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Posted (edited)

Following the topic about Swift Flurry divine weapons, I found another magic trick.

With this set of weapon, it is possible to proc a deadly crit chain at distance and with spells :

Main hand : Mohora Tanga (Red Flag Flying)

off hand : Azure Blade (Wrong place, Wrong Time)

About the trick, Wrong Place, Wrong Time interrupt on hit (25% chance) with everything since their is at less 3 allies within 2m and if the target is further than 2m of their allies. It is also a melee attack and it is vs Fortitude (and benefit from the +10acc from the enchantment, restricted to Azure Blade attacks). There is also 25% chance to cause another Wrong Place attack on Wrong Place hit.

When this effect crit, there is 33% chance to proc Swift Flurry (and 25% chance to proc HbD) and then a Mohora Tanga attack on the target(s), no matter their distance.

Then, Mohora can also crit and proc in cascade Red Flag Flying (melee), that can proc a Mohora Tanga attack with Swift Flurry/HbD.

1949358244_wronplacesf.thumb.png.4b10e3041f23186fcf32656a43cb18f6.png

The blue line is the distance between Birta (in red on the screenshot) and my Chanter-Monk.

Birta has been hit by a chant, that have proc Wrong Place, Wrong Time >> Swift Flurry/HbD (main hand attack, Mohora) >> Red Flag Flying deadly chain>> more over than 930 damage.

 

That can be really efficient with some pulsing spells (venombloom : 3rolls per pulse ; 2venombloom : 6 rolls per 3s) and with many enemies dispersed. 

This is a Effort-Like trick involving Swift Flurry instead of Avenging Storm (Hemorrhaging dont trigger Swift Flurry since even if it is a Melee attack from a weapon, that can crit (but the afflictions can, they are only status effects and not an attack by themselves).

 

*

Without Red Flag chain and other Mohora exploits, Azure Blade is a good weapon for MC Monk-caster, adding to the spells a possible main hand attack , so, many possibilities that make the monk part of pure caster build a more interesting presence.

 

Of course, Wrong Place, like Red Flag Flying, proc Avenging Storm, and effects from gloves (melee weapon hit or crit effects), or also Enervating Blow, Spell Disruption, etc. From spells, if the Wrong Place Attack crit, that can refound a phrase for Skald (this is why I tested the synergy with a chanter-monk).

 

Edited by Constentin Lévine
  • Like 5
Posted (edited)
20 minutes ago, Elric Galad said:

You're transforming this subforum into a Fromagerie 🧀

Haha I'm just taking a look about what is possible to do with the cards the game give!

Edited by Constentin Lévine
Posted

Wich chant will you use? The long night for sure, but is there a point to pick the dragon trashed too? I guess it can't crit but not sure... 

Posted
14 minutes ago, Exanos said:

Wich chant will you use? The long night for sure, but is there a point to pick the dragon trashed too? I guess it can't crit but not sure... 

The dragon trashed can crit, it is vs reflex and you can increase the acc of this chant with "melee acc bonus stuff". Not every chants are melee but this one is.

Actually for the test (in the picture) the Wrong Place interrupt have triggered with "At the sound of his voice" chant, but the source doesnt really matter!

The thunder rolled and other push effects can be useful to make the enemies dispersed (>2m)

Posted

Good to know, ty again! ( my restartisis disagree tough 😃)

Was thinking of force of anguish to make some space but thunder rolled is nice too!

 

  • Like 1
Posted
36 minutes ago, Exanos said:

Good to know, ty again! ( my restartisis disagree tough 😃)

Was thinking of force of anguish to make some space but thunder rolled is nice too!

 

If you have another character with Xefa's Empirical Explication (Matter Repulsion), The Red Hand (Twin Slugs) or Spearcaster (Forceful Impact), that can be useful (coast nothing)!

Posted (edited)

Another great interraction with SF/Azur Blade/Mohora Tanga is the Footsep of the Beast, Spirit Frenzy the Ring of Clenched Muscle :

the icy patch from the Foostep of the Beast have a good radius of action, and the effect proc every 0.3s on enemies. It is auto-hit, like Spirit Frenzy that proc on any hit included the Foostep patch, and the ring, that proc on weapon attack (Wrong Place and SF).

Moving around the 3 allies (I dont know if Summons work) cause to "alone" enemies 2 hit per 0.3s, that can proc Wrong Place > Swift Flurry on crit, and every attack from SF can proc the Ring effect / spirit frenzy and both can proc, again, Wrong Place. 

You can see with an icon on character portrait and in beneficial effect list when you can trigger a wrong place attack.

Edited by Constentin Lévine
  • Like 1
Posted
30 minutes ago, Constentin Lévine said:

Another great interraction with SF/Azur Blade/Mohora Tanga is the Footsep of the Beast, Spirit Frenzy the Ring of Clenched Muscle :

the icy patch from the Foostep of the Beast have a good radius of action, and the effect proc every 0.3s on enemies. It is auto-hit, like Spirit Frenzy that proc on any hit included the Foostep patch, and the ring, that proc on weapon attack (Wrong Place and SF).

Moving around the 3 allies (I dont know if Summons work) cause to "alone" enemies 2 hit per 0.3s, that can proc Wrong Place > Swift Flurry on crit, and every attack from SF can proc the Ring effect and both can proc, again, Wrong Place. 

You can see with an icon on character portrait and in beneficial effect list when you can trigger a wrong place attack.

