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Kotor 3: Ideas and Suggestions


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Notice the word medium. This implies compromise. While I understand your pov, others desire different things. I was just suggesting a midpoint between the two.

 

I understand that, but naturally I must argue from my own position and own point of view. After all, I have no other frame of reference to argue from when the topic regards what I like and don't like.

 

And naturally I don't want to think about what others want - I want the game to be whatever I like to play. Don't we all? :)

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Only problem is that a game like you suggest would be all but impossible for the devs to design plotwise. What are they going to build the story on, if they cannot assume the main character to be a jedi or sith? I know this may seem forced, and probably was in the previous games, but then most CRPGs tend to be fairly linear. It's a case of choosing the main character to be very fixed and then use what you've definitely established to build a story on that is tied very closely and personally to that character, or to write a very generic story, where the NPCs carry the plot forward. I tend to go with the former, and KotOR3 is likely to do the same, since the previous games did.

 

Also a few other points:

 

1. The game is called "Knights of the Old Republic" - that indicates jedi knights. There is no question that it's about the conflict between jedi and sith. What game doesn't put its main character right in the middle of that conflict?

 

2. If you're not going to be a jedi, then how will the light side/dark side choice have any meaning? The choice between the two has been the one deciding factor for how each game has played out so far (if we overlook the cut content of KotOR2), and you want to cut that out? I couldn't disagree more.

If I can picture it in my head at five in the morning with no sleep they can do it given enough time and drive. There

Yaw devs, Yaw!!! (

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It didn't take long for the Exile to have Force powers.

 

No, but he was still cheated out of the force powers he should have had from the beginning. If those had become available later, then fine. Heck, I'd even accept it they were dictated by the game when made available, but to just cut them out? Ach! :)

 

I imagine in KOTOR:3 you'll get Force Powers and a lightsaber early on.

 

I want to begin as a level 1 jedi and begin making my lightsaber when I reach level 2.

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I think your suggestion is a lot more demanding than you seem to think. But I don't want to give offense, so I'll leave it there.

Nah, I'm a demanding guy, I'd like this game to take years to make.

 

True enough, but how many of us want to play as R2-D2 if the movies were turned into games?

 

I doubt anyone wants to play T3 as the main character in a KotOR3...

 

T3 no, R2D2 yes, HK absolutely(spin off?).

 

If I want a good story I'll read a book, with game want to be the story I was immersion I want to feel like my choices matter and arent being made for me. Guess it's one of those matters of differing tastes...

Yaw devs, Yaw!!! (

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T3 no, R2D2 yes, HK absolutely(spin off?).

 

If I want a good story I'll read a book, with game want to be the story I was immersion I want to feel like my choices matter and arent being made for me. Guess it's one of those matters of differing tastes...

Sounds like you should stay away from Squarenix RPG's, as they trade choice and consequence for depth of story.

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I don't know about the rest of you, but I felt disappointed that there weren't any useful Jedi/Sith holocrons (Tulak Hord's saber skillz :kof kof:) that the player could use. Handmaiden mentioned that they were interactive (they asked her questions) so something like the Circle of Zerthimon would work great.

 

Plus, it'd be a cool central decoration piece on the Hawk.

Spreading beauty with my katana.

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T3 no, R2D2 yes, HK absolutely(spin off?).

 

If I want a good story I'll read a book, with game want to be the story I was immersion I want to feel like my choices matter and arent being made for me. Guess it's one of those matters of differing tastes...

Sounds like you should stay away from Squarenix RPG's, as they trade choice and consequence for depth of story.

Oh I do!

 

Sometimes those stories are quite good.

FF3/6 Was the last story I liked from square.

Yaw devs, Yaw!!! (

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Yeah - people go on about 7, but 3 is probably the best one.

 

Personally, I'm looking forward to the FF VII movie; you get all the story and CGI without the inane random encounters...and in 2 and 1/2 hours instead of 80+ ! It's not like we're missing out on any "role-playing" anyway...

 

---

 

 

EDIT: *sigh*

 

I suppose I should provide some linkage.

