Judge Hades Posted December 29, 2005 Posted December 29, 2005 Why describe it? Play it for yourself. I played both DnD and SPECIAL in real-time and it liked both. What I would like to hear from you is some evidence on why real-time SPECIAL is crap and DnD is not, because you keep asserting it without supporting your argument logically. <{POST_SNAPBACK}> Logically? Sorry, I'm a human and not a Vulcan.
213374U Posted December 29, 2005 Posted December 29, 2005 Logically? Sorry, I'm a human and not a Vulcan. Nice dodge. Unfortunately, you have performed that one so many times one can see it coming from miles away. You just don't have any arguments, and it shows. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
Judge Hades Posted December 29, 2005 Posted December 29, 2005 I am not here to argue. I amhere to state my position on things. Its not my job to convince you that you are wrong. You simply are in my point of view. If you are happy being wrong then who am I to take that happiness away from you?
alanschu Posted December 29, 2005 Posted December 29, 2005 (edited) Troika is irrelevant. They are dead and gone. Lets work with what is fact. bethesda is working on Fallout 3. They have no CRPGs that are science fiction nor have done any work within the genre of sci fi role playing. The have never done a game in the style in which Fallout is in nor have no experience in using a turn based rules set such as SPECIAL. <{POST_SNAPBACK}> Apparently Troika isn't irrelevant, as this entire thread was basically a complaint that they aren't doing it, and blaming Bethesda for Troika's fall. I also agree that Fallout is just a setting. It could use the OMFGZ0rZ system instead of SPECIAL, and as long as it has a setting that is cool and similar to Fallout 1 & 2, I'm not going to care. Edited December 29, 2005 by alanschu
Darque Posted December 29, 2005 Posted December 29, 2005 Exactly Alan As long as it looks and feels like Fallout I could care less if it uses Isometric/Special or FPS/Morrowind game styles. I'm just not sure that Bethesda can do it though. To be honest, I'm not sure Troika could either. Obsidian on the other hand... (w00t)
alanschu Posted December 29, 2005 Posted December 29, 2005 Hehehe. I'll remain cautiously optimistic about Bethesda and Fallout 3. Sure it's possible that it might not be much of a "Fallout" experience, but on the other hand, as mkreku mentioned, at least it's being made. If Bethesda wasn't making it, would the chances of a Fallout 3 be zero percent? Given the interviews, it sounded like Bethesda has a ton of Fallout fans working for them. This would lend me to believe that it will be more than just Morrowind with guns. Ultimately though, as long as the game is fun, I doubt I'll really care a whole lot if some concessions are made with the setting (though sticking to the setting is what made Fallout so much fun, so it can't be completely unrelated ).
Darque Posted December 29, 2005 Posted December 29, 2005 I think Fallout: Brotherhood of Steel (PS2 and Xbox) is good enough reason to be fearful of anyone touching the setting until they've proven themselves
Judge Hades Posted December 29, 2005 Posted December 29, 2005 That would be like running a Forgotten Realms campaign using the Ars magica rules. Just plain silly.
Baley Posted December 29, 2005 Posted December 29, 2005 I'm eagerly awaiting Bethesda's next ill-fated abortion. I sure hope Fallout 360 will continue their most wondrous tradition of making them RPG gizoms intelligible to us common folk.
Darque Posted December 29, 2005 Posted December 29, 2005 I could probably forgive a lot if I can still make people explode, melt and do the fire dance in Fallout 3
Judge Hades Posted December 29, 2005 Posted December 29, 2005 What are you babbling on about now? <{POST_SNAPBACK}> Basically saying they want to use the setting but not the same rules system. The Fallout setting has been tailored to fit the SPECIAL rules system just as the Forgotten Realms is fitted to work with the DnD rules system.
Darque Posted December 29, 2005 Posted December 29, 2005 Settings and rules system are two different things. By your point of view DnD suddenly fails because it shifted from basic DnD to First edition ADnD to second edition ADnD to third edition DnD.
Judge Hades Posted December 29, 2005 Posted December 29, 2005 No, It is still DnD for it carries the same theme and basic game mechanics from each edition.
Darque Posted December 29, 2005 Posted December 29, 2005 Failed. By that logic Fallout 3 wins by default
Judge Hades Posted December 29, 2005 Posted December 29, 2005 Fallout 3 will win if it follows SPECIAL.
Darque Posted December 29, 2005 Posted December 29, 2005 Nope. All it has to be is a video game that has an RPG structure :D That's coming from your examples Kitty Cthulhu (w00t)
Judge Hades Posted December 29, 2005 Posted December 29, 2005 Nope. All it has to be is a video game that has an RPG structure :D That's coming from your examples Kitty Cthulhu (w00t) <{POST_SNAPBACK}> How so? DnD is still DnD. From basic rules to 3.5. The magic system, the game dice, the combat system works basically the same. The only real difference betweenthe versions of the original to current in Dungeons and Dragons is the number of options your character has and the more streamline set of the game mechanics. Beyond that each versionof DnD is the same. I don't get what you are saying at all.
Darque Posted December 29, 2005 Posted December 29, 2005 I don't get what you are saying at all. <{POST_SNAPBACK}> Obviously
Judge Hades Posted December 29, 2005 Posted December 29, 2005 DnD has always been DnD. It has been through quite a number of refinements but it is still recognizably DnD. The Forgotten Realms is a setting using the DnD rules system though it is a setting. It depends onthe DnD rules set for that setting to work. If you use a different rules set like Ars Magica many aspects of that setting would simply not work because Ars magica is a completely different rules system than DnD. The same goes for Fallout.
Darque Posted December 29, 2005 Posted December 29, 2005 The same goes for Fallout. <{POST_SNAPBACK}> I'm afraid not. Fallout wasn't even built around SPECIAL until they dropped GURPS for reasons I don't remember offhand, it was created as a replacement system. Saying Fallout HAS to follow SPECIAL is completely false... Fallout was meant to be some sort of GURPS game. By your logic, Fallout failed because it wasn't GURPS based. You are just arguing to be heard
Judge Hades Posted December 29, 2005 Posted December 29, 2005 It was not released for GURPS so its GURPS origin is irrelevant. Lets stick to what is actually there. What is actually there is Fallout using SPECIAL.
Darque Posted December 29, 2005 Posted December 29, 2005 (edited) It was not released for GURPS so its GURPS origin is irrelevant. Lets stick to what is actually there. What is actually there is Fallout using SPECIAL. <{POST_SNAPBACK}> What actually is is the fact you're wrong Oh, and before you try and twist that. I mean wrong in general. Edited December 29, 2005 by Darque
Judge Hades Posted December 29, 2005 Posted December 29, 2005 In your point of view. In mine, I am right. Lets see which one I will go by.
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