BruceVC Posted Tuesday at 07:47 AM Posted Tuesday at 07:47 AM Im about 40 hours into King Arthur and its going really well I like how the economy works and how your Camelot upgrades really become significant I am at the part where I have chosen the Fairy Knight over Gawain I love the combat mechanics but I have one criticism I wish I could change the combat difficulty before battles. Its a QOL change I tend to play on Normal and Moderate and I have had 1-2 end boss battles on Moderate where I couldn't win but I could on Normal But you can only be at Camelot to change the combat difficulty, you cant do it during quests, and then you have to do the whole quest again And if I leave it on Normal then combat becomes a little easy Moderate is my preferred setting Anyway its more a QOL change because when you redo quests it doesn't take long "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
melkathi Posted Tuesday at 01:59 PM Posted Tuesday at 01:59 PM (edited) I think they made it a bit more lenient with recruiting heroes. At first you had to recruit them the moment they became available or they were gone. Basically punishing players for not having characters die. They wanted this to be the "hardcore your heroes perma-die every other mission" experience. The game is a series of a lot of dumb design choices. It is a surprise they still managed to produce a fun game - it happened completely by accident and counter to all efforts by the dev team Faery Knight was among my top choices. Balan, Guinevere, Morgawse, Faery Knight, while Leodegrance, Bedievere, Geraint, and Boudicea got swapped in whenever others were healing. I mostly missed out on trying Morgana because of her just not filling a spot that wasn't covered by my other heroes. Edited Tuesday at 01:59 PM by melkathi 2 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
LadyCrimson Posted Tuesday at 08:32 PM Posted Tuesday at 08:32 PM (edited) So, Tainted Grail did release "mod kit" - although they have limited "official" access to Discord app members, which irked me (and a few others) to no end. I found it uploaded on GitHub however. **** dev's and their Discord exclusivity these days. But it appears there is no actual .exe type editor function. It's just the asset bundles/directories that one is allowed to alter. I assume one needs an asset tool. I believe it's Unity. Is there a current (free) Unity tool for this kind of situation, that most would use? A perfunctory tutorial says stuff like "In Unity, on the top toolbar, select Window/Asset Management/Addressables/Groups to open Addressables Groups window" - what does "In Unity" mean? Would one need more than a Unity asset access/recompile tool? Bah humbug. Edit: I know there was something called UABE/A that ppl used but it hasn't been updated in almost a year. Many asset extractors but most of those supposedly cannot repackage. Perhaps now one simply has to make a Unity account and download the free version of Unity itself, which seems like a lot of trouble just to make small game mods. Double pfft. Edited Tuesday at 10:22 PM by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
BruceVC Posted yesterday at 05:52 AM Posted yesterday at 05:52 AM (edited) 15 hours ago, melkathi said: I think they made it a bit more lenient with recruiting heroes. At first you had to recruit them the moment they became available or they were gone. Basically punishing players for not having characters die. They wanted this to be the "hardcore your heroes perma-die every other mission" experience. The game is a series of a lot of dumb design choices. It is a surprise they still managed to produce a fun game - it happened completely by accident and counter to all efforts by the dev team Faery Knight was among my top choices. Balan, Guinevere, Morgawse, Faery Knight, while Leodegrance, Bedievere, Geraint, and Boudicea got swapped in whenever others were healing. I mostly missed out on trying Morgana because of her just not filling a spot that wasn't covered by my other heroes. Thats interesting I can see how the Aspirant Heroes must have been added because you dont lose any Knights now but once you reach 12 active knights you need to dismiss a Knight. Or you find the occasional item that lets you add an active Knight back to Aspirant Hero And I have done that a few times My active Knights are Balin, Kay, Lanval, Yvain, Ector, Brunor, Leodegrance, Merlin , Guinevere and Fairy Knight And I swop then around due to healing I also like to keep them on more or less similar levels and I swop them around to give different Knights a chance to gain XP on quests even if they not injured Because they have different combat strategies which helps once I am familiar with them Its really is a fun game, the combat grows on you quickly Edited yesterday at 05:59 AM by BruceVC "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
melkathi Posted yesterday at 06:16 AM Posted yesterday at 06:16 AM One mission, because of healing, I ended up with three knights on the team who can give extra action points to others. That made for an interesting run, with one knight supercharged, running around like speedy gonzales. My Balan got an artifact pretty early on that let him teleport to the next enemy on kill. Love items like that. Waiting to see what you think of the stand alone roman expansion. 1 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
BruceVC Posted yesterday at 06:50 AM Posted yesterday at 06:50 AM 30 minutes ago, melkathi said: One mission, because of healing, I ended up with three knights on the team who can give extra action points to others. That made for an interesting run, with one knight supercharged, running around like speedy gonzales. My Balan got an artifact pretty early on that let him teleport to the next enemy on kill. Love items like that. Waiting to see what you think of the stand alone roman expansion. I found the same teleportation ring but I gave it to Balin and its probably the most useful item I have ever used His Vanguard skills and backstabbing have been the deciding factor in several battles, it really makes a difference How is the Roman expansion, is it worth playing? "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
melkathi Posted yesterday at 10:55 AM Posted yesterday at 10:55 AM Same gameplay with new characters and a few different abilities. It only has one morality axis - you either do good or do evil. That is a bit disappointing. It also has a very small cast of heroes. You recruit the full team and that's it. They can't die though. About 20+ hours of gameplay. A bit more compact, but since you like the original you will like this. And the characters have different enough gameplay to the original classes that it doesn't go stale. 1 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
melkathi Posted yesterday at 08:56 PM Posted yesterday at 08:56 PM I played the Cthulhu Keeper playtest. It is a buggy proof of concept. But there is a fun game in there. You build a hidden temple to the elder gods, staffed by cultists, protected by shoggoths, mi-gos, deep ones, shambling horrors, etc. And you travel the world with missions in the line of Commandos and those other stealthy games. Verdict: the proof of concept proves the concept. Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
Serrano Posted 18 hours ago Posted 18 hours ago (edited) I've been juggling three different games lately; Aliens: Dark Descent which is a creative take on an RTS/Xcom/hide and seek hybrid. I had a lot of fun playing this, it does a good job of making you care about your soldiers and mourne their loss in the same was as Xcom, and the missions play really well. There are a lot of good mechanics from several game genres blended together in a way that works. I really hope they make a sequel because the game built a great foundation to grow from. Avowed was great. I liked the combat a lot and all of the areas were gorgeous. For me, I much prefer a game like this that is similar to Skyrim (I know it's not trying to be Skyrim) but is smaller and more focused than a big sandbox where after a certain point I feel like everything I'm doing is pointless. It took a little while before I was invested in the plot and the characters but once the story got moving I really liked each of the hub storylines as well as the overarching plot. The companions were great too, the banters at camp were a really good alternative to long branching conversations with characters to give them personality and depth. The last game I played through was a VR horror game called Wraith: Oblivion. It's a world of darkness game so it's the same setting that Vampire: The Masquerade takes place in. I really enjoyed this title, it was a murder mystery/hide and seek horror that takes place in a big modern day mansion. The mansion itself was beautiful and I actually really liked just exploring this amazing house, I wish once you beat the game there was just an option to freely explore during the day with no threats. It's also genuinely a whole different experience playing a game like this in VR, there were moments where the game became super creepy. I hadn't read any of the source books for Wraith when I started playing so this was a really good introduction to that IP. They don't tell you when they're lifting mechanics from the book but if you play the VR game and compare it to the rulebook for Wraith: 20th Anniversary edition, the devs did a fantastic job of incorporating the lore and some of the more interesting Wraith specific ideas about ghosts and hauntings. Edited 18 hours ago by Serrano 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now