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Three revolution games.


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www.crossbeamstudios.com

 

Orb

Genre: Action/Adventure

Platform: Nintendo Revolution

 

Planned Features:

~A vast world to explore, make discoveries, form alliances, uncover the secrets hidden deep in the past.

~A storyline featuring over a dozen main characters with over a hundred supporting roles.

~Innovative 'non-elemental' magic system incorporated into the very fabric of the game world.

~Customizeable weapon system with hundreds of possible combinations.

 

Storyline:

In ages past, the great army of the Kulon raged a terrible war with the people of this great land of Delphire. They came from shadow, and destroyed everything in their path. Men, women, children, all dead in their wake. That was all long ago... however, the ancient army of the Kulon have risen again from the mists of time, and one of their fiercest warriors has just crowned himself ruler and has started a battle for all out control over the people of this ravaged land.

His evil plot calls for the abduction of one of the world's Imanti, the so called 'guardians of the faith' to the people of Delphire. However, the guardian they abduct on one night has three students, and they will not let him go so easily.

So begins a quest through the land of Delphire, through ancient ruins and thriving towns, through the frozen wastes and the tropical beaches, even through time itself. As you quest, you'll find out that your teacher is just the beginning, that much more hangs in the balance than anyone suspects. Things are happening here that nobody understands, and the greatest discovery of this land, has yet to be made.

 

 

Thorn

Genre: Action/Adventure

Platfom: Nintendo Revolution

 

Planned Features:

~A futuristic world steeped in paranoia and the occult.

~A storyline exploring the occult underworld

~Innovative controls designed from the ground up for the Revolution Free Hand Controller

 

Storyline:

Explore the dark underworld of a planet on the fringes of human colonization. After retiring from the Earth Defense Forces three years ago you have received a strange message from your former squad mate. They seem to be on their death bed on a planet lost to the depths of the bureaucracy. You arrive after many days travel to find his body missing, yourself a fugitive, and the situation falling apart very quickly around you.

 

Darkness

Genre: Action/Adventure/Horror

Platform: Nintendo Revolution

 

Planned Features:

~Two playable characters involved in an epic, dark, macabre storyline

~Multiple combat strategies per character.

~32 areas, including massive cities, desert wastelands, and mountain temples.

 

 

Synopsis:

There's a world we once knew, lush, green, full of life. Today death and pain rule this world. It is a post-apocalyptic world, where humans once reigned free. It has since been taken over by the children of the night, vampires. The world we took for granted is under their control. We tried to fight against them once, and we suffered greatly in our defeat. Now, we have been driven underground into the sewers, living like vermin in a maze. We have gone into hiding from them so we may live to see another day. There are no heroes left in this world anymore, no one left to fight, no one left to stop them. Then again...

 

Open the door to the world of Darkness. A post apocalyptic world that revolves around the supernatural and your worst nightmares. Your sword and your abilities are your traveling partners. Meet new people who will help, or hinder, your quest as you wander a world under vampire reign. Learn about your estranged father, and discover the secrets deep within yourself. Your spirit and determination are mankind's last chance.

 

 

Don't know much about them. But they appear to have been "adopted" by NOM (nintendo official magazine).

 

Orb at least should have some sort of demo at E3.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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What about Red Steel?

montage.jpg

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.

-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title

-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

 

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"

-The first third of the game will be all about being "brutal by necessity"

-You will be less precise and favor more devastating weapons (machine guns)

-As you progress and become more precise, smaller guns will be used

-"The goal...is to use five bullets to kill five enemies"

-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"

-"When you fight brutally, the sounds around you grow increasingly more intense"

-"Audio feedback"

 

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases

-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies

-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial

-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)

-Respect plays a MAJOR part in the game

 

-Flailing your sword isn't a smart idea

-Specific motions with the controller will trigger combos (in the final game)

-Tracing an X in the air, for instance, will unleash a devastating attack

-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed

-New moves will be taught to you by two mentors in the game

-One will teach you gun tactics, and another will teach sword tactics

-If you don't show the proper respect to them, they won't help you

-Friendly/respectful interaction is tied to the controller

-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side

-You show extra respect by bowing to the masters

-Ubisoft is still coming up with other interactions

-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"

-Staying in the master's good graces is key: they give you missions that can be tackled in any order

-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang

-You have to prove you are worthy to them by battling them and sparing their lives.

