Guest GroinOfDespair Posted July 14, 2005 Share Posted July 14, 2005 I like the Nosferatu because they do not hide that they are monsters. Link to comment Share on other sites More sharing options...
Child of Flame Posted July 14, 2005 Share Posted July 14, 2005 They are wack! I like how bloodlines had penalties for being spotted as Nosferatu and I think Gangrels (but less extreme). ALthough yet again another idea that wasn't enforced enough IMO (like influence). I imagine in an attempt to make the game not get TOO hard. It is cool talking to people as the Nosferatu, and seeing their horrified reactions....if you can get them to stand still enough to talk to that is <{POST_SNAPBACK}> I like the response from the Bail Bondsman. "Why would you wanna do something like that to yourself?!!" Me: "Doesn't this make me unique?"* *This is in all probability not word for word, as it's been forever since my last playthrough of Bloodlines, but there's other references to Body Mods too. :D Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 In a proper role-playing environment, I really enjoy Gangrels because unlike most clans, you are allowed to be unique. Most clans carry stereotypes and clan politics, while Gangrels are loners and survivors. They are taleswappers and travellers, but your clanmates aren't looking over your shoulder telling you what to do. The WoD is an oppressive setting, and the Camarilla is a dangerous place of political intrigue. Gangrels are given a wide berth, and they are quite combat capable to boot. Link to comment Share on other sites More sharing options...
Child of Flame Posted July 14, 2005 Share Posted July 14, 2005 Gangrels were one of the worst clans to play as in Bloodlines IMHO. Not many customized lines, and while the female model looked pretty cool, their vamp attributes weren't all that useful in the Game World. Link to comment Share on other sites More sharing options...
Guest GroinOfDespair Posted July 14, 2005 Share Posted July 14, 2005 Is it true you can't play Sabbat clans? Disney-fied games call themselves a representation of the World of Darkness? More like the World of Insufficient Light! Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted July 14, 2005 Share Posted July 14, 2005 Is it true you can't play Sabbat clans? <{POST_SNAPBACK}> It is indeed true. The Sabbat are the bad guys. And the bad guys lose, as they always must. Actually, I think it would have enhanced the game to have the option of siding with the Sabbat, but I got the impression that they didn't have a clear goal or leader, so I guess it's just too complicated to make work. "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 The Sabbat have as much of a structure as the Camarilla, but I don't care for them. In fact, I don't care for either group as I hate large group politics. The Sabbat is led by a Regent, who has Cardinals, Priscus, etc. It mirrors the Catholic church. Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 The Sabbat grouping in Bloodlines is a little less structured IMO. Perhaps a not so organized sect of the clan Given that you are initially spared by the Prince of the Camarilla, and given the relationship of the friends you get in the game, I think that adding an option for the Sabbat would simply be there for the sake of having an option to join the Sabbat. It certainly would have made the game more complicated to program. As much as I love choices and actual branching storylines, I understand that they do become expensive Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 It would be nice to have an option to roleplay your character in a RPG. Two major divergent paths are almost becomming standard in RPGs. Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 Usually those divergent paths only really come at the end though. Even KOTORs, which I admire for their attempts to provide a different game experience, are for the most part the same game story wise until the end. Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 Sad but true. Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 The basic plan for my module is to have a series of branching nodes, where the story eventually comes together at certain parts, so that things don't get TOO out of control for me That way you can play through various parts of the game in a variety of distinct ways. I'm also planning on getting as much attribute and skill based choices in dialogue, as well as environmental interaction. Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted July 14, 2005 Share Posted July 14, 2005 There was a funny piece on the Bioware boards a while ago. It went something like. It's down to the skill of our writers that whether you choose the open palm or the close fist option you still end up at the same point in the game. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted July 14, 2005 Share Posted July 14, 2005 As much as I love choices and actual branching storylines, I understand that they do become expensive <{POST_SNAPBACK}> Not sure if they are as expensive as hiring reputed musicians to make symphonies, historians to create new languages, and hiring voice actors to dub every line of dialogue in the game. Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 Well, truly branching storylines would require at least more voice lines, possibly new languages, and maybe even additional musical scores. Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted July 14, 2005 Share Posted July 14, 2005 My point is I find designing and creating branching storylines to be more crucial to the game than other artificial elements which I don't really find necessary at all. Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted July 14, 2005 Share Posted July 14, 2005 Not sure if they are as expensive as hiring reputed musicians to make symphonies, historians to create new languages, and hiring voice actors to dub every line of dialogue in the game. <{POST_SNAPBACK}> Probably not But the more content you add (like entire different areas based on a single choice) the more time it takes and there is always the need to weigh up the benefit of adding something that a lot of people wont even see. Full VO does seem determental to the length of games though at least games like KOTOR (didnt seem to make any difference to FFX or X-2 and the like, although they are more like movie scripts). I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Musopticon? Posted July 14, 2005 Author Share Posted July 14, 2005 I'm proud of which way this thread has gone. Too bad my Bloodlines play cd got scratched. I was going to start as a female Tremere. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted July 14, 2005 Share Posted July 14, 2005 But the more content you add (like entire different areas based on a single choice) the more time it takes and there is always the need to weigh up the benefit of adding something that a lot of people wont even see. <{POST_SNAPBACK}> Well, that's a given. The trick is to work with what you have and present choices and branching storylines which don't require twelve years of non-interrupt man work. I believe Troika's games had an optimal approach to this - every area presents a set of quests or situations which can be solved in several ways, but not many present such a branching complexity that would be detrimental to the game's development. Most quests are self-contained, and only some have later repercussions. Not only that, there still remains a mostly linear path to the endgame, even if at some point during that path you can 'change sides' or motivations, be it somewhat halfway (Arcanum), or in the very end (Vampire). I'm sure this is expensive and taxing on resources... But honestly, so is full voice acting and other such features, if nor moreso. Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 In the pen-and-paper game, and the LARP game, I think the Tremere clan is the only clan that is really unbalanced against the rest. Tremere are twinky. I don't know what they are like in Bloodlines. Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted July 14, 2005 Share Posted July 14, 2005 But the more content you add (like entire different areas based on a single choice) the more time it takes and there is always the need to weigh up the benefit of adding something that a lot of people wont even see. <{POST_SNAPBACK}> Well, that's a given. The trick is to work with what you have and present choices and branching storylines which don't require twelve years of non-interrupt man work. I believe Troika's games had an optimal approach to this - every area presents a set of quests or situations which can be solved in several ways, but not many present such a branching complexity that would be detrimental to the game's development. Most quests are self-contained, and only some have later repercussions. Not only that, there still remains a mostly linear path to the endgame, even if at some point during that path you can 'change sides' or motivations, be it somewhat halfway (Arcanum), or in the very end (Vampire). I'm sure this is expensive and taxing on resources... But honestly, so is full voice acting and other such features, if nor moreso. <{POST_SNAPBACK}> I'm sure I would have enjoyed Bloodlines if it wasnt such a pain in the arse to keep it runing at any sort of speed. Having every chapter as a sort of mini "game" with it's own outcomes and consequences is definately a workable solution. I've started to lean towards partial voice acting. Can't really deny that VO definately adds something to a character, but once you have the voice you dont really need to voice every line. Of course some people just see that as lazy so you cant really win, whatever you do. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 14, 2005 Share Posted July 14, 2005 I think the major plot NPCs should have voice acting like Fallout, where as the minor NPCs can be just text. It allows the game to have far more dialogue. Link to comment Share on other sites More sharing options...
Musopticon? Posted July 14, 2005 Author Share Posted July 14, 2005 In the pen-and-paper game, and the LARP game, I think the Tremere clan is the only clan that is really unbalanced against the rest. Tremere are twinky. I don't know what they are like in Bloodlines. <{POST_SNAPBACK}> In Bl they were awesome, but underpowered. Awesome in the regard of how everyone treated them. Witches among monsters. Demonkin. And you got a unique haven too. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Guest Fishboot Posted July 14, 2005 Share Posted July 14, 2005 I've started to lean towards partial voice acting. Can't really deny that VO definately adds something to a character, but once you have the voice you dont really need to voice every line. Of course some people just see that as lazy so you cant really win, whatever you do.<{POST_SNAPBACK}> While I think partial VO has its uses, I can't deny that (well-acted) full VO with subtitles turned off is on another level of magnitude as far as immersion goes. That's not to say that developer resources are best spent on it, though, and the model where minor characters get text and majors get VO is also sound (the only problem is that you know right off the bat which characters are going to be important, which is somewhat artificial). Link to comment Share on other sites More sharing options...
Lord Tingeling Posted July 14, 2005 Share Posted July 14, 2005 In Bl they were awesome, but underpowered. Awesome in the regard of how everyone treated them. Witches among monsters. Demonkin. And you got a unique haven too. <{POST_SNAPBACK}> Underpowered? Nah. Blood Magic is a very good tree, and while Tremere generally aren't as powerful as the clans with Celerity, they're still very good. The real gimps in combat are the Nosferatu and Gangrel, I'd say. Protean sux in Bloodlines. :/ "McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure. What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick." - Volourn, Slayer of Yrkoon! "I want a Lightsaber named Mr. Zappy" -- Darque "I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin Link to comment Share on other sites More sharing options...
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