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List a feature that is now standard


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Well, the game isn't based on some far off fantasy land...

You gotta expect that kind of stuff.

 

I loved Fallout 2. I tried playing Fallout 1, but it honestly just looked and felt like more of the same thing, so I never got around to it.

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All the more unusual features I've really liked haven't become standard far as I know. ala Majesty's units that you can't control or give orders/command queues. I don't think anyone's done that since? I don't buy lots of games tho, maybe I'm wrong.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Some bad ripops you (hopefully) never heard of, and that's it :p

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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I remember making mafia thugs do backflips with the silverballers. :D

The first game that I can really say that I remember ragdoll physics was Silent Storm. I remember playing the demo and shooting those Allied soldiers on the bridge and watching them fall over and slide off the edge of the bridge was fun!

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donno if it's been said but regenerating health Halo.

 

the RTS ageish system of tech (before you can do anything with THIS stuffm you must purchase THAT upgrade) Age of Empires 1

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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Health regeneration isn't standard in HL2 or FEAR as I recall. Maybe at lower levels it is, though.

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I don't think in HL2, but in FEAR, if you get below 25 health, it'll regenerate up to it.

I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows

 

'Cause I won't know the man that kills me

and I don't know these men I kill

but we all wind up on the same side

'cause ain't none of us doin' god's will.

- Everlast

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HL 2 and Killzone have it, so has, I think, Lost Planet. All games have it up to some point. You are never at 20 health in HL 2, remember?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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HL 2 and Killzone have it, so has, I think, Lost Planet. All games have it up to some point. You are never at 20 health in HL 2, remember?

 

Just tried it. Bio suit mentions that I broke my leg or something and it's giving me morphine... It's done a hole lot better then Halo and it isn't constant. :p

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"Severe fractures, user death imminent, administering morphine"? :D

 

I play that game too much.

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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The recharging energy shield in Halo makes a lot more sense, within the story, than a continuous supply of morphine, or CoD 2's magical regeneration.

I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows

 

'Cause I won't know the man that kills me

and I don't know these men I kill

but we all wind up on the same side

'cause ain't none of us doin' god's will.

- Everlast

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What doesn't make sense in Halo 2, is why there's no kevlar in the Mjolnir armor. After your shield depletes itself, it's bang and you are dead.

 

I thought HL 2 made sense, because it's a hazardous enviroment body suit, that depoisons you, enhances performance and provides servo functions and yet doesn't weigh much of anything. I think it makes quite a bit of sense in the pseudo-scifi setting.

 

About CoD 2, well I thought the regenration merely represented you taking care of your bleeding and resting for a while to catch breath. Yes, it's stupid that there's no setbacks in taking damage, but hoarding health kits or tugging and protecting a medic level after level would have been much more gamey. No to mention awkward and focus-shifting in the case of the medic.

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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In Halo 2, you take a certain amount of damage after the shields go down before you die, depending on hit location and the difficulty level. Makes sense, since the Human weaponry's ammunition is designed to pierce armor and most of the Covenant's weapons are much like smaller versions of their capital ship's devastating directed plasma weapons, which rip through UNSC titanium hulls like they were paper. (Not counting the carbine, needler, which fire projectiles, and the Brute shot, which fires HE grenades.)

 

Makes sense to me. :p

 

Thinking about it, HL 2's suit also makes sense within the context of the story.

 

CoD 2, on the other hand, has a really weird way of doing it. I could understand if there were some sort of plot device associated with the soldier's ability to regenerate himself within a few moments of taking heavy enemy fire...but really now, it takes weeks, months, even years to recover from so much as a single damaging bullet wound.

 

Granted, a health pack scenario isn't all that realistic either, but it's a hell of a lot more reasonable than inexplicable regenerative capability. :)

Edited by LoneWolf16

I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows

 

'Cause I won't know the man that kills me

and I don't know these men I kill

but we all wind up on the same side

'cause ain't none of us doin' god's will.

- Everlast

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