Sadly summons don't count as allies.

Not entirely sure about phantom and monk duplicate, but I think even those don't.

  • Like 1
Posted
35 minutes ago, Raven Darkholme said:

Sadly summons don't count as allies.

Not entirely sure about phantom and monk duplicate, but I think even those don't.

What about charmed ennemies?

  • Like 1
Posted (edited)
16 minutes ago, Exanos said:

What about charmed ennemies?

Good question.

I feel like they should count, since it says alliance flipped.

I also seem to remember confusing my char so i can charm vela (she counts as friendly only) and relatively sure it worked in making her allied. (not 100 tho, it's been a while)

The main problem with having to charm enemies, besides slight tedium, there simply isn't always enough enemies.

That being said since this works quite well with Chanter/Monk, you'll at least always have an Aoe Charm and i guess technically you could confuse yourself with Rakhan Boots and Sweeper, then you could even charm your summons. (can only guarantee one charm before a fight tho, since it's only 15% chance, but at least out of combat it keeps recharging the boots :P)

Edited by Raven Darkholme
Posted

I'm playing with a party so i can always have enough ally when there is few foe. If charmed count, you will have much more freedom in your positionning when fighting groups. 

Posted
28 minutes ago, Exanos said:

I'm playing with a party so i can always have enough ally when there is few foe. If charmed count, you will have much more freedom in your positionning when fighting groups. 

wrongj.jpg.5781b694c1a6113709f9867d85c98827.jpg

I am escorted by Ringleaded enemies, and as you can see, they count as allies. 

  • Like 1
Posted
2 hours ago, Constentin Lévine said:

I am escorted by Ringleaded enemies, and as you can see, they count as allies. 

Nice! Chanter/Monk and cipher/monk for the win!

What feedback do you have now with that particular setup (azure+mohora)? Did it proc often? Is it overshadowed by ranger/monk?

Posted

Well, for most of the fight it is only partially useful, the melee enemies (mobs) are often grouped so they are not affected by Wrong Place. But casters and ranged enemies, in other hand, dont gather the others, and with push effects, it is possible to "spread" them at more than 2m from the others, and at this point they have a chance to insta-die (or at less take some damage) from Azure Blade / Swift Flurry.

With high accuracy and spells (or others) with many rolls, that can proc often.

Against solo enemy, like some boss, that work fine, and in comparison to __/monk with the classic way to use Mohora, there is more constraints (at less 3 allies within 2m and if the target is further than 2m of their allies) but, like for Mohora-Frostfall (occasionally), that can proc on many enemies in same time. Actually I like the idea to use Monk as caster not only for +10int etc, but with all his potential (and it is very fun to one-shot an enemy with a scroll of Binding Web).

  • Haha 1
Posted
1 hour ago, Kaylon said:

Anything with a green circle is considered ally (ie party members, summons and charmed enemies). 

Spells that work on allies only do NOT work on friendly npcs like summons vela etc.

It might be different for Azure blade and summons count (?) but there is definitely many situations where summons do NOT count as allies.

Posted
48 minutes ago, Raven Darkholme said:

Spells that work on allies only do NOT work on friendly npcs like summons vela etc.

It might be different for Azure blade and summons count (?) but there is definitely many situations where summons do NOT count as allies.

wp2.thumb.jpg.5e9695a8bdad1894e7ed3780d4bd6bfa.jpg

That work also with summons (here, skelies).

 

  • Like 1
Posted

And now i want to try a Monk/wizard casting all kind of walls anf rays while surrounded by 3 friendly dragonnet, courtesy of a friendly chanter...

  • Haha 1
Posted
23 minutes ago, Exanos said:

And now i want to try a Monk/wizard casting all kind of walls anf rays while surrounded by 3 friendly dragonnet, courtesy of a friendly chanter...

Walls didnt work in my test, but beams work. Ciphers are better for this purpose since they can have Beam at will! and spamming some big AoE spells can eventually do the job too, But since there is only 25% chance to trigger Wrong Place on hit/crit, and then 33%/25% chance to proc SF/HbD, Beams can be better with their per 1s attack.

Posted (edited)

I dunno wich cipher subclass will work best here...

Ascendant state should be reached in no time with one proc of mohora...

Beguiler range and focus regen on deceptive spells allow to keep spamming aoe right from the start...

Soulblade soul annihilation should give a nice alternative to all these piercing damage... and discount on shred spells...

For monk, hellwalker seem a no brainer.

 

Edit : guess soulblade will win and swapping mohora for the cipher's rapier in late will be worth it. 

Edited by Exanos
Posted

There is a really cool another magic trick to to with Beguiler-FF, I will make a topic 🙂

Helwalker, and Might in general, doesnt really matter because of there is so many SF attacks most of the time, you can strike for 4000 damage with 9 or 10 might for example.

Raising Per, Dex and Int like for a frenetic debuffer seems to me the most adapted for the situation, I mean for the purpose to score many crit in big area quickly.

Posted
3 hours ago, Constentin Lévine said:

There is a really cool another magic trick to to with Beguiler-FF, I will make a topic 🙂

Helwalker, and Might in general, doesnt really matter because of there is so many SF attacks most of the time, you can strike for 4000 damage with 9 or 10 might for example.

Raising Per, Dex and Int like for a frenetic debuffer seems to me the most adapted for the situation, I mean for the purpose to score many crit in big area quickly.

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