EnderAndrew Posted July 16, 2005 Posted July 16, 2005 I think Torment could pass Hasbro's guidelines and I'm fine with that. I've read the guidelines and people need to understand first off that they are not hard and fast rules, but guidelines. Secondly, many of them are reasonable.
Jora Posted July 16, 2005 Posted July 16, 2005 Troika just tended to blame anyone they can think of for thier own failings. <{POST_SNAPBACK}> Wrong.
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 Wrong. <{POST_SNAPBACK}> Troika blamed Siera for Arcanum They blamed Atari and WoTC for TOEE (despite being given an extension and more money) And they blamed activision for Vampire. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
alanschu Posted July 16, 2005 Posted July 16, 2005 I don't recall them blaming Activision for Bloodlines. It's possible their complaints fell on deaf ears though
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 I don't recall them blaming Activision for Bloodlines. It's possible their complaints fell on deaf ears though <{POST_SNAPBACK}> They probably blamed Valve too I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
EnderAndrew Posted July 16, 2005 Posted July 16, 2005 I never once heard Troika blame Sierra for Arcanum. They seemed fairly proud of their first game, and I read interviews with Tim Cain where they openly took credit for their failings. They said they made a good world in Arcanum with poor combat, and that ToEE had good combat with a poor story. They felt that they were still learning and that future games might bring everything together. I'm sad to see Troika go because they were going to do a spirtual successor to Fallout. At the same time, they do need better programmers as their code is often really buggy.
6 Foot Invisible Rabbit Posted July 16, 2005 Posted July 16, 2005 Looks better than K2 turned out ... " <{POST_SNAPBACK}> That doesn't take much. Harvey
Volourn Posted July 16, 2005 Posted July 16, 2005 "When you get someone of the calibre of JE being part of the team, you know things are on the up and up." I like JE; but he doesn't have that impressive of a resume when it comes to actual released games. Afterall, he's one of the ones responsible for IWD2, a sequel that destroyed most everything good about the original. Heck, the best thing about IWD2 was the reasonable way they switched over to 3E. Not much else was that immpressive. His two games that looked really awesome were VB and Jefferson yet they were both canceled so sadly we'll never know if that was wishful thinking on our aprts or reality. Anyways, I'm sure JE will add a lot of the team; but people should stop treating him like some sort of Messiah. For one thing, I doubt he appreciates such silliness. He's gonna do his best, and that's all we can ask. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
EnderAndrew Posted July 16, 2005 Posted July 16, 2005 IWD:2 was also a horribly rushed sequel that almost didn't get released from what I understand. It's not a great example of what can be done given a reasonable development cycle.
alanschu Posted July 16, 2005 Posted July 16, 2005 Despite which I still enjoyed playing coop I knew exactly what I was getting into, so the expectations make things easier.
EnderAndrew Posted July 16, 2005 Posted July 16, 2005 Shocking news! Hades and Volourn have been known to be bitter and critical!
