December 1, 200520 yr http://www.gamespot.com/pc/strategy/starwa...=6140634&page=1 I hope they don't make hero units too powerful. Not a fan of hero based RTS. I really like how the rebels have to steal tech advences from the Empire
December 1, 200520 yr I for one, love hero units. Is there going to be a map of the galaxy in that mode? What if I wanted to kill the other bounty hunters but still have the Twi'leks chase me?
December 1, 200520 yr This is what I like about the warlords battlecry games, you can make your OWN hero unit.
December 1, 200520 yr Sounds like there will indeed be a map of the galaxy. This game has definitely piqued my interest.
December 1, 200520 yr Author Sounds like there will indeed be a map of the galaxy. I think clearly there is. This games really is like the unoffical sequel to Rebellion. If Rebellion ****ed Command & Conquer, this would be their bastard child.
December 1, 200520 yr Author If games started to have sex and have children I would be worried. <{POST_SNAPBACK}> At first sure, but isn't that basically how Dues Ex came about?
December 1, 200520 yr Author This is what I like about the warlords battlecry games, you can make your OWN hero unit. <{POST_SNAPBACK}> Wait, you don't mean like veteran units, so you? I like veteran units, but not lEE7 units.
December 2, 200520 yr No, I mean like a Hero unit. It's almost like an RPG character, but in RTS mode. What WC3 stole... errr... tried to do and failed. Unlike the 1337 unit you get in WC3, the Hero (while VERY versitile based on what race/class and skills you take.. plus equipment ) is either very powerful or pretty weak depending on how you build it... but it's never an "uber" unit, and can still get taken down by a horde. It's something to supplement your game, not replace your army.
December 2, 200520 yr From the interview and forum posts by devs, the design behind this game - Sins of a Solar Empire http://www.ironcladgames.com - are much more appealing to me as a space-based RTS. (Approved by Fio, so feel free to use it)
December 2, 200520 yr ::salivates:: I want this...so...so very much. And the create-a-hero thing sounds great! (They're doing it in Battle for Middle Earth II as well) I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows 'Cause I won't know the man that kills me and I don't know these men I kill but we all wind up on the same side 'cause ain't none of us doin' god's will. - Everlast
December 2, 200520 yr Author From the interview and forum posts by devs, the design behind this game - Sins of a Solar Empire http://www.ironcladgames.com - are much more appealing to me as a space-based RTS. <{POST_SNAPBACK}> Ya, but it's hard to bet against the people who made all the classic original Command & Conquer games
December 2, 200520 yr Ya, but it's hard to bet against the people who made all the classic original Command & Conquer games <{POST_SNAPBACK}> Maybe we can harvest Ewoks to build units? Jaguars4ever is still alive. No word of a lie.
December 2, 200520 yr Author Ya, but it's hard to bet against the people who made all the classic original Command & Conquer games <{POST_SNAPBACK}> Maybe we can harvest Ewoks to build units? <{POST_SNAPBACK}> actually, their using a Rebellion type of money generation, hence no harvesting ewoks. But you can exploit a planets population by using them as "shock troops" aka cannon fodder
December 2, 200520 yr I've never been a huge fan of resource managment in RTS games. I prefer RTS games now where you don't have to worry about those things anymore. Perhaps I've just outgrown them but I find it way to micromanaging.
December 2, 200520 yr Author I've never been a huge fan of resource managment in RTS games. I prefer RTS games now where you don't have to worry about those things anymore. Perhaps I've just outgrown them but I find it way to micromanaging. <{POST_SNAPBACK}> You would looooooove MOO3 How this game works tho, apparently, is that you take over a planet. You then can build buildings to take advantadge of that systems resources. Not sure if you have to allocate labor or something, but money should just roll in till something (enemy fleet) stops those funds.
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