. The film used in the cameras they use is in a widescreen format. They don't use those cameras to do video games. <{POST_SNAPBACK}> Ugh. Why is the film in a widescreen format? Current 3DMark
thepixiesrock Posted July 2, 2006 Posted July 2, 2006 That's how it was made. It wasn't made with "widescreen" in mind. TV's were just made square, when they should have been made wider. "Widescreen" is only widescreen when when related to TVs. That's why when you see a movie on TV it says "this film formatted for viewing" or something like that. They don't make the movie and say "Hey, lets use some widescreen film." They just use regular film. It's the TVs fault. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
Bokishi Posted July 2, 2006 Posted July 2, 2006 (edited) LOL I'm such a lazy arguer, widescreen games are cooler than square screen games. You see more. Seeing more is better than seeing less. Edited July 2, 2006 by Bokishi Current 3DMark
Cantousent Posted July 2, 2006 Posted July 2, 2006 I like Bok's widescreen arguments. Basically, Pixies, you're helping make his point. Widescreen is probably superior, but I'm just not willing to shell out the cash for something with minimal uses right now. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
213374U Posted July 2, 2006 Posted July 2, 2006 LOL I'm such a lazy arguer, widescreen games are cooler than square screen games. You see more. Seeing more is better than seeing less.You don't really see more. A 16:9 aspect ratio offers less viewing area than 4:3. It is debatable whether the difference between lateral and vertical fields of view (180 vs 140 degrees) is actually relevant, since the eye's actual focus area is only a fraction of the actual field of view. Anyway, props to you for a creative solution, lol :D - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
Bokishi Posted July 2, 2006 Posted July 2, 2006 LOL I'm such a lazy arguer, widescreen games are cooler than square screen games. You see more. Seeing more is better than seeing less.You don't really see more. A 16:9 aspect ratio offers less viewing area than 4:3. It is debatable whether the difference between lateral and vertical fields of view (180 vs 140 degrees) is actually relevant, since the eye's actual focus area is only a fraction of the actual field of view. Anyway, props to you for a creative solution, lol :D <{POST_SNAPBACK}> Yeah the massive celings and floors are kinda immersive in their own way LOL. True widescreen games take the existing 4:3 view and add about an inch and a half more viewing area on each side, claiming that is less of a FOV is a little nuts. The whole corrisponding field of eye view topic is debatable however. Interesing article. Current 3DMark
Cantousent Posted July 2, 2006 Posted July 2, 2006 Great article. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Krookie Posted July 2, 2006 Posted July 2, 2006 LOL I'm such a lazy arguer, widescreen games are cooler than square screen games. You see more. Seeing more is better than seeing less. <{POST_SNAPBACK}> If you played in first person[widescreen], does it make you feel like your eyes are next to your ears? Like can you see whats behind you?
Bokishi Posted July 2, 2006 Posted July 2, 2006 LOL I'm such a lazy arguer, widescreen games are cooler than square screen games. You see more. Seeing more is better than seeing less. <{POST_SNAPBACK}> If you played in first person[widescreen], does it make you feel like your eyes are next to your ears? Like can you see whats behind you? <{POST_SNAPBACK}> If you encountered that then you set your FOV too high. Correct FOV for widescreen is 100 or 105. Current 3DMark
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