Llyranor Posted May 4, 2006 Share Posted May 4, 2006 Chris Avellone: We make extensive use of Diplomacy, Bluff, Intimidate, and deception and lying in general, as well as some more unusual skills for influencing others in dialogue, including Perform and Taunt. Without giving too much away about moments in the plotline, there's plenty of ways to crush your opponents and defeat them with just the right word or turn of phrase. There are even instances where the companions can back you up with certain skills (Neeshka can occasionally help you pull out of a Taunt or Lie-based Failure, for example). Aside from skills, we also use a number of attributes common from the Black Isle games, including Intelligence and Wisdom and various class and race-based responses. Chris Avellone: The influence system doesn't have the same effects it did in K2 (by nature of the genre), but it is another factor in how a CNPC treats you and how much they trust you, if at all. In some respects, having a high influence with one character will necessitate a lower influence with another, and if influence drops too low, you may even have defections over the course of the game from CNPCs who would rather be alone than follow your path any longer. Chris Avellone: It will, but the alignment endings aren't as varied as the ones you do based on your actions, if that makes any sense. We are planning for a denouement style ending much like the Fallouts, so that's where most of the end branches occur in the storyline. J.E. Sawyer: Our toolset isn't going to make a bad writer good, but it should make the process of actually getting dialogue written much easier. Also, the greatly improved cutscene functionality gives module builders some powerful storytelling tools. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Llyranor Posted May 4, 2006 Author Share Posted May 4, 2006 Oh, right, the link http://www.rpgdot.com/index.php?hsaction=10053&ID=1220 (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
kirottu Posted May 4, 2006 Share Posted May 4, 2006 The player has a single stronghold, and it is not class-specific, although some of the things you can do in the stronghold may have different effects depending on your class and alignment. Without giving too much away, the Stronghold game mechanic begins with you given a shell, then you have to spend and gather the resources to build and upgrade it however you see fit. Some of these may involve searching the world for recruits, others involve completing certain quests, others involve spending a few dozen bags of gold or so. Make love to me now you wonderful piece of manmeat! This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
Atreides Posted May 4, 2006 Share Posted May 4, 2006 Thanks Llyranor. I'm looking forward to the companions backing the PC in speech checks. How often would the checks kick in and is specialising each character in something (diplomacy, intimidate etc) better than going for all-rounded characters? Spreading beauty with my katana. Link to comment Share on other sites More sharing options...
kumquatq3 Posted May 4, 2006 Share Posted May 4, 2006 Make love to me now you wonderful piece of manmeat! <{POST_SNAPBACK}> I'd hate to be the realestate agent that sells you your first place. Link to comment Share on other sites More sharing options...
Missy Posted May 4, 2006 Share Posted May 4, 2006 The player has a single stronghold, and it is not class-specific, although some of the things you can do in the stronghold may have different effects depending on your class and alignment. Without giving too much away, the Stronghold game mechanic begins with you given a shell, then you have to spend and gather the resources to build and upgrade it however you see fit. Some of these may involve searching the world for recruits, others involve completing certain quests, others involve spending a few dozen bags of gold or so. Make love to me now you wonderful piece of manmeat! <{POST_SNAPBACK}> I don't know if I'll ever be able to repay the internet for all the disturbing mental images over the years... Chris Avellone: We make extensive use of Diplomacy, Bluff, Intimidate, and deception and lying in general, as well as some more unusual skills for influencing others in dialogue, including Perform and Taunt. Without giving too much away about moments in the plotline, there's plenty of ways to crush your opponents and defeat them with just the right word or turn of phrase. There are even instances where the companions can back you up with certain skills (Neeshka can occasionally help you pull out of a Taunt or Lie-based Failure, for example). Aside from skills, we also use a number of attributes common from the Black Isle games, including Intelligence and Wisdom and various class and race-based responses. Good good. "Imagination is more important than knowledge." - Albert Einstein Link to comment Share on other sites More sharing options...
Cantousent Posted May 4, 2006 Share Posted May 4, 2006 Make love to me now you wonderful piece of manmeat! <{POST_SNAPBACK}> I'd hate to be the realestate agent that sells you your first place. <{POST_SNAPBACK}> Oh, be honest. You'd love it. Anyhow, I like what I see. This is good stuff. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends! Link to comment Share on other sites More sharing options...
Volourn Posted May 4, 2006 Share Posted May 4, 2006 Good interview; but other than the named npc, nothing new there. Still, good stuff. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Daaave Posted May 4, 2006 Share Posted May 4, 2006 Make love to me now you wonderful piece of manmeat! <{POST_SNAPBACK}> I'd hate to be the realestate agent that sells you your first place. <{POST_SNAPBACK}> Oh, be honest. You'd love it. <{POST_SNAPBACK}> I know I would. Just because you're a bit thinner than your even fatter mum it doesn't mean you're in excellent physical shape, if you could fit through the door and view the normal people you'd notice that cheeseburger boy. Squid suck. Link to comment Share on other sites More sharing options...
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