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No, but he was still cheated out of the force powers he should have had from the beginning.

Oh, you mean the Force powers the Exile should have had after being cut off from the Force for several years?

 

No, I mean those force powers a 1st level jedi gets as per the rules.

 

Although, f they had supplied them under the pretense of powers he spontaneously "remembered", then that I would have bought that. Sophistry, yes, but I'd still buy that excuse.

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No, but he was still cheated out of the force powers he should have had from the beginning.

Oh, you mean the Force powers the Exile should have had after being cut off from the Force for several years?

 

No, I mean those force powers a 1st level jedi gets as per the rules.

Speaking of 1st level Jedi, they need to get rid of that "War Veteran" bullcrap and start at their 8 odd vitality points like they would.

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No, I mean those force powers a 1st level jedi gets as per the rules.

So you do mean the Force powers the Exile should have had after being cut off from the Force for several years. Got it.

 

You can take it either way you want it.

 

From a pure rule-based point of view, he should have had a few force powers from the beginning.

 

Whether they let those be optional, as they really should be rulewise, or whether they want to dictate them on the basis of powers returning from his 'reconnection' to the force makes little difference to me.

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Sort of a medium between the two sides is a normal character who becomes a Jedi/Sith at some point early in the game. I think that would be doable plotwise as only a few non-essential quests and a few other things might change between the initial classes. There really arent that many base classes anyway: Fringer, Noble, Scoundrel, Scout, Soldier, Tech Specialist, and Force Adept, leaving out the Jedi of course. This would allow us to try various styles of play before taking up the restricted mantle of Jedi/Sith. Even those who wanted to start as a force user could choose the Force Adept.

 

Another interesting thought is perhaps using some of the class variants throughout the SW PnP books, combinations of 2 classes to form one with some strengths of both, though never as accomplished as the specialist. I doubt this would happen, but the possibilities for combination are practically endless. Perhaps an algorithm could form a hybrid of classes using a preprogrammed variant as a base, or following certain rules found within the PnP system.

 

The main plot would remain constant throughout the different variables, only the trappings would differ. Maybe a few puzzles or such later in the game would depend upon a skill you had from your initial class, an option for each one. It would require some more work, but might produce more replayability and a better game in the end.

 

After all, I know, after having tried to replay a number of games in the past few months, that in many cases I did not want to replay the beginnings. To use the KoToRs as examples, I didnt want to play Taris (particularly the Undercity and Sewers) or the Damaged Ebon Hawk/Peragus Station again. Not that I didnt enjoy them the first time, but I began to find them tedious and wanted to speed into the exciting bits. If the beginnings could differ enough to provide a different intro, it might cause players to continue through different arrangements without losing interest.

I concur with this. One of the best parts of KotOR was the pre-Jedi character building, IMO. (Also the different physical models for each class was a cool idea: a soldier was taller and stockier than a fleet-of-foot (fleet-of-feet? :blink: ) scoundrel ...

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Honestly, I don't know how certain people enjoy playing KOTOR or KOTOR:2 10 times over again, but if they enjoy it, more power to them.

I enjoyed playing KotOR a lot more; I played it through probably a dozen times. As I've sid before, I was hoping the sequel would just be more of the same, just bigger (more planets, etc).

 

I don't envy the developers making a sequel; it isn't easy deciding what features to keep, what to improve and what to cut: not everybody is going to be happy with the result. (Still, the lack of an apparently cohesive QA process certainly impacted negatively on the end product; a lot of the issues, I'm confident, would have been detected and fixed by a good test phase.)

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My first playthrough I went through as level 2 until I became a Jedi.  the only tough part of the game was beating Bendak Starkiller at level 2.

I did a level 3 PC (I tested the idea of a level 2); Bendak wasn't necessary to kill if you were lightside.

 

I always killed the Rancor with combat (Run away!); i could never get him to eat explosives. :">

Hey Meta, care to elaborate your sig, I know it has do something with the: Students for an Orwellian Society (SOS), but anyways...?

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Mr Barlast is the artiste what created it for me. Nice person! :cool:

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