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KOTOR II Force Powers


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It was a lot more fun than the OC of NWN.

 

Something I think COULD be improved: The force powers and feats are a little conspicuous. I think, by the animations alone, we can pretty much tell what's going on in battle. Perhaps something to turn those off if we don't want them? Those colors and such are a little too DnD for me.

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I don't. I play games to be challenged as well as for the story. In order for a game to be really engaging it needs to be difficult enough that I need to focus my energy and play it to the best of my ability. If a game cannot do that it is weak.

 

KotOR was indeed better than the NWN OC, but then again nearly everything except for ToEE is.

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Yes. But rather than gripe about things that they're not doing, I prefer suggesting things that they may actually consider. Not that they won't consider the ideas recently discussed; we simply don't know yet either way.

"You shall not pass!"
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Bottom line they need to do a better job in balancing the game against force users, make the game more of a challenge, and allow non-force users have more options. Eliminate the need to metagame to make the game harder or to play a non-force user will help in that. Applying the combat rules, and weapon damages, written in the PnP system would improve the game greatly as well.

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If it were adapted to be more like the PnP system, it would drive/scare away many people who are playing their first "real" rpg. KOTOR is probably the first game using a pnp system (a little change but not that much if you think about it) that just about anyone can enjoy. Alot of people I know who hate rpging like KOTOR.

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my post? I think that KOTOR is a good way to possible introduce people who are scareed to rpg to a rpg style enviroment. It is certainly less of a hardcore rpg game, which makes it more likable for many people. I see nothing wrong with my logic, but than again I might have missed something. Tell me what's wrong with my post.

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First off KotOR is not a real CRPG. It is too limited in character development and far too linear in its story format to be what I consider a real CRPG. Fallout, BG, and Arcanum are what I consider real CRPGs. If KotOR scares them then they have a weak stomach and a weak mind. Go play Unreal Torunement, Jedi Knight, Quake, or Dark Forces.

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BG was a heavy/"real" rpg. I found that alot of people thought it was a good game but didn't like it. Liking games doesn't make someone have a weak stomach or mind. KOTOR has managed to expand the market from traditional RPGs and still be fun, thus making itself more successful. I'm not saying that's a good or bad thing, I'm just making an ovservation.

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