Tuesday at 10:11 PM3 days always wanted macro management game like county of fortune instead of micro management that let player place individual statue bill board and convenience storehope this game work out
Wednesday at 01:07 AM3 days New D4 season, so time to work on my RSI Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Wednesday at 07:32 AM3 days I started Void Marauders.xcom clone in space.The plot is literally that you are searching for an artifact that will make you king of the (space) pirates. Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
Wednesday at 11:53 PM2 days ---Scritchy Scratchy. It was $5.60 and looked like it might be stoopid fun for a few hours. Then ofc, I never fired it up. So I now have a game backlog of --- two. I blame Markiplier. ---Borderlands 4 has gone on sale a couple times now, where it's maybe $40-$45 or something. Each time I ponder for 10 seconds then say "nope, not cheap enough yet." Maybe one day it'll be $24.99. That might be low enough.---7 Days to Die 3.0 went stable. So I'm still messing with it a bit. It's definitely the version I'd use if I really want zombies on because difficulty is so customizable without 400 .xml edits. But on the other hand, it feels a tad less flexible re: such simple, direct .xml file editing. They changed stuff, hardcoded more stuff etc. I still think I like 1.0/b333 (or even A20/A21) better for that. Also, the new "random better stats" on gear is nice. So you might find an early lvl2 Stone Axe or lvl1 Pistol with more damage or more range or less stamina used than a normal version of it. Makes loot hunting initially a tad more interesting. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
Thursday at 04:22 PM1 day Mafia - I'm playing the redone original. I finished it before the remake, and I remember enjoying it, but I really don't remember the story at all. It's well done though. The city feels alive and the story is solid. I bought the 3rd game with it as a pack (already owned 2) so I might play that next.
6 hours ago6 hr After looking through the screenshots, I've realised that I "finished" (as in, got pretty far and grew tired of bugs) Retro Abyss. A somewhat meta bullet-hell. The "numbers go up" part and the visual design were enjoyable, the story did not quite land for me (the in-game player seems to be a set character) and the writing was somewhat off in terms of phrasing or translation. The main issue is that the game stopped saving the progress between the sessions at some point and the cut-scenes were unskippable.Decided to let Absinthia be - I really do not like the RPGMaker combat system and the linear story, even if the core party is quite appealing.Replayed I was a Teenage Exocolonist for the "best" ending and got a few more along the way. It is welcome to see a mostly visual novel that takes the advantage of Unity not being a VN-only engine (i.e. you can run around the maps with the keyboard). It is somewhat less enjoyable when you are going from the start to the end and trying to optimise to hit few very specific things, but it was quite nice to see some mid-game endings and the full character endings.Virtue and a Sledgehammer demo. I liked the aesthetic and the presentation, but destroying robots in a forest felt wrong. One must go for the squishy and, most importantly, not-flameable meatbag that had put the robots there. Which, I assume, was the goal, but unachieveable during the demo. Still, reminded me of Johnny Gat. Edited 5 hours ago5 hr by Hawke64
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