Guest MacleodCorp Posted August 27, 2005 Share Posted August 27, 2005 KOTOR I & KOTOR II: - Story Difference The Psychology A few days ago, I started to play both KOTOR I and KOTOR II simultaniously. While carefully racing through the levels, I started to understand why KOTOR II's main and side quests feel confined. Now, this doesn't mean thet KOTOR II is bad, but just unique in it's own right. When a writter creates a story, there are different perspective to choose from first, second, or third person. BioWare & KotOR I: (PNPCs) Side Quests When you travel with your companions, the various side quests are not related to the main quest. Each individual PNPC has his or her own story. Instead of complete dialogue, BioWare translated their stories to the world around you. By solving their quests, you create an understanding of the people you travel with. Bastilla's mother/father, Mission's brother, Jolee's friend, and Big Z's family issues. Inorder to proceed through the levels, some of their backgrounds are important to solve. However, they are not necessary in the understanding of Malak vrs. Revan. BioWare & KotOR I: Main Quest As you travel from planet to planet, you gather both knowledge and Star Maps. Within the main quest, your job is to search for the Star Maps and overtake your old apprentice. In order to complete your tasks, the PC has to find out about what happend to Malak and Revan. As you know, the unknowing twist is that you are Revan. Obsidian & KotOR II: (PNPCs) Side Quests While playing KotOR II, there is only one PNPC side quest, which is a very simple task. Mandalore's side quest is to gather Mandalorians. However, there is no personal side quest, which you have to solve a puzzle. Unlike KotOR I, KotOR II doesn't have any personal side quests, which you have to solve anything to find more information about your friends. Instead of moving from place to place, you can sit through hours of dialogue and play around with your PNPC's influence through questions, and in return you learn about your PNPCs and turn them to Jedi/Sith. Obsidian & KotOR II: Main Quest While playing KotOR II, the main quest is to find out your own relationship to the world. Instead of a hidden story, which has some twist, you must travel to solve why the Jedi disapeared, the mysteries of the Jedi Civil Wars, what occured at Malacore V, and what has happened to your self. As a bonus, you get to have a history lesson about other events, which caused other Jedi Civil Wars. However the history lesson is not important in the main quest. Other points: KotOR I - You have to travel the galaxy and do various tasks to learn about your friends. You get involved with their lives. KotOR II - You have to keep the dialogue flowing and gain influence to learn about your friends. You sit through dialogue, and converse about their lives. KotOR I - You have to gather StarMaps, which create a whole map to find a Star Forge and to understand Revan and Malak's thinking. KotOR II - You have to find the Jedi Masters, to find out why they exiled you. KotOR Saga Similarity - Darvik (KotOR I) & Col. Grenn (KotOR II) are the same NPC and Voice Over Actor. KotOR I and KotOR II have very uniques styles, which they both have pros and cons. Some people like to read books based upon the first person perspective, and other like to read books designed upon a third peron's perspective. KotOR I is based upon one style, and KotOR II is based upon another. When you play both games, you are exposed to some really nice graphics and designs. Some of the elements are truely impressive. (Please feel free to add your thoughts, and add to what I am missing.) Link to comment Share on other sites More sharing options...
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