-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him

-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes

-Training sessions are offered by the two masters so you can hone your skills

 

Game Informer's hands on:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.

-Level consisted of shooting ranges that popped out from behind cover

"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire

-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill

-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"

-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller

-You can aim at a target as quickly as you can move your hand

-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit

-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds

 

 

-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

 

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management

-"They won't walk around a table to get to you. They will simply jump over the table"

-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

 

-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good

-GI: we found Red Steel most enjoyable to play while standing up

-Straffing is extremely easy and effortless

-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"

-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"

-Lob grenades with the controller, or roll them on the ground like a bowling ball

-"gangsta style" shooting is cool

-Total immersion. Feels like you are living the game

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What about Red Steel?

 

It had a thread a couple of weeks ago. I came across these reading NOM. Still if people want to post overviews of any revolution games they have heard of that would be a good use for the thread :blink:

Edited by ShadowPaladin V1.0
I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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There's Monkey Balls by Sega.

 

Hudson is working on a flight game.

 

Nintendo confirmed a SSB (launch title? not sure), and at least a brand new IP. The new GC Zelda will use some of the Rev's functionality too.

 

I don't remember the rest, but ~20 launch titles, with 1/3 being first-party (or was it 2/3?)

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

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Another two from some obscure polish company.

 

A short press release from relatively obscure Polish developer Nibris indicates that the company has signed with a publisher, and is working on a Revolution game entitled Sadness, which will be displayed purely in black and white, with a

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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*slobbers on self*

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

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Stuff I missed before.

 

Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer.

 

The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.

 

Tecmo was one of the first Japanese publishers to announce support for the Revolution, with Skatto Golf Pangya Revolution

 

Publishing giant THQ today announced that it has inked a deal with Nickelodeon to bring popular games based on the highly-rated television shows SpongeBob SquarePants and Avatar: The Last Airbender to Nintendo's new generation console, codenamed Revolution.

 

Atari confirmed that Dragon Ball Z: Budokai Tenkaichi 2 is indeed in development for Nintendo Revolution.

 

"Using the Nintendo Revolution controller, players will be able to mimic signature moves as they are performed in the Dragon Ball Z animated series, such as Goku's Kamehameha, moving both hands to executive this devastating energy attack," Atari stated.

 

Nintendo's official magazine published with the announcement that Tony Hawk Downhill Jam is coming to Revolution

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(Approved by Fio, so feel free to use it)

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Raid over the River is a top down shooter (some screens in NOM)

 

That's quite revolutionary.

 

but Sadness sounds really interesting.

 

The concept itself sounds really interesting but as we know implementation can turn out to be terrible. Kind of like my parent's plans to have a child. Were they surprised!

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www.crossbeamstudios.com

 

Orb

Genre: Action/Adventure

Platform: Nintendo Revolution

 

Planned Features:

~A vast world to explore, make discoveries, form alliances, uncover the secrets hidden deep in the past.

~A storyline featuring over a dozen main characters with over a hundred supporting roles.

~Innovative 'non-elemental' magic system incorporated into the very fabric of the game world.

~Customizeable weapon system with hundreds of possible combinations.

 

Storyline:

In ages past, the great army of the Kulon raged a terrible war with the people of this great land of Delphire. They came from shadow, and destroyed everything in their path. Men, women, children, all dead in their wake. That was all long ago... however, the ancient army of the Kulon have risen again from the mists of time, and one of their fiercest warriors has just crowned himself ruler and has started a battle for all out control over the people of this ravaged land.

His evil plot calls for the abduction of one of the world's Imanti, the so called 'guardians of the faith' to the people of Delphire. However, the guardian they abduct on one night has three students, and they will not let him go so easily.

So begins a quest through the land of Delphire, through ancient ruins and thriving towns, through the frozen wastes and the tropical beaches, even through time itself. As you quest, you'll find out that your teacher is just the beginning, that much more hangs in the balance than anyone suspects. Things are happening here that nobody understands, and the greatest discovery of this land, has yet to be made.

 

 

Thorn

Genre: Action/Adventure

Platfom: Nintendo Revolution

 

Planned Features:

~A futuristic world steeped in paranoia and the occult.

