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20 Levels


Do you think their should be more than 20 levlels, like a regualr rpg such as Diablo, Final Fantasy, or Star Ocean where your ability to level up is unhindered by preset regulations of the game?  

130 members have voted

  1. 1. Do you think their should be more than 20 levlels, like a regualr rpg such as Diablo, Final Fantasy, or Star Ocean where your ability to level up is unhindered by preset regulations of the game?

    • YES I want level up at my own pace and as much as i want.
      54
    • YESshould be more than 20lvls but lvln up should be regualted
      50
    • NO Game is Fien with only 20 lvls and a set lvling pace
      20
    • NO there shoudl be 20 levels but I want to lvl at my own pace
      6


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Maybe they could have a system in which you could level up to a certain limit (some where between 20 and 30) before you beat the game. Once you finish the game, there could be an option of playing on (as in Fable). In this mode you could still travel the galaxy, level up, and maybe even do some of the sidequests but the main storyline would be over. That way you could create a ridiculously powerful hero if that's your thing, and it wouldn't give you an unfair advantage in your quest.

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Maybe they could have a system in which you could level up to a certain limit (some where between 20 and 30) before you beat the game.  Once you finish the game, there could be an option of playing on (as in Fable).  In this mode you could still travel the galaxy, level up, and maybe even do some of the sidequests but the main storyline would be over.  That way you could create a ridiculously powerful hero if that's your thing, and it wouldn't give you an unfair advantage in your quest.

Great idea! Why didn't I in my infinite intelligence think of it. :lol:

 

Seriously though, that is a very good idea, would keep just about everyone apart from Hades happy :p

 

*Edit* Oh and the stupid NPC's need to acknowledge your power and authority if you make yourself some uber powerful sith lord! or jedi master!

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Sry its an ok idea, but no.

 

-THe point is going too far over 20 is ridiculous. My previous post mentions why. It would not even be fun to go that high up. I think that you shoudl be able to go 20 Jedi Levels, in KOTOR II, rather than 8 levels as a scout, soldier, scoundrel, and 12 Jedi levels.

 

Eitther that or my idea about 20 levels. In which some feats and powers are attained in the middle of levels. Also you should able to beat the game at Level 17 which would be the first Level in the class of Jedi Master, than that would give a three level cusion for those who wanted to go the extra mile and become ultimate Jedi Masters at level 20.

 

End THread

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Sry its an ok idea, but no.

 

-THe point is going too far over 20 is ridiculous. My previous post mentions why. It would not even be fun to go that high up.

That is not a fact Influence, that is your opinion. There have already been several posts by people who's opinion is that leveling up should not be limited. The reason I made the suggestion that I did is that it is probably the only way that all parties can be satisfied.

 

If you think that it is ridiculous to go over level 20, then you won't have to; but if you want to continiue to level up, then you would have the opportunity to do that as well. Everybody's happy.

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I think it would be nice to level up, but if that is a problem with many people, then at least you could simply add more force powers and feats to your character while ignoring the stats so you won't be overpowered.

And by the light of the moon

He prays for their beauty not doom

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Sry its an ok idea, but no.

 

-THe point is going too far over 20 is ridiculous. My previous post mentions why. It would not even be fun to go that high up.

That is not a fact Influence, that is your opinion. There have already been several posts by people who's opinion is that leveling up should not be limited. The reason I made the suggestion that I did is that it is probably the only way that all parties can be satisfied.

 

If you think that it is ridiculous to go over level 20, then you won't have to; but if you want to continiue to level up, then you would have the opportunity to do that as well. Everybody's happy.

 

Except for people who want a challenge in the game.

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Except for people who want a challenge in the game.

 

If you read my other post you'll see that the idea was for you to only be able to level up to a certain limmit prior to finishing the game. The chance to continue to gain more levels would only come after you've completed the main story. In this way, the "challenge" could be preserved while still allowing players who are into skill building and character developement to do their thing.

 

As a side note, I don't get why you think that somehow, magically, the game will become too easy if you gain an experience level beyond the number 20. I felt that the level of power that you (as well as Malak and the other main enemies) displayed was no where near too powerful at the end of the last game. I wouldn't mind seeing both the player characters and the enemies become more powerful this time around. And who says that level 20 is the absolute zenith? They could tweek the leveling system such that each level improves your character less (or more). The level system should be in service to the game, not vice versa.

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Why would it be overkill??

 

Is the game is still balanced why not go highier than 20.

 

It seems rather strange to me that a character should stop learning after a point, from my perspective there is always room for improvement!!

And by the light of the moon

He prays for their beauty not doom

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Maybe thats as much ability as your character should have. I mean maybe physically thats a humans limit

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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The new levels are needed to accommidate the new powers and the new powers are needed to accomidate teh new classes (i.e. assassin and so on).  So unfortunately hades, it would have been difficult to put the other options in the game because the powers woudl be disproportional to the amount of levels. So, after reading every argument against more Lthe only three actually make sense.

