astr0creep Posted March 2, 2006 Posted March 2, 2006 Syndicate http://entertainmentandbeyond.blogspot.com/
Hurlshort Posted March 2, 2006 Posted March 2, 2006 Syndicate <{POST_SNAPBACK}> I was just thinking of Syndicate the other day. It really was an unbelievable game. It really plopped you down into a living breathing world. Looking back, it was doing the stuff that made GTA famous long before Rockstar ever entered the business. Doom is one of the most important games ever. It doesn't matter if you don't like FPS games, it raised the bar for the entire industry and brought in a huge new audience.
astr0creep Posted March 2, 2006 Posted March 2, 2006 Syndicate <{POST_SNAPBACK}> I was just thinking of Syndicate the other day. It really was an unbelievable game. It really plopped you down into a living breathing world. Looking back, it was doing the stuff that made GTA famous long before Rockstar ever entered the business. Doom is one of the most important games ever. It doesn't matter if you don't like FPS games, it raised the bar for the entire industry and brought in a huge new audience. <{POST_SNAPBACK}> Thank you! :D http://entertainmentandbeyond.blogspot.com/
Darque Posted March 2, 2006 Posted March 2, 2006 Darque, have you tried Civ 4? <{POST_SNAPBACK}> Not without a price drop. Civ 3 totally pissed me off.
Darque Posted March 2, 2006 Posted March 2, 2006 I might eventually I'm on a wild Survival Horror gaming spree at the moment though. (w00t)
metadigital Posted March 2, 2006 Posted March 2, 2006 Syndicate <{POST_SNAPBACK}> I was just thinking of Syndicate the other day. It really was an unbelievable game. It really plopped you down into a living breathing world. Looking back, it was doing the stuff that made GTA famous long before Rockstar ever entered the business. Doom is one of the most important games ever. It doesn't matter if you don't like FPS games, it raised the bar for the entire industry and brought in a huge new audience. <{POST_SNAPBACK}> Thank you! :D <{POST_SNAPBACK}> Yes, we're not arguing what games have merit. The First Wold War had a significant impact of the geopolitical landscape. That doesn't mean I want to go and live through it again ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
BattleCookiee Posted March 2, 2006 Posted March 2, 2006 Doom is one of the most important games ever. It doesn't matter if you don't like FPS games, it raised the bar for the entire industry and brought in a huge new audience. I would rather call Wolfenstein that... (seeing how it invented the entire genre)
alanschu Posted March 2, 2006 Posted March 2, 2006 No. There was an old game, The Terminator that came out for DOS in 1990 that was entirely a FPS game. The game also featured hijackable vehicles and driving (complete with distinctions between automatic and manual transmissions which you'd have to shift). You could play as either Kyle or the Terminator. If you feel like being anal about "who came first..." Though having taken part in the PC gaming industry at that time, I concur that Doom was the one that had the huge impact and changed the face of gaming, not Wolf3D.
metadigital Posted March 2, 2006 Posted March 2, 2006 Hey, don't forget about Akalabeth! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted March 2, 2006 Posted March 2, 2006 Yeah, I was going to toss out some of the old Ultimas as well, though those weren't purely FPS games. At least not in the same style as Wolf3D.
metadigital Posted March 2, 2006 Posted March 2, 2006 Well, Akalabeth was a First-Person viewpoint, major dungeon Hack-and-Slash. I loved casting the magic wand to convert my PC into a lizrd man ...! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted March 2, 2006 Posted March 2, 2006 I never played the original Akalabeth. Was it first person in the same sense as the Ultima games (which were more and FPS like Eye of the Beholder style).
ShadowPaladin V1.0 Posted March 2, 2006 Posted March 2, 2006 I might eventually I'm on a wild Survival Horror gaming spree at the moment though. (w00t) <{POST_SNAPBACK}> What number are you upto now ? I'm playing Run Like Hell. Which is sort of survival horrorish. Since Tactics got snagged while I was playing Colossus I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
ShadowPaladin V1.0 Posted March 2, 2006 Posted March 2, 2006 Well, Akalabeth was a First-Person viewpoint, major dungeon Hack-and-Slash. I loved casting the magic wand to convert my PC into a lizrd man ...! <{POST_SNAPBACK}> Sorcery should predate both of those. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
metadigital Posted March 2, 2006 Posted March 2, 2006 And the orignal mainframe game of Trek from the sixties was a god game with a directorial pov ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
BattleCookiee Posted March 2, 2006 Posted March 2, 2006 Though having taken part in the PC gaming industry at that time, I concur that Doom was the one that had the huge impact and changed the face of gaming, not Wolf3D. Don't agree. Except if you count Doom as THE game that invented online-shooting... and that was a major change in the face of gaming...
alanschu Posted March 2, 2006 Posted March 2, 2006 (edited) Doom wasn't the game that invented online-shooting, Quake was. Doom didn't even support internet play. Edited March 2, 2006 by alanschu
metadigital Posted March 2, 2006 Posted March 2, 2006 Now Quake II, I could play again ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
BattleCookiee Posted March 2, 2006 Posted March 2, 2006 Doom wasn't the game that invented online-shooting, Quake was. Doom didn't even support internet play. So WHAT was Doom renowned for then? I do know Wolfenstein is remembered because it was awesum and made the FPS genre flourish and then that other game (guess Quake then) for the internet play and real 3D instead of Wolfenstein's angle fixness so you couldn't look up...
alanschu Posted March 2, 2006 Posted March 2, 2006 That's because you're confusing Wolf3D with Doom. The reason why Doom became so big, was that it was the biggest thing at the time. Wolf3D was still a niche game. Wolfenstein 3D had nothing but 90 degree walls, and no semblance of a Z-Axis. The game was entirely on a flat plane, so there was never even a need to look up. The entire gameworld was flat. Though Doom did suffer from the inability to look up that you describe, given that it was id's first game to incorporate elevation.
BattleCookiee Posted March 2, 2006 Posted March 2, 2006 I still rather play Wolfenstein than Doom... but that may just be me... And I don't see why Doom would be "the best game" ever made if it didn't improve that much on the still fun Wolfenstein formule... But then again, wasn't into games/gaming when both games where released, so it might have something to do with all this...
alanschu Posted March 2, 2006 Posted March 2, 2006 (edited) It did improve a ton on the Wolfenstein formula. Wolfenstein 3D was a game where pretty much everything was broken down into squares. Corners were always 90 degrees. Doom allowed for variable size walls (linedefs in the old DEU), rooftops, etc. It added the third dimension, actually incorporating differing heights into the engine. The level design was lightyears ahead of Wolfenstein 3D. Not to mention the graphics alone were way better. Environmental Damage A Variety of weapon effects (Wolf3D didn't actually have this.....the submachine gun was just a faster firing pistol, and the chaingun just fired two bullets at once, to simulate its higher rate of fire). This includes different ammunition types. Multiplayer. It supported IPX and serial connections so that people could deathmatch. We can all thank Doom for engraining the term "frag" for when we kill people in a deathmatch game. (Don't confuse this with online play, which was first supported in Quake). Lightmaps. The game actually featured variable lighting. A dynamic environment....it was possible for triggers to actually change the environment. Just looking at the two, I wouldn't be too surprised which one actually turned people's heads. Edited March 2, 2006 by alanschu
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