Volourn Posted July 16, 2005 Posted July 16, 2005 "IWD:2 was also a horribly rushed sequel that almost didn't get released from what I understand. It's not a great example of what can be done given a reasonable development cycle." Don't make exuses. KOTOR2 had a short development cycle relatively yet turned out good. "Shocking news! Hades and Volourn have been known to be bitter and critical!" A. Hades is irrelevant to this. B. All I expected was a game that was as fun as IWD1. I didn't get that. Game over. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 When you look at things in perspective of the time they got to do them it's very impressive. NwNII is going to be the longest cycle they have had to date. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
Volourn Posted July 16, 2005 Posted July 16, 2005 No. Not impressive. Perhaps, if they'd work with the cycle length and not against it then maybe it would work out more. Devs use 'short' development cycles as an exuse for not up to par work. Stop helping them. If a developer has 10 month, a year, 2 years, 5 years, or 10 years; they should work within that time line not against it. MANY games are made in a year or less and come out being extremely fun to play. Why? Because the devs work within the time limit, and not against it so they can use it a crutch. Go figure. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Llyranor Posted July 16, 2005 Author Posted July 16, 2005 How long did PST have in terms of dev time? How long exactly is NWN2 getting again? (Approved by Fio, so feel free to use it)
6 Foot Invisible Rabbit Posted July 16, 2005 Posted July 16, 2005 I don't particularly care about development time. All I really care about is the game itself once it is in my possession. If I have fun with the game, all is good. Doesn't matter to me if it took 1 week to make the game or if it took 10 years. Harvey
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 No. Not impressive. Perhaps, if they'd work with the cycle length and not against it then maybe it would work out more. Devs use 'short' development cycles as an exuse for not up to par work. Stop helping them. If a developer has 10 month, a year, 2 years, 5 years, or 10 years; they should work within that time line not against it. MANY games are made in a year or less and come out being extremely fun to play. Why? Because the devs work within the time limit, and not against it so they can use it a crutch. Go figure. <{POST_SNAPBACK}> For a year KOTOR II is impressive. Jade Empire was in development for like 10 and ended being half the size of a one year KOTOR II and doing nothing particularly exiting. Thats before you even get into those "debatable" things like the awful combat , one dimensional and non customisable characters etc. Care to name some ? Because I cant think of any RPGs offhand that came out in a year. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
Volourn Posted July 16, 2005 Posted July 16, 2005 "Jade Empire was in development for like 10" If youa re gonna make up crap; don't even bother. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 "Jade Empire was in development for like 10" If youa re gonna make up crap; don't even bother. <{POST_SNAPBACK}> Thats how long they were thinking of it and how long they had to come up with some sort of story concept. I pulled it off the Bioware website (w00t) The stuff that did actually sound interesting like managing a villiage, sending your followers to do sub missions etc. All got pulled. Obsidian had a little over 12 months to come up with a story, intergrate it into the previous one and make the game and you dont think thats impressive ? It's you who should not bother. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
Volourn Posted July 16, 2005 Posted July 16, 2005 "Thats how long they were thinking of it and how long they had to come up with some sort of story concept. I pulled it off the Bioware website" Oh please. There's a huge difference between 'thinking about soemthing' and 'actual development time'. if you can't tell the difference there's a problem. "Obsidian had a little over 12 months to come up with a story, intergrate it into the previous one and make the game and you dont think thats impressive ?" Existing engine, existing story base, existing characters, help from bio, and the list goes on. No, it was not impressive. And, they aren't the first to mkae a good game in a year. They ain't special. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 Oh please. There's a huge difference between 'thinking about soemthing' and 'actual development time'. if you can't tell the difference there's a problem. "Obsidian had a little over 12 months to come up with a story, intergrate it into the previous one and make the game and you dont think thats impressive ?" Existing engine, existing story base, existing characters, help from bio, and the list goes on. No, it was not impressive. And, they aren't the first to mkae a good game in a year. They ain't special. <{POST_SNAPBACK}> Getting everything already in place gives you a huge head start. Even if you dont start production having your preproduction plans done is a big help. Who else has made a comparable RPG in a year? Good game really dosnt cut it it has to be something with simliar production values because those are big time sinks too. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
Gromnir Posted July 16, 2005 Posted July 16, 2005 guidelines is hardly a serious fear for Gromnir. HA! Good Fun! <{POST_SNAPBACK}> Does that mean you own either company and/or are working on the game? <{POST_SNAPBACK}> what an interesting leap. well, not so much interesting as amusing. Gromnir is a consumer... am the person they make games for. drak said he were worried, 'bout nwn2 'cause of guidelines.... an we responded that we feared the guidelines not at all. one wonders at how drag gots so far off course... 'cause it sure weren't Gromnir who led you so far afield. is best to nip your foolishness in the bud. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Llyranor Posted July 16, 2005 Author Posted July 16, 2005 I'm a consumer too! (Approved by Fio, so feel free to use it)
Avin Posted July 16, 2005 Posted July 16, 2005 i do not fear the guidelines BUUUUUUT they restrict some good content that could be in. "I'm a simple man, Hobbes." "You?? Yesterday you wanted a nuclear powered car that could turn into a jet with laser-guided heat-seeking missiles!" "I'm a simple man with complex tastes."
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