 

1) The addition of more levels would create some contradiction in the story line

2) too many levels would allow a player to master too many skills and powers

3) Unregulated leveling up in a final fantasy or Diablo format is stupid and iresponsible. If you want that type of game go by that not KOTOR. A jedi cannot gain infinite power and the game shoudl not allow that.

 

The GARBAGE about the game becoming easier is ridiculous. The game coudl very well become harder and more complex with the addition of ten levels. But progress should most certainly be regulated, and there must be a limit.

 

Unregulated leveling with an infinate amount of levels would be disasterous and lame. But not everyone who thinks the responsible addition of levels is neccessary is a lame power hungry noob.

 

The arguments, which make sense, that are in favor of the addition of more levels are the following:

 

1) The addition of levels are needed to make room for the added force powers

2) a reasonable amount of levels (30 MAX, which need to be regulated) would be beneficial to the game, add some longevity and not turn create a god like character with infinite power.

 

THrowing the choice of infinite leveling and unregulated leveling out teh window we are left with only two valid and reasonable opinions.

 

1)No, more levels because the way the system is based it woudl not work.

2) Ten more regulated levels becasue they are neccessary for teh further evolutoin of the game

 

In my opinion the ideal leveling system would be a combination of levels and a progress bar. As you start the game you would be on level 1 and a padawan, in the middle of the progress bar you would be a Knight level 10 and by the time you reached level 20 and the bar was full you woudl be a jedi master level 20.

You would not gain skills and feats at each level, but rather, as the bar increased you would gain the ability to chose a force power and a skill at certain intervals, but NOT NECESSARILY at each leve upl. Perhaps every half level you chose a force power and every level your stats would increase or visa versa.

 

THis system would allow a slightly greater amount of force powers to be utilized in the game without bunking the 20 level based system. Also it would simulate more slow but steady progress and is at the same also flexible.

Maybe it would look something like this.

 

Padawon----------------------- Jedi Knight----------------------------Jedi Master

[llllllllllllllllllllllllllllllllllllllllllllllllllllll ---------------------------------------------------------]

 

CURRENT LEVEL: 8 JEDI KNIGHT

 

Maybe every half centimeter you would learn a new force power and every centimeter you would level up and gain a new force power and stat increase. Just an idea.... Ill wait for the POsts telling me its Crap!!!

 

After reading this you see that the reasosn against more than 20 levels are stronger

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i do

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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Is the game is still balanced why not go highier than 20.

 

Because the base rules system is not balanced for characters above 20th level. KotOR 2 is still based on Star Wars d20 and Star Wars d20 is not balanced for epic levels and since there are no epic levels in the Star Wars d20 there shouldn't be any in KotOR 2.

 

Case closed.

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Is the game is still balanced why not go highier than 20.

 

Because the base rules system is not balanced for characters above 20th level. KotOR 2 is still based on Star Wars d20 and Star Wars d20 is not balanced for epic levels and since there are no epic levels in the Star Wars d20 there shouldn't be any in KotOR 2.

 

Case closed.

Why do you think that the game should be a slave to the d20 system. You talk about that system as though it is the gospel. It is a system developed for use in a pen and paper game, not a video game. There is nothing that says that other SW products must be subject to it. The devs should be able to tweek and alter the leveling and progression system in whatever way makes the game most enjoyable.

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Because its based on the d20 System. DEAR FREAKING GOD HOW HARD OF A CONCEPT IS THAT TO UNDERSTAND!

 

If the developers didn't want to use the d20 SYstem then they shouldn't have used it in the first freaking place but they did therefore the need to be constrained in the rules system chosen for the bloody game. If you cannot follow the rules of the game, then don't bloody use the rules of the game. Plain and simple.

 

They are using d20 SYstem, therefore it needs to adhere to the d20 System.

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Ya but all rpg games are in one way or another based on pen & paper games. They work on video games because they work on pen & paper.

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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So what. Does that mean that they should avoid making the best game that they can because it is not exactly the same system as the pen and paper game. The system for KOTOR is "based" on the d20 system. That doesn't mean that they shouldn't customize it so that it best suits the video game.

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Sticking to the rules no matter what isn't always the best otpion.

You don't know but there is also freedom of choice and you can just use the d20 system as a guideline not litke a Bible.

And by the light of the moon

He prays for their beauty not doom

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but if you make a game then using it then it is kind of the bible, you just can't make a world albiet a fantasy one w/o rules

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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but if you make a game then using it then it is kind of the bible, you just can't make a world albiet a fantasy one w/o rules

No one's saying that it would be without rules. The rules would just be different then the rules of the pen and paper game. The devs' priority should be to make the best video game that they can, not to adhere to guidlines created years ago for a pen and paper rpg. If in their quest to make a better game, they find it best to adjust the rules of the game, then I say go for it.

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well the devs problay believed this was the best way to make the game or they would have made it differently

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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