~A storyline exploring the occult underworld

~Innovative controls designed from the ground up for the Revolution Free Hand Controller

 

Storyline:

Explore the dark underworld of a planet on the fringes of human colonization. After retiring from the Earth Defense Forces three years ago you have received a strange message from your former squad mate. They seem to be on their death bed on a planet lost to the depths of the bureaucracy. You arrive after many days travel to find his body missing, yourself a fugitive, and the situation falling apart very quickly around you.

 

Darkness

Genre: Action/Adventure/Horror

Platform: Nintendo Revolution

 

Planned Features:

~Two playable characters involved in an epic, dark, macabre storyline

~Multiple combat strategies per character.

~32 areas, including massive cities, desert wastelands, and mountain temples.

 

 

Synopsis:

There's a world we once knew, lush, green, full of life. Today death and pain rule this world. It is a post-apocalyptic world, where humans once reigned free. It has since been taken over by the children of the night, vampires. The world we took for granted is under their control. We tried to fight against them once, and we suffered greatly in our defeat. Now, we have been driven underground into the sewers, living like vermin in a maze. We have gone into hiding from them so we may live to see another day. There are no heroes left in this world anymore, no one left to fight, no one left to stop them. Then again...

 

Open the door to the world of Darkness. A post apocalyptic world that revolves around the supernatural and your worst nightmares. Your sword and your abilities are your traveling partners. Meet new people who will help, or hinder, your quest as you wander a world under vampire reign. Learn about your estranged father, and discover the secrets deep within yourself. Your spirit and determination are mankind's last chance.

 

 

Don't know much about them. But they appear to have been "adopted" by NOM (nintendo official magazine).

 

Orb at least should have some sort of demo at E3.

Real original names...

"Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir."

"Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf

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Publishing giant THQ today announced that it has inked a deal with Nickelodeon to bring popular games based on the highly-rated television shows SpongeBob SquarePants and Avatar: The Last Airbender to Nintendo's new generation console, codenamed Revolution.

 

 

I watched a weekend of Avatar, thought it would make a good game (it's kind of JE esque) but probably not the way it's going to made.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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That's quite revolutionary.

 

The concept itself sounds really interesting but as we know implementation can turn out to be terrible. Kind of like my parent's plans to have a child. Were they surprised!

 

Well it hasnt been done for a while. But it's not the sort of thing I get exited about. Screens are nice though and they reckon your controller will be your vehicle so the two movements are linked.

 

Thats always the way. Can't say I've seen a game done in black and white before.

Seems like a lot of new developers are choosing the revolution (because its the easiest and the cheapest to develop for).

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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CSE was formed in 1999 by a group of friends in high school to create PC games. That's it, there was no higher calling and back then, we just wanted to try it

 

Today, CSE has staff working on developing and/or designing multiple projects for various platforms, most notably, Nintendo Revolution. We are striving to create games that can introduce the player to new worlds and new adventures. We want to tell great stories with innovative gameplay and memorable characters.

 

You will not find us whining about polygon counts or bragging about the number of enemies we throw at you in a single scene, there's more important things for us as developers. While we'll get you the graphics needed for the best possible experience, there's more to that experience than what your eyes and ears tell you, and we aim to incorporate those other parts of you, you sense of touch, your brain, even your emotions.

 

Stick around, we're just getting started.

 

~The Staff of CSE

 

 

They sound like they have their heart in the right place, not sure if they can make a game worth a damn tho, much less three. pretty ambitious

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I don't plan on buying a Revolution right away. It'll take some time for them to get games that really use the Revolution to its ability.

 

Twilight Princess. Thats all the reason I need :)

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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To play that Tecmo golf game, you apparently swing your controller like a golfclub and it follows the swing path.

 

Sounds almost like exercise.

 

Theres a vid on the nintendo site showing different types of actions for the controller.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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The Revolution is compelling because of its virtual reality aspect. When I am 75, I will spend all my time in VR rooms playing RPGs with you guys... yes, i am pathetic, but total virtual reality will be great, I am sure.

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The Revolution is compelling because of its virtual reality aspect. When I am 75, I will spend all my time in VR rooms playing RPGs with you guys... yes, i am pathetic, but total virtual reality will be great, I am sure.

 

Well Miyamoto san recons the next step is for you to be the controller in a room lined with large screen TV's.

 

anyway looks like the video isnt password protected like some of the site. so heres a link.

 

http://ms.nintendo-europe.com/black/enGB/?...WhhNcVDvok8-n0R

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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