Aaron Contreras Posted February 10, 2004 Share Posted February 10, 2004 Got just enough time in between school and work to get into a caffeine-fueled rant. The potential audience for video games (PC or console) has expanded wildly in the last decade. I think this motivates the game industry to do two things: create games that target a wider audience and have the gameplay in those titles cater to the casual gamer. You could also say that the industry is pushed towards taking less risks and pumping out more sequels and clones...but I don't think more people playing games is necessarily the cause of this. Higher cost of development, more competition and industry consolidation is probably to blame there. At any rate, I'm pretty excited about a wider audience. My personal pipe dream is to be involved in a story-based title that appeals to a wide audience and has nothing to do with dragons, dungeons or Mr. Spock. A hybrid Sim-RPG that lets you play around as the owner of a small independent music label, semi-educational products that entertain while teaching history or showcase pieces of art. Or, to flip it around, make the nerd stuff cooler: create a cold war scenario in the Forgotten Realms, or use SoCal punk rock and Flemish paintings as the flavor and feel of a fantasy RPG. Some might say that a wider audience is going to dumb games down. Yeah, BG3 and Fallout 3 were cancelled and replaced - in some way - by the Xbox titles. But as Gromnir pointed out on the Planescape license thread, there is no reason you cannot inject great ideas, gameplay and story into a setting that appeals to a wide audience. KoToR sold well initially because of the massive Star Wars brand and the lack of RPG competition on the Xbox...but it has continued to sell well because it is a good game that people enjoy, regardless of the setting or platform. I'm honestly a little surprised that the game industry hasn't adapted faster already. I think there is a lot of money to be made hitting that sweet spot between art and audience appeal. Link to comment Share on other sites More sharing options...
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