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Posted

MCA already implied that the endings will be somewhat Falloutish --while maintaining the Star Warsish aesthetics.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted
MCA already implied that the endings will be somewhat Falloutish --while maintaining the Star Warsish aesthetics.

 

That's a lot of ish to go around.

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Posted

ish that so?

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

Chris A said:

 

"I don't know if you've ever played Fallout, but if you haven't, you should. One of the best role-playing games ever made.

 

In any event, one of the many cool things about Fallout (which may have been done in previous games that I am ignorant of) is that the choices you made with each city you visited in the game caused a different splash screen at the end of the game, describing what happened to the locale in the future as a result of your actions.

 

The same sort of effect is present in Kotor2, though it does not only apply to planets and their people, but it also extends to your companions as well, depending on how you treated them or how horribly you broke them to your will - if they survived at all.

 

Splash screens didn't mesh with the Star Wars aesthetic though, so we had to pick a different means of displaying the information within the genre aesthetics. In any event, I wanted to let you guys know so that aside from: Your character's gender, your character's light side/dark side leanings, the 4 different answers to your questions about what happened in K1, you ALSO get variations based on how you solved each planet and how you dealt with each of your companions, so the permutations can get extensive."

 

Basically it was a series of powerpoint slides.

 

Star Warshish =

 

LUKE: Ow!

 

Luke wriggles his fingers, makes a fist, and relaxes it.

His hand is completely functional.

He gets up and walks over to Leia. There is a new bond

between them, a new understanding. Leia is thinking about Han;

Luke is thinking about his uncertain and newly complicated

future. Together they stand at the large window of the medical

center looking out on the Rebel Star Cruiser and a dense,

luminous galaxy swirling in space. Luke puts his arm around

Leia. The droids stand next to them, and Threepio moves closer

to Artoo putting his arm on him. The group watches as the

Millennium Falcon moves into view, makes a turn, and zooms

away into space.

 

EXTERIOR: SPACE -- REBEL STAR CRUISER

 

While Luke, Leia, and the droids stand, looking out the

window of the star cruiser, two escort fighters join the large

ship. Slowly, the cruiser turns and moves away into space.

 

DISSOLVE TO:

 

EXTERIOR: GALAXY -- SPACE

 

 

END CREDITS FADE IN AND OUT OVER BACKGROUND

 

*edited to include quotes and shooting script.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

Fallout was about making choices that affects the game world. The individual choices and actions you made in the game had consequences that could affect either individuals, groups, or places.

 

After you beat the game, there was a series of slides that tells you what happened to these characters that you encountered. What happened to these towns that you stopped by. Not everyone got the same slide because people played the game differently.

 

MCA was implying that we should expect something like that for this game, while still maintaining the cinematic spirit of the movie endings.

 

How they do that, I don't know.

 

Bioware in keeping with their homage to the original trilogy, made two endings reminiscent of the films.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted
Can you explain it more simplelar sorry I still dont get it.....as I haven't played fall out.

 

The you deffinitely should play it! It's old, but it's really good. And if they implement the "falloutish" stuff right, this game will be very hard for Kotor3 to live up to :cool:

Posted

Heretic! Haven't played Fallout? A great game with an excellent ending. I am sure KotOR2 will be just fine.

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Posted
Heretic! Haven't played Fallout? A great game with an excellent ending. I am sure KotOR2 will be just fine.

 

I havent either dident like the core module and interface, i cant say about story since interface drove me nuts so fast i dident bother to follow through.

 

So call it what you want but i dont play games if story in my opion is the only thing that works.

Posted

Back ON topic fellas.

 

 

I'll be disappointed if there are less than 4 endings.

And by the light of the moon

He prays for their beauty not doom

Posted
Hi There,

 

I know the ending are always ways the "big" ones and your goal is to get to the endings depending what ending you choose.

 

Are you hoping there might be more then 2 endings?

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Posted

I was hoping there would be one ending, the same no matter what you did :)

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Posted

Same ending for both LS and DS is impossible.

And by the light of the moon

He prays for their beauty not doom

Posted

The boy just needs to grow up. Give him ten or so years.

 

I'd imagine that there would be atleast 2 different endings with variances of each.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

Perhaps there is conversation between two characters (a la Deus Ex) at the end of the game. Maybe they wrote a program that somehow made a unique ending based on all the factors Avellone listed. I can't wait to see what it actually is, whether it sucks or not...

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