Jump to content

Recommended Posts

Posted

I kind of always get them unless I can't even grab the core abilities without the points. I could never feel or quantify how important they actually are, it might just as well be placebo effect in many situations. How would you rank them in terms of priority?

Posted

+Fortitude is the most useful as lots of enemy interrupts and debuffs tend to target it. +Will is less important (most non-humanoid type enemies like wild animals don't tend to target Will too much). +Reflex is not important unless you are worried about friendly fire from spells.

Posted

 if I have a spare-ish point I’ll pick up one for the defense that the character already is doing very well in. 

often, if I have a character that picks up weapon and shield style then the reflex one tends to also make sense.

 

for a wizard, bc I rely on grimoire switching a lot, I have tons of skill points, and I’ll try to pick them all up.

 

Posted

They're mostly useless unless you play a tank with optimized stats who can stack defenses. But fortitude is the most important of them.

Posted

I take them almost never. Fortitude is the best usually, as just said.

In solo it depends by the enemies you fight, i.e.: if they dominate, will, if they paralyze, reflex, if they stun then fortitude.

But I end taking attack abilities 99% of times and skip them.

Posted

Nice to have the option, in case you need to mitigate a Subclass penalty, build for Mindweb, or use your character as a decoy for a specific non friendly AoE spell (there are better way to do that but still). 

Also specific case such as Nalzpaca really hating Arcane Dampener, etc... 

Never wasted, rarely important. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...