sickboycp Posted April 13, 2005 Share Posted April 13, 2005 My dogs are scratching at the door and prancing around so I figure it's a pretty good opportunity to take a short break and post a few initial impressions through the end of the first chapter of Jade Empire. I'll go into my two gripes first, to get them out of the way. First, I have to say I hope the game isn't this short through the whole game. If you figure there is seven chapters in the game and the first chapter took me just over three hours to complete, I'm looking at a 21 hour game, doing the sidequests that easily present themselves as I follow the main quest. I have heard the sidequests get longer as you go deeper into the game- I'll let you know as it happens. Secondly, the camera goes schizo sometimes. During combat if you get backed into a corner, you're going to get smacked around because the cameras doesn't see through corners. Getting away from that, I can say without hesitation, gameplay and story-wise, this is the best Bioware game I've played since BG2. The graphics really push the limit of what the Xbox is capable of. The blockyness of KOTOR is gone, as is the dull colors. Jade Empire's world is bright and beautiful. Without a doubt it is the prettiest RPG I've ever played. Moving on, I have to say, I really like the whole No Inventory idea implemented in the game. I was unsure when I heard the only inventory items would be the Dragon Amulet gems, but given the choice between KOTOR's system and JE's, I'd go JE all the way. The storyline has been a bit simple so far, but there have been some very intriguing hints at what is to come. I really had to tear myself away to take the dogs out and I'm kind of hurrying through this impressions to get back into it. The characterization and voice acting is better than KOTOR so far too. Almost every character has a story and there seems to be hidden depths that I assume I'll only be able to plumb through conversation. The morality system seems to work a little better too. I mean, there's a clear demarcation between Open Palm and Closed Fist, but it's definitely a move away from the 'Dark Side=Hooligan' approach that KOTOR took. The choices you make are about strength. It actually sort of reminded me of the way Kreia would lay things out for you in K2, and considering she was my favorite part of K2, I like it. A final note about combat. Greg Kasavian was right that it is extremely easy to follow a pattern to beat most enemies. Fast attacks until they put up the shield, then strong attack. That pretty much deals out the death to most foes. It's more fun to mix moves and styles and flips and jumps and see how they all go together. That way, combat became less repetitive and there are so many ways to put together moves and attacks to create almost fighting-game style combos. Besides, as a Wuxia fanboy, I take a perverse joy in doing a whole bunch of flips and jumps and doing my best 'badly-dubbed taunts' voice while dishing out the hurt that so far, combat has been fun. I think my final score will definitely depend on the length, because right now, this is looking like it's going to be definitely too short, but if I can get 35 hours out of it, it may replace Arcanum as my thrid favorite RPG of all time. Well, I'm getting back to the game. I'll give everyone